Compara los precios de Spellbind : Luppe's tale en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Spider Key Games. Publicado por Volens Nolens Games. Lanzado el 4/3/2016. Disponible en PC, Mac. Géneros: Adventure, Casual, Indie.

A quiet three-hour point-and-click heist that started life on mobile and found its way to Steam, aimed squarely at players who want puzzles and atmosphere over production budget.

I went into Spellbind: Luppe's Tale expecting a throwaway bundle-filler and walked out genuinely charmed by its restraint. Spider Key Games built this as a mobile point-and-click first, then ported it to PC, and that lineage shows in every design decision, for better and occasionally for worse. What you get is a compact, self-contained fantasy mystery: you play as Luppe, a teenage thief whose gang-leader reputation is on the line, dared by his rival Ricko to break into the cellar of the feared Lord Amatar and walk off with his most prized bottle of wine. The premise sounds slight. The execution is tidier than you'd expect. The puzzle design is the real centerpiece here. There are up to twelve formal riddles woven alongside broader environmental puzzles, and they span a satisfying range: dial locks, a library grid puzzle, a mirror-and-light reflection challenge that requires you to think about dawn timing, maze navigation unlocked through a Sight spell, and a sleeping-potion mechanic you cast on Luppe himself to advance time. That last trick is the kind of lateral thinking the best old-school adventures lived for. Some puzzles do suffer from what the mobile-era reviewers flagged: incomplete contextual clues that leave you staring at an object with no clear direction. A hint system would have softened those moments considerably, but none exists. Walkthroughs are your safety net when logic runs dry. The spell system is a small but welcome layer of depth. Luppe picks up flasks throughout the adventure and drinking them grants abilities: Levitate lets you view elevated surfaces and reveal hidden dial clues in the garden, Sight exposes invisible information in the environment, Animate brings painted figures to life. These spells are not just cosmetic unlocks; they are genuinely required to progress, and learning when and where to apply them is what gives the game its puzzle backbone. The point-and-click interface itself is stripped bare, which keeps friction low even if it occasionally obscures what is interactive. The ending branches, offering a choose-your-own-adventure coda that players have described as bizarre and worth replaying at least twice just to see the range of outcomes. On the presentation side, expectations need calibrating. The visuals lean on static illustrated scenes rather than fluid animation, and the text had rough translation edges at launch that the developer corrected in a later update with native-speaker proofreading. The game sits at roughly three hours for a first run, which is honest. It knows exactly how long it wants to be and does not pad itself. That discipline is rare and worth crediting. The Steam community page shows a handful of bug reports around a specific light-ray puzzle and a levitation achievement that misfired, though patches addressed the most critical early issues. Spellbind: Luppe's Tale is not chasing awards. It is a handmade, unpretentious puzzle adventure from a small team that clearly cared about building a complete, coherent narrative experience within tight constraints. If you enjoy the quiet problem-solving ritual of older point-and-click adventures, appreciate when a game trusts you to experiment with its systems, and can forgive occasional puzzle opacity in exchange for a story that actually lands a proper ending, this one earns its few hours. Patience with obscure adventure-game logic is non-negotiable; bring it and you will find something genuinely worth finishing. Kai, Scout Team

Spellbind : Luppe's tale

Spellbind : Luppe's tale

4 mar 2016Spider Key GamesVolens Nolens Games
GamerScout opina

A quiet three-hour point-and-click heist that started life on mobile and found its way to Steam, aimed squarely at players who want puzzles and atmosphere over production budget.

