Compara los precios de Spaceforce Rogue Universe HD en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Dreamatrix. Publicado por Dreamatrix. Lanzado el 26/5/2015. Disponible en PC. Géneros: RPG, Simulation.

A 2007 space-sim RPG re-released with HD resolution support, split 50/50 on Steam - worth knowing exactly what you're signing up for before that wallet opens.

I track decision depth the way some people track kill ratios, so when I loaded up Spaceforce Rogue Universe HD I went straight for the numbers: 10 selectable professions, 14 spacecraft, a faction alignment system at character creation that shapes your starting territory and your enemy list, a commodity trading loop across systems with variable prices, and a ship upgrade chain where you earn credits then funnel them back into hardware to earn more credits faster. On paper, that's a respectable framework for a budget space RPG. The reality, once you're actually sitting in the cockpit, is considerably messier. The game splits into two distinct modes and they feel like siblings who don't really like each other. Story mode puts you in the role of a fighter pilot hunting for a lost sister, but the narrative is thin enough that most reviewers have treated it as optional context rather than a reason to keep flying. Free mode is the stronger argument: pick a race, a profession with different shield and cargo stats, align with a faction, and go do the several thousand side quests the open galaxy provides. The mission variety is the honest problem here - there are roughly nine quest types, most of them combat-oriented, and the galaxy is large enough that repetition sets in well before you've seen everything. The ship upgrade loop and the satisfaction of finally fitting out a hull to your exact combat spec are real, but they're running on a narrow track. Combat is turn-and-burn dogfighting with a noticeable weight to it. Enemy shields and hull absorb punishment slowly, which makes individual fights feel earned but also long. The game runs better with a joystick than mouse-and-keyboard, and the difficulty on the default medium setting is legitimately harsh for newcomers. Drop it to easy if you want to learn the systems rather than fight the controls at the same time. What the HD re-release actually delivers is stable 1080p output and smooth performance on older hardware - the underlying geometry is still from 2007, cutscenes look appropriately dated, but in-flight the backgrounds and cockpit reflections hold up better than you'd expect. The tutorial situation is the part that genuinely frustrates me as someone who reads every tooltip voluntarily. There isn't one. You are dropped into the opening mission with no objective markers and controls accessible only by quitting to the main menu. That is not a steep learning curve, that is a missing on-ramp. The save system compounds this: progress is stored to a profile rather than named slots, so experimenting with settings can quietly erase hours of work. Community documentation exists, but you should plan to read it before you start rather than after you're confused. Steam user reviews sit at a 50/50 split across 34 reviews, which is the correct signal: this game rewards patient, genre-literate players who want a self-contained space RPG loop and punishes anyone who expects the onboarding standards of anything released in the last decade. Diego, Scout Team

Spaceforce Rogue Universe HD

Spaceforce Rogue Universe HD

26 may 2015Dreamatrix
GamerScout opina

A 2007 space-sim RPG re-released with HD resolution support, split 50/50 on Steam - worth knowing exactly what you're signing up for before that wallet opens.

PC
ProtonDB Silver
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Mínimo histórico: €2.59

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I track decision depth the way some people track kill ratios, so when I loaded up Spaceforce Rogue Universe HD I went straight for the numbers: 10 selectable professions, 14 spacecraft, a faction alignment system at character creation that shapes your starting territory and your enemy list, a commodity trading loop across systems with variable prices, and a ship upgrade chain where you earn credits then funnel them back into hardware to earn more credits faster. On paper, that's a respectable framework for a budget space RPG. The reality, once you're actually sitting in the cockpit, is considerably messier. The game splits into two distinct modes and they feel like siblings who don't really like each other. Story mode puts you in the role of a fighter pilot hunting for a lost sister, but the narrative is thin enough that most reviewers have treated it as optional context rather than a reason to keep flying. Free mode is the stronger argument: pick a race, a profession with different shield and cargo stats, align with a faction, and go do the several thousand side quests the open galaxy provides. The mission variety is the honest problem here - there are roughly nine quest types, most of them combat-oriented, and the galaxy is large enough that repetition sets in well before you've seen everything. The ship upgrade loop and the satisfaction of finally fitting out a hull to your exact combat spec are real, but they're running on a narrow track. Combat is turn-and-burn dogfighting with a noticeable weight to it. Enemy shields and hull absorb punishment slowly, which makes individual fights feel earned but also long. The game runs better with a joystick than mouse-and-keyboard, and the difficulty on the default medium setting is legitimately harsh for newcomers. Drop it to easy if you want to learn the systems rather than fight the controls at the same time. What the HD re-release actually delivers is stable 1080p output and smooth performance on older hardware - the underlying geometry is still from 2007, cutscenes look appropriately dated, but in-flight the backgrounds and cockpit reflections hold up better than you'd expect. The tutorial situation is the part that genuinely frustrates me as someone who reads every tooltip voluntarily. There isn't one. You are dropped into the opening mission with no objective markers and controls accessible only by quitting to the main menu. That is not a steep learning curve, that is a missing on-ramp. The save system compounds this: progress is stored to a profile rather than named slots, so experimenting with settings can quietly erase hours of work. Community documentation exists, but you should plan to read it before you start rather than after you're confused. Steam user reviews sit at a 50/50 split across 34 reviews, which is the correct signal: this game rewards patient, genre-literate players who want a self-contained space RPG loop and punishes anyone who expects the onboarding standards of anything released in the last decade.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertrading-cardstier:indieSpace SimOpen WorldFaction AlignmentShip CustomizationMission-BasedTrade RoutesJoystick RecommendedNo TutorialRetro HD

Requisitos del sistema

Mínimos

OS
Windows XP / Windows Vista / Windows 7/ Windows 8
Memory
768 Mb MB RAM
DirectX
Version 9.0c
Storage
3 GB available space
Graphics
DirectX 9 Compatible Graphics Card (Radeon 9500, GeForce 5800)
Processor
2.0 GHz Pentium 4 or AMD equivalent

Recomendados

OS
Windows XP / Windows Vista / Windows 7/ Windows 8
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
3 GB available space
Graphics
DirectX 9 Compatible Graphics Card (Radeon x800, GeForce 6800)
Processor
2.6 GHz Pentium 4 or AMD equivalent

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Información del juego

Desarrolladora
Dreamatrix
Distribuidora
Dreamatrix
Fecha de lanzamiento
26 may 2015

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¿En qué plataformas está disponible Spaceforce Rogue Universe HD?

Spaceforce Rogue Universe HD está disponible en PC.

¿Cuándo se lanzó Spaceforce Rogue Universe HD?

Spaceforce Rogue Universe HD se lanzó el 26 de mayo de 2015.

¿Quién desarrolló Spaceforce Rogue Universe HD?

Spaceforce Rogue Universe HD fue desarrollado por Dreamatrix.