Compara los precios de Sonic Lost World en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Sonic Team. Publicado por SEGA. Lanzado el 2/11/2015. Disponible en PC. Géneros: Adventure. Puntuación Metacritic: 57/100.

Sonic trades boost speed for parkour and spherical planetoids, and the fanbase has been arguing about it ever since. Worth a look if you can stomach a learning curve and a heavy Mario Galaxy debt.

My first half-hour with Sonic Lost World left me genuinely confused, and not in the enjoyable puzzle-box way. The game swaps the familiar boost-to-win momentum of Sonic Colors and Generations for a deliberate, hold-trigger-to-run approach where speed is something you have to earn rather than something you're handed at the start of every level. Sonic's default pace without holding that trigger is painfully slow, and the game does a poor job of explaining this to you up front. Once it clicks, though, there is something interesting underneath the rough exterior. The level structure borrows heavily from Super Mario Galaxy, building stages around cylindrical tubes, spherical mini-worlds, and rotating 2D planes. Sonic runs up walls, wall-kicks between surfaces, and chains a multi-lock homing attack that can clear clusters of enemies in one sweep. Those parkour sections look like they should feel incredible. In practice they are inconsistent, the wall-running geometry occasionally misbehaves, and death pits positioned directly below the trickiest sections mean that experimentation gets punished fast. The 2D levels mixed in for variety are hit and miss, with some feeling breezy and others grinding against the awkward camera transitions. Boss battles against the Deadly Six antagonists are the weakest point, widely seen as repetitive and undercooked for a group of villains the story leans on so hard. Where the game genuinely earns credit is its visual presentation and soundtrack. The worlds are colorful and inventive, from candy-themed ruins to hollow hexagonal trees, and the music is arguably the best thing in the package. Color Powers return from Sonic Colors, including Drill, Laser, and Rocket abilities activated by collecting Wisps, though they feel like optional distractions rather than essential tools. The PC port bundles in the NiGHTMARE Zone DLC, which remixes main-game bosses with enemies from SEGA's NiGHTS franchise, a genuinely decent bonus for series fans. The port runs at 60 frames per second and looks clean in motion, though cutscene quality is noticeably lower resolution, a carry-over from the Wii U source build. The community split on this one has barely moved since launch. Hardcore Sonic fans who want momentum-based speed will bounce off it immediately. Players approaching it as a standalone 3D platformer, especially with a controller and some patience, tend to find it a decent if flawed experience that does a few things no other game in the series tries. The alternate-path structure inside the tube levels gives replay-minded players something to dig into, and the parkour system, rough as it is, has ideas worth exploring. It is not the redemption arc Sonic needed at the time, but writing it off entirely means missing some genuinely creative level design that the rest of the game does not always deserve. Alex, Scout Team

Sonic Lost World

Sonic Lost World

2 nov 2015Sonic TeamSEGA
GamerScout opina

Sonic trades boost speed for parkour and spherical planetoids, and the fanbase has been arguing about it ever since. Worth a look if you can stomach a learning curve and a heavy Mario Galaxy debt.

PC
Steam Deck VerifiedProtonDB Gold
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Mínimo histórico: €5.61

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My first half-hour with Sonic Lost World left me genuinely confused, and not in the enjoyable puzzle-box way. The game swaps the familiar boost-to-win momentum of Sonic Colors and Generations for a deliberate, hold-trigger-to-run approach where speed is something you have to earn rather than something you're handed at the start of every level. Sonic's default pace without holding that trigger is painfully slow, and the game does a poor job of explaining this to you up front. Once it clicks, though, there is something interesting underneath the rough exterior. The level structure borrows heavily from Super Mario Galaxy, building stages around cylindrical tubes, spherical mini-worlds, and rotating 2D planes. Sonic runs up walls, wall-kicks between surfaces, and chains a multi-lock homing attack that can clear clusters of enemies in one sweep. Those parkour sections look like they should feel incredible. In practice they are inconsistent, the wall-running geometry occasionally misbehaves, and death pits positioned directly below the trickiest sections mean that experimentation gets punished fast. The 2D levels mixed in for variety are hit and miss, with some feeling breezy and others grinding against the awkward camera transitions. Boss battles against the Deadly Six antagonists are the weakest point, widely seen as repetitive and undercooked for a group of villains the story leans on so hard. Where the game genuinely earns credit is its visual presentation and soundtrack. The worlds are colorful and inventive, from candy-themed ruins to hollow hexagonal trees, and the music is arguably the best thing in the package. Color Powers return from Sonic Colors, including Drill, Laser, and Rocket abilities activated by collecting Wisps, though they feel like optional distractions rather than essential tools. The PC port bundles in the NiGHTMARE Zone DLC, which remixes main-game bosses with enemies from SEGA's NiGHTS franchise, a genuinely decent bonus for series fans. The port runs at 60 frames per second and looks clean in motion, though cutscene quality is noticeably lower resolution, a carry-over from the Wii U source build. The community split on this one has barely moved since launch. Hardcore Sonic fans who want momentum-based speed will bounce off it immediately. Players approaching it as a standalone 3D platformer, especially with a controller and some patience, tend to find it a decent if flawed experience that does a few things no other game in the series tries. The alternate-path structure inside the tube levels gives replay-minded players something to dig into, and the parkour system, rough as it is, has ideas worth exploring. It is not the redemption arc Sonic needed at the time, but writing it off entirely means missing some genuinely creative level design that the rest of the game does not always deserve.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamParkour MechanicsMulti-Lock Homing AttackTube Level DesignColor PowersMixed ReceptionController RequiredWii U PortNiGHTMARE Zone DLC

Requisitos del sistema

Mínimos

Processor
Intel Pentium Dual-Core T4200 (2x2.0GHz) or AMD equivalent
Memory
2 GB RAM
Graphics
NVIDIA GeForce 8800 (512MB) / ATI Radeon HD 2900 (512MB)
DirectX
Version 9.0c
Storage
8 GB…

Recomendados

Processor
Intel Core i5 @ 2.66 GHz / AMD Phenom II X4 @ 3.0 GHz
Memory
3 GB RAM
Graphics
NVIDIA GeForce GTX 460 (1GB) / ATI Radeon HD 5850 (1GB)
DirectX
Version 9.0c Stora…

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Reseñas y valoraciones

Metacritic
57
Steam
62%(5,461)

Información del juego

Desarrolladora
Sonic Team
Distribuidora
SEGA
Fecha de lanzamiento
2 nov 2015

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¿En qué plataformas está disponible Sonic Lost World?

Sonic Lost World está disponible en PC.

¿Cuándo se lanzó Sonic Lost World?

Sonic Lost World se lanzó el 2 de noviembre de 2015.

¿Quién desarrolló Sonic Lost World?

Sonic Lost World fue desarrollado por Sonic Team y publicado por SEGA.

¿Merece la pena comprar Sonic Lost World?

Sonic Lost World tiene una puntuación Metacritic de 57/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.