
SpaceSeals
A zero-budget third-person shooter where you retake a robot-infested spaceship with minimal mechanics and maximum jank.
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I've got maybe two hours into SpaceSeals before the novelty wore thin. You're fighting robots across a captured ship with basic gunplay, no cover system, and AI that either stands still or walks into walls. The premise is solid enough for a student project, but the execution feels unfinished - animations stutter, enemy variety is nonexistent, and level design amounts to shooting corridors. There's a strategic skeleton here (ammo management, simple loadout choices) but it's buried under rough edges and a tutorial that assumes you'll figure things out yourself. If you're hunting for a hidden gem, this isn't it. SpaceSeals is what it is: a 2021 indie prototype that never evolved past that stage. The low price tag is the only reason to look twice, and even then, most players will bounce within an hour once the repetition sets in.

Strategy & simulation
Etiquetas
Requisitos del sistema
Mínimos
- OS
- Windows 7
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 5 GB available space
- Graphics
- NVIDIA GeForce 8800GT
- Processor
- Intel Dual-Core 2.4 GHz
- Sound Card
- DirectX®-compatible
Recomendados
- OS
- Windows 7
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 5 GB available space
- Graphics
- NVIDIA GeForce GTX 560
- Processor
- Quad Core Processor
- Sound Card
- DirectX®-compatible
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Información del juego
- Desarrolladora
- Andrey Mikheev
- Distribuidora
- Piece Of Voxel
- Fecha de lanzamiento
- 11 ago 2021
