Compara los precios de Sorcery! Parts 1 and 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por inkle Ltd. Publicado por inkle Ltd. Lanzado el 2/2/2016. Disponible en PC. Géneros: Adventure, Indie, RPG. Puntuación Metacritic: 69/100.

A branching narrative RPG across monster-filled lands where 50+ spells and every choice you make actually stick. Old-school gamebook energy, modernized.

Sorcery! Parts 1 and 2 is inkle's digital adaptation of Steve Jackson's classic gamebook series, bundled here as a single PC release covering the Shamutanti Hills and the Cityport of Kharé. If you've never heard of gamebooks, think of this as a choose-your-own-adventure novel with actual mechanical depth - a living map you drag your finger across, branching dialogue that remembers what you've done, and a combat system that plays out like a slow-burn bluff between you and whatever creature is trying to kill you. The core hook is the spell system. You have access to over fifty spells, each coded by a three-letter combination you select from a ring of letters before casting. Some spells are obvious utility, some are weird situational tricks, and figuring out which spell to throw at which problem - without a guide - is genuinely satisfying. The game doesn't hold your hand here. Cast the wrong spell at a troll and you'll find out the hard way. Cast the right one at a seemingly mundane NPC encounter and a whole new path opens. That discovery loop is where Sorcery earns its reputation. The writing is the other strong point. inkle has a clear house style: economical prose, dry wit, and branching text that doesn't feel like it's just padding out a word count. The Shamutanti Hills section (Part 1) is a slower wilderness crawl with environmental choices and resource management. Part 2 picks up the pace considerably in Kharé, a city rotten with factions, locked gates, and a puzzle that spans the entire area. The tonal shift works well, and the two parts feel like a complete act rather than a half-finished product. That said, the Metacritic score around 69 reflects some real friction points. Players expecting traditional RPG progression - leveling up, loot drops, stat trees - will find the loop thin. Your character sheet is minimal. Replayability exists in theory because of the branching structure, but a second run through the same prose moves slower than the first. The interface is distinctive but takes adjustment; the map-dragging navigation feels more natural on a touchscreen (this started as a mobile game) than with a mouse. None of these are dealbreakers, but they're worth knowing going in. This is a game for readers who want their reading to have consequences, or for RPG players who are tired of being the chosen one and just want to make weird decisions in a strange fantasy world and see what sticks. The 89% positive Steam rating from a smaller review pool suggests the people who find it are mostly the right people for it. If gamebook or interactive fiction has ever appealed to you even slightly, Parts 1 and 2 together make a strong case. Alex, Scout Team

Sorcery! Parts 1 and 2

Sorcery! Parts 1 and 2

2 feb 2016inkle Ltd
GamerScout opina

A branching narrative RPG across monster-filled lands where 50+ spells and every choice you make actually stick. Old-school gamebook energy, modernized.

PC
Steam Deck PlayableProtonDB Gold
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Acerca de Sorcery! Parts 1 and 2

Sorcery! Parts 1 and 2 is inkle's digital adaptation of Steve Jackson's classic gamebook series, bundled here as a single PC release covering the Shamutanti Hills and the Cityport of Kharé. If you've never heard of gamebooks, think of this as a choose-your-own-adventure novel with actual mechanical depth - a living map you drag your finger across, branching dialogue that remembers what you've done, and a combat system that plays out like a slow-burn bluff between you and whatever creature is trying to kill you. The core hook is the spell system. You have access to over fifty spells, each coded by a three-letter combination you select from a ring of letters before casting. Some spells are obvious utility, some are weird situational tricks, and figuring out which spell to throw at which problem - without a guide - is genuinely satisfying. The game doesn't hold your hand here. Cast the wrong spell at a troll and you'll find out the hard way. Cast the right one at a seemingly mundane NPC encounter and a whole new path opens. That discovery loop is where Sorcery earns its reputation. The writing is the other strong point. inkle has a clear house style: economical prose, dry wit, and branching text that doesn't feel like it's just padding out a word count. The Shamutanti Hills section (Part 1) is a slower wilderness crawl with environmental choices and resource management. Part 2 picks up the pace considerably in Kharé, a city rotten with factions, locked gates, and a puzzle that spans the entire area. The tonal shift works well, and the two parts feel like a complete act rather than a half-finished product. That said, the Metacritic score around 69 reflects some real friction points. Players expecting traditional RPG progression - leveling up, loot drops, stat trees - will find the loop thin. Your character sheet is minimal. Replayability exists in theory because of the branching structure, but a second run through the same prose moves slower than the first. The interface is distinctive but takes adjustment; the map-dragging navigation feels more natural on a touchscreen (this started as a mobile game) than with a mouse. None of these are dealbreakers, but they're worth knowing going in. This is a game for readers who want their reading to have consequences, or for RPG players who are tired of being the chosen one and just want to make weird decisions in a strange fantasy world and see what sticks. The 89% positive Steam rating from a smaller review pool suggests the people who find it are mostly the right people for it. If gamebook or interactive fiction has ever appealed to you even slightly, Parts 1 and 2 together make a strong case.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamGamebookChoice-DrivenSpell SystemText AdventureBranching NarrativeLow Combat FocusMobile PortFantasy Setting

Requisitos del sistema

Mínimos

Processor
1.4 Ghz
Memory
1 GB RAM
Graphics
Requires OpenGL 2.1
DirectX
Version 9.0
Storage
500 MB available space

Recomendados

Processor
2 Ghz+
Memory
2 GB RAM
DirectX
Version 10
Storage
500 MB available space

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Reseñas y valoraciones

Metacritic
69
Steam
89%(745)

Información del juego

Desarrolladora
inkle Ltd
Distribuidora
inkle Ltd
Fecha de lanzamiento
2 feb 2016

Características

Single-playerFamily Sharing

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¿En qué plataformas está disponible Sorcery! Parts 1 and 2?

Sorcery! Parts 1 and 2 está disponible en PC.

¿Cuándo se lanzó Sorcery! Parts 1 and 2?

Sorcery! Parts 1 and 2 se lanzó el 2 de febrero de 2016.

¿Quién desarrolló Sorcery! Parts 1 and 2?

Sorcery! Parts 1 and 2 fue desarrollado por inkle Ltd.

¿Merece la pena comprar Sorcery! Parts 1 and 2?

Sorcery! Parts 1 and 2 tiene una puntuación Metacritic de 69/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.