Compara los precios de Splice en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Cipher Prime Studios. Publicado por Cipher Prime Studios. Lanzado el 13/6/2012. Disponible en PC, Linux. Géneros: Casual, Indie. Puntuación Metacritic: 70/100.

Quiet, precise, and slightly alien - Splice rewards patience over button-mashing, but it will lose you before it finds you if you're not ready for the silence.

I keep coming back to Cipher Prime's back catalog when the rest of my library feels loud and exhausting, and Splice sits at the very top of that list for a reason. It is a binary-tree puzzle game set inside a glowing microbial world, asking you to rearrange cellular strands into target shapes within a fixed number of moves called splices. That sounds clinical on paper. In practice it feels closer to meditation with a hard deadline. The structure is clean: 77 levels divided into eleven sequences of seven stages each, plus an epilogue tier that strips away any remaining mercy. Early strands are gentle enough to feel like orientation - you move a cell, its children follow, the branch reshuffles, something clicks. Then mutation cells appear. Deletion blocks remove themselves and everything beneath them. Clone blocks duplicate whatever hangs below. Mutation blocks extend the strand by adding a new child. Each type is introduced at a sensible pace, but the game never explains itself in words; it expects you to infer the rules through contact. For the first ten or fifteen minutes this produces pure confusion, and some players will bounce off it entirely right there. The ones who stay will hit a moment - distinct and memorable - where the logic suddenly crystallises. From that point onward, Splice stops feeling obtuse and starts feeling extraordinarily precise. The rewind system is the quietly brilliant safety valve. Scroll the mouse wheel backward and your moves unwind splice by splice, with the audio warbling in reverse like a tape being rewound. You cannot skip a stuck level and return to it later, which is the one design choice that genuinely stings - late-sequence stages can stall you for a long time, and there is no release valve beyond restarting. For completionists chasing the Angelic rating on each level (finishing with fewer moves than the allotted number), the challenge extends well beyond what the main path demands. Those are the moments that separate casual visitors from the people who will still be thinking about a particular strand layout the next morning. The audiovisual side is where Cipher Prime's craft feels most intentional. The soundtrack, composed by studio co-founder Dain Saint, is built from layered piano pieces - some barely there, some full of forward momentum - and the music shifts almost subliminally as the difficulty rises. Visually, the whole game exists inside a single microscopic environment: solved puzzles drift out of focus into a murky background while the active strand rotates gently under your cursor. There are no loading screens, no menus that break the atmosphere. The whole thing is designed to feel continuous, like one long thought. What it lacks is breadth. There are no alternate modes, no score chasing beyond the Angelic system, nothing beyond the puzzle chain itself. Players who need structural variety outside of the core mechanic will feel the walls of that constraint. Splice is a small, handcrafted thing from a studio that knew exactly what it was building. It is not for everyone - the no-tutorial-by-design philosophy and the inability to skip locked levels will frustrate impatient players. But if you can give it the fifteen minutes it needs to open up, and you are the kind of person who finds satisfaction in working out a logical system entirely on your own terms, this is one of the most quietly confident puzzle games from its era. Kai, Scout Team

Splice

Splice

13 jun 2012Cipher Prime Studios
GamerScout opina

Quiet, precise, and slightly alien - Splice rewards patience over button-mashing, but it will lose you before it finds you if you're not ready for the silence.

PCLinux
Steam Deck VerifiedProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.21

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.2115 Jun 2026
Keyshops
€0.19€0.25€0.30€0.366 Jun12 Jun17 Jun23 Jun28 Jun
Tracking prices since 6 Jun 2026
Create alert

Capturas y multimedia

Acerca de Splice

I keep coming back to Cipher Prime's back catalog when the rest of my library feels loud and exhausting, and Splice sits at the very top of that list for a reason. It is a binary-tree puzzle game set inside a glowing microbial world, asking you to rearrange cellular strands into target shapes within a fixed number of moves called splices. That sounds clinical on paper. In practice it feels closer to meditation with a hard deadline. The structure is clean: 77 levels divided into eleven sequences of seven stages each, plus an epilogue tier that strips away any remaining mercy. Early strands are gentle enough to feel like orientation - you move a cell, its children follow, the branch reshuffles, something clicks. Then mutation cells appear. Deletion blocks remove themselves and everything beneath them. Clone blocks duplicate whatever hangs below. Mutation blocks extend the strand by adding a new child. Each type is introduced at a sensible pace, but the game never explains itself in words; it expects you to infer the rules through contact. For the first ten or fifteen minutes this produces pure confusion, and some players will bounce off it entirely right there. The ones who stay will hit a moment - distinct and memorable - where the logic suddenly crystallises. From that point onward, Splice stops feeling obtuse and starts feeling extraordinarily precise. The rewind system is the quietly brilliant safety valve. Scroll the mouse wheel backward and your moves unwind splice by splice, with the audio warbling in reverse like a tape being rewound. You cannot skip a stuck level and return to it later, which is the one design choice that genuinely stings - late-sequence stages can stall you for a long time, and there is no release valve beyond restarting. For completionists chasing the Angelic rating on each level (finishing with fewer moves than the allotted number), the challenge extends well beyond what the main path demands. Those are the moments that separate casual visitors from the people who will still be thinking about a particular strand layout the next morning. The audiovisual side is where Cipher Prime's craft feels most intentional. The soundtrack, composed by studio co-founder Dain Saint, is built from layered piano pieces - some barely there, some full of forward momentum - and the music shifts almost subliminally as the difficulty rises. Visually, the whole game exists inside a single microscopic environment: solved puzzles drift out of focus into a murky background while the active strand rotates gently under your cursor. There are no loading screens, no menus that break the atmosphere. The whole thing is designed to feel continuous, like one long thought. What it lacks is breadth. There are no alternate modes, no score chasing beyond the Angelic system, nothing beyond the puzzle chain itself. Players who need structural variety outside of the core mechanic will feel the walls of that constraint. Splice is a small, handcrafted thing from a studio that knew exactly what it was building. It is not for everyone - the no-tutorial-by-design philosophy and the inability to skip locked levels will frustrate impatient players. But if you can give it the fifteen minutes it needs to open up, and you are the kind of person who finds satisfaction in working out a logical system entirely on your own terms, this is one of the most quietly confident puzzle games from its era.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscloud-savestier:aaaLogic PuzzlerBinary TreeMinimalistAtmospheric SoundtrackNo TutorialAngelic ChallengesShort Burst PlayMouse-Only Controls

Requisitos del sistema

Mínimos

OS
Windows XP SP3 or later
Memory
2GB Ram
Processor
3.0GHz Pentium4 or 1.2 GHz Core2 Duo
Video Card
Shader Model 3 Compatible
Hard Disk Space
250MB

Sigue explorando

Community Discussion

Be the first to comment on Splice.

Reseñas y valoraciones

Metacritic
70

Información del juego

Desarrolladora
Cipher Prime Studios
Distribuidora
Cipher Prime Studios
Fecha de lanzamiento
13 jun 2012

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Cipher Prime Studios

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Splice →

Preguntas frecuentes sobre Splice

¿Cuánto cuesta Splice?

El precio de Splice cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Splice más barato?

Compara los precios de Splice en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Splice?

Splice está disponible en PC, Linux.

¿Cuándo se lanzó Splice?

Splice se lanzó el 13 de junio de 2012.

¿Quién desarrolló Splice?

Splice fue desarrollado por Cipher Prime Studios.

¿Merece la pena comprar Splice?

Splice tiene una puntuación Metacritic de 70/100, lo que lo convierte en uno de los títulos destacados de Casual. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.