Compara los precios de Song of Iron en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Resting Relic. Publicado por Resting Relic. Lanzado el 31/8/2021. Disponible en PC. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 71/100.

Five hours of handcrafted Norse brutality built by one person, and it shows in ways both gorgeous and rough around the edges. Worth knowing before you click buy.

I find myself thinking about solo-dev games long after the credits roll, even the imperfect ones, maybe especially the imperfect ones. Song of Iron sits firmly in that category. Joe Winter built this thing largely alone, and the weight of that fact lands the moment you see the first forest vista: silhouettes of pines against a bruised sky, shadows doing things that a team of five would plan for weeks. There is a genuine visual intelligence at work here, and it earns your attention before a single enemy crosses your path. What you are actually playing is a 2.5D side-scrolling action-adventure set in a bleak Norse world. You take a dying loved one's relic to the temple of the gods, and the journey there covers old-growth forests, goblin-filled caves, icy mountain faces, and burning villages. The story is minimalist by design. There is no dialogue wheel, no inventory screen, no level-up prompt. You scavenge weapons and shields from fallen enemies, manage a stamina bar that governs both your attacks and your climbs, and keep an eye on health that slowly refills outside of combat. Hidden stone chests unlock magical abilities tied to armor pieces: fire on your blade, a lightning charge, a brief speed surge. These drip in steadily enough to feel like genuine discoveries rather than tutorial checkboxes. The score, composed by Will Goss, threads through each environment with a low Nordic gravity that I kept stopping to listen to. Combat is the shakiest pillar. At its best, axe-and-shield fighting has a satisfying heft, and throwing your weapon at a distant enemy before closing the gap feels genuinely clever. At its worst, the control layout fights your muscle memory, the stamina bar punishes aggression at inopportune moments, and a handful of sections push you toward retreat when the whole aesthetic is whispering "stand and fight." Some boss encounters have no enemy health indicators at all, which turns already tense fights into guesswork. Platforming has its own trouble spots: instant-kill obstacles layered onto controls that were not built for precision, a combination that frustrated more reviewers than just me. There were also bugs at launch, some minor (animations sticking), some more serious (checkpoint loops forcing restarts). Community reports suggest patches addressed the worst of them, but going in with eyes open is wise. Here is what I will defend, though: Song of Iron knows when to end. The five-to-six hour runtime is exactly right for what it is. There are four or five set pieces packed into that span that genuinely surprised me, including a late-game turn in the narrative that recontextualizes the quiet atmosphere building that preceded it. The environments shift constantly, from damp caves to windswept cliff edges, and Resting Relic plays with foreground-background layering and light sourcing in ways that feel intentional, not accidental. Comparisons to Inside and Limbo are fair but slightly undersell the combat focus and the tonal warmth underneath all the Norse grimness. This is a world that wants you to feel something, and often it succeeds. The honest verdict is that Song of Iron is a qualified success: a one-person debut that trades in atmosphere and craft more fluently than it trades in mechanical polish. If you are the kind of player who finds a solo-dev credit emotionally relevant to the experience, who can absorb some control friction in exchange for a world that feels genuinely handbuilt, this is worth the hours. If tight combat systems are your threshold requirement, keep looking. Kai, Scout Team

Song of Iron

Song of Iron

31 ago 2021Resting Relic
GamerScout opina

Five hours of handcrafted Norse brutality built by one person, and it shows in ways both gorgeous and rough around the edges. Worth knowing before you click buy.

PC
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €2.09

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Acerca de Song of Iron

I find myself thinking about solo-dev games long after the credits roll, even the imperfect ones, maybe especially the imperfect ones. Song of Iron sits firmly in that category. Joe Winter built this thing largely alone, and the weight of that fact lands the moment you see the first forest vista: silhouettes of pines against a bruised sky, shadows doing things that a team of five would plan for weeks. There is a genuine visual intelligence at work here, and it earns your attention before a single enemy crosses your path. What you are actually playing is a 2.5D side-scrolling action-adventure set in a bleak Norse world. You take a dying loved one's relic to the temple of the gods, and the journey there covers old-growth forests, goblin-filled caves, icy mountain faces, and burning villages. The story is minimalist by design. There is no dialogue wheel, no inventory screen, no level-up prompt. You scavenge weapons and shields from fallen enemies, manage a stamina bar that governs both your attacks and your climbs, and keep an eye on health that slowly refills outside of combat. Hidden stone chests unlock magical abilities tied to armor pieces: fire on your blade, a lightning charge, a brief speed surge. These drip in steadily enough to feel like genuine discoveries rather than tutorial checkboxes. The score, composed by Will Goss, threads through each environment with a low Nordic gravity that I kept stopping to listen to. Combat is the shakiest pillar. At its best, axe-and-shield fighting has a satisfying heft, and throwing your weapon at a distant enemy before closing the gap feels genuinely clever. At its worst, the control layout fights your muscle memory, the stamina bar punishes aggression at inopportune moments, and a handful of sections push you toward retreat when the whole aesthetic is whispering "stand and fight." Some boss encounters have no enemy health indicators at all, which turns already tense fights into guesswork. Platforming has its own trouble spots: instant-kill obstacles layered onto controls that were not built for precision, a combination that frustrated more reviewers than just me. There were also bugs at launch, some minor (animations sticking), some more serious (checkpoint loops forcing restarts). Community reports suggest patches addressed the worst of them, but going in with eyes open is wise. Here is what I will defend, though: Song of Iron knows when to end. The five-to-six hour runtime is exactly