Compara los precios de Space Pilgrim Episode II: Epsilon Indi en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Pilgrim Adventures. Publicado por GrabTheGames. Lanzado el 8/1/2016. Disponible en PC. Géneros: Adventure, Indie.

Captain Gail Pilgrim's second run feels like a paperback sci-fi novel you didn't mean to finish in one sitting - cozy, conspiratorial, and surprisingly hard to put down.

I have a soft spot for the kind of game that fits inside an afternoon and doesn't apologise for it. Space Pilgrim Episode II: Epsilon Indi is exactly that - a point-and-click adventure built in RPG Maker that leans entirely on character and atmosphere rather than production muscle. Pick this up if you already finished Episode I and want the story to keep moving, or if you're the type who'd rather spend three focused hours with a well-written cast than grind through fifty hours of filler. The setup is a slow burn by design. Captain Gail Pilgrim is ferrying passengers across star systems again, and the early act is largely domestic - keeping guests content, poking around the ship, reading the room. That measured pace pays off when the JAC starship Midnight Echo intercepts the vessel, arrests one of the passengers (a robotics scientist with rebel ties), and the whole journey pivots from routine freight run to something genuinely tense. The three-act structure - playing as Gail for the first two acts, then switching perspective for the third - gives the story real shape. The plot threads AI ethics and shadowy government authority through a near-future setting that has aged better than you'd expect from a 2016 indie title. Gameplay is item-based point-and-click logic: find objects, combine them, examine them closely, and push conversations until people say something useful. Nothing here will stump a genre veteran for long, but the puzzles feel purposeful rather than padded. The pixel art is functional rather than spectacular, and the music situation is thin - ambient sound carries more weight than a formal soundtrack, though the intercom trick (toggle it mid-scene and the audio shifts in a way that adds real texture) is a small, charming detail that shows the developer's attention to atmosphere. The full-screen resolution situation is clunky - you'll need an Alt+Enter workaround, and FPS takes a hit when you do. The honest word of warning: this is not a standalone experience in any meaningful sense. The story threads lead directly into Episode III, and playing out of order strips away most of the emotional payoff. If you're willing to commit to the four-episode saga from the beginning, the series rewards you with a coherent arc that builds well. Picked up in isolation, this episode functions but lands softer. Player sentiment across the Steam community sits firmly positive, with the story and characters praised consistently, and the short runtime treated more as a feature than a flaw by most who loved it. Kai, Scout Team

Space Pilgrim Episode II: Epsilon Indi

Space Pilgrim Episode II: Epsilon Indi

8 ene 2016Pilgrim AdventuresGrabTheGames
GamerScout opina

Captain Gail Pilgrim's second run feels like a paperback sci-fi novel you didn't mean to finish in one sitting - cozy, conspiratorial, and surprisingly hard to put down.

PC
ProtonDB Platinum
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Acerca de Space Pilgrim Episode II: Epsilon Indi

I have a soft spot for the kind of game that fits inside an afternoon and doesn't apologise for it. Space Pilgrim Episode II: Epsilon Indi is exactly that - a point-and-click adventure built in RPG Maker that leans entirely on character and atmosphere rather than production muscle. Pick this up if you already finished Episode I and want the story to keep moving, or if you're the type who'd rather spend three focused hours with a well-written cast than grind through fifty hours of filler. The setup is a slow burn by design. Captain Gail Pilgrim is ferrying passengers across star systems again, and the early act is largely domestic - keeping guests content, poking around the ship, reading the room. That measured pace pays off when the JAC starship Midnight Echo intercepts the vessel, arrests one of the passengers (a robotics scientist with rebel ties), and the whole journey pivots from routine freight run to something genuinely tense. The three-act structure - playing as Gail for the first two acts, then switching perspective for the third - gives the story real shape. The plot threads AI ethics and shadowy government authority through a near-future setting that has aged better than you'd expect from a 2016 indie title. Gameplay is item-based point-and-click logic: find objects, combine them, examine them closely, and push conversations until people say something useful. Nothing here will stump a genre veteran for long, but the puzzles feel purposeful rather than padded. The pixel art is functional rather than spectacular, and the music situation is thin - ambient sound carries more weight than a formal soundtrack, though the intercom trick (toggle it mid-scene and the audio shifts in a way that adds real texture) is a small, charming detail that shows the developer's attention to atmosphere. The full-screen resolution situation is clunky - you'll need an Alt+Enter workaround, and FPS takes a hit when you do. The honest word of warning: this is not a standalone experience in any meaningful sense. The story threads lead directly into Episode III, and playing out of order strips away most of the emotional payoff. If you're willing to commit to the four-episode saga from the beginning, the series rewards you with a coherent arc that builds well. Picked up in isolation, this episode functions but lands softer. Player sentiment across the Steam community sits firmly positive, with the story and characters praised consistently, and the short runtime treated more as a feature than a flaw by most who loved it.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardstier:sub-5RPGMaker AdventureEpisodic NarrativeOne-Sitting PlaythroughSeries EntryAI ThemesConspiracy PlotItem Combination PuzzlesPerspective Switch

Requisitos del sistema

Mínimos

OS
Windows 98/XP/Vista/7/8/10
Memory
512 MB RAM
Storage
250 MB available space
Graphics
1024x768 or better video resolution in High Color mode
Processor
Intel Pentium III 800 Mhz
Sound Card
DirectSound-compatible sound card

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Información del juego

Desarrolladora
Pilgrim Adventures
Distribuidora
GrabTheGames
Fecha de lanzamiento
8 ene 2016

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¿En qué plataformas está disponible Space Pilgrim Episode II: Epsilon Indi?

Space Pilgrim Episode II: Epsilon Indi está disponible en PC.

¿Cuándo se lanzó Space Pilgrim Episode II: Epsilon Indi?

Space Pilgrim Episode II: Epsilon Indi se lanzó el 8 de enero de 2016.

¿Quién desarrolló Space Pilgrim Episode II: Epsilon Indi?

Space Pilgrim Episode II: Epsilon Indi fue desarrollado por Pilgrim Adventures y publicado por GrabTheGames.