PCMac
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.81

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.816 Jun 2026
Keyshops
€0.75€0.79€0.83€0.876 Jun12 Jun17 Jun23 Jun28 Jun
Tracking prices since 6 Jun 2026
Create alert

Capturas y multimedia

Acerca de Spellbind : Luppe's tale

I went into Spellbind: Luppe's Tale expecting a throwaway bundle-filler and walked out genuinely charmed by its restraint. Spider Key Games built this as a mobile point-and-click first, then ported it to PC, and that lineage shows in every design decision, for better and occasionally for worse. What you get is a compact, self-contained fantasy mystery: you play as Luppe, a teenage thief whose gang-leader reputation is on the line, dared by his rival Ricko to break into the cellar of the feared Lord Amatar and walk off with his most prized bottle of wine. The premise sounds slight. The execution is tidier than you'd expect. The puzzle design is the real centerpiece here. There are up to twelve formal riddles woven alongside broader environmental puzzles, and they span a satisfying range: dial locks, a library grid puzzle, a mirror-and-light reflection challenge that requires you to think about dawn timing, maze navigation unlocked through a Sight spell, and a sleeping-potion mechanic you cast on Luppe himself to advance time. That last trick is the kind of lateral thinking the best old-school adventures lived for. Some puzzles do suffer from what the mobile-era reviewers flagged: incomplete contextual clues that leave you staring at an object with no clear direction. A hint system would have softened those moments considerably, but none exists. Walkthroughs are your safety net when logic runs dry. The spell system is a small but welcome layer of depth. Luppe picks up flasks throughout the adventure and drinking them grants abilities: Levitate lets you view elevated surfaces and reveal hidden dial clues in the garden, Sight exposes invisible information in the environment, Animate brings painted figures to life. These spells are not just cosmetic unlocks; they are genuinely required to progress, and learning when and where to apply them is what gives the game its puzzle backbone. The point-and-click interface itself is stripped bare, which keeps friction low even if it occasionally obscures what is interactive. The ending branches, offering a choose-your-own-adventure coda that players have described as bizarre and worth replaying at least twice just to see the range of outcomes. On the presentation side, expectations need calibrating. The visuals lean on static illustrated scenes rather than fluid animation, and the text had rough translation edges at launch that the developer corrected in a later update with native-speaker proofreading. The game sits at roughly three hours for a first run, which is honest. It knows exactly how long it wants to be and does not pad itself. That discipline is rare and worth crediting. The Steam community page shows a handful of bug reports around a specific light-ray puzzle and a levitation achievement that misfired, though patches addressed the most critical early issues. Spellbind: Luppe's Tale is not chasing awards. It is a handmade, unpretentious puzzle adventure from a small team that clearly cared about building a complete, coherent narrative experience within tight constraints. If you enjoy the quiet problem-solving ritual of older point-and-click adventures, appreciate when a game trusts you to experiment with its systems, and can forgive occasional puzzle opacity in exchange for a story that actually lands a proper ending, this one earns its few hours. Patience with obscure adventure-game logic is non-negotiable; bring it and you will find something genuinely worth finishing.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardstier:sub-5Point-and-ClickSpell MechanicsPuzzle-AdventureBranching EndingMobile PortSingle-SittingFantasy MysteryLateral Thinking Puzzles

Requisitos del sistema

Mínimos

OS
OS: Windows XP SP2+
Memory
2 GB RAM
DirectX
Version 9.0
Storage
430 MB available space
Graphics
DX9 (shader model 2.0) generally everything made since 2004 should work
Processor
SSE2 instruction set support

Sigue explorando

Community Discussion

Be the first to comment on Spellbind : Luppe's tale.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Spider Key Games
Distribuidora
Volens Nolens Games
Fecha de lanzamiento
4 mar 2016

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

Preguntas frecuentes sobre Spellbind : Luppe's tale

¿Cuánto cuesta Spellbind : Luppe's tale?

El precio de Spellbind : Luppe's tale cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Spellbind : Luppe's tale más barato?

Compara los precios de Spellbind : Luppe's tale en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Spellbind : Luppe's tale?

Spellbind : Luppe's tale está disponible en PC, Mac.

¿Cuándo se lanzó Spellbind : Luppe's tale?

Spellbind : Luppe's tale se lanzó el 4 de marzo de 2016.

¿Quién desarrolló Spellbind : Luppe's tale?

Spellbind : Luppe's tale fue desarrollado por Spider Key Games y publicado por Volens Nolens Games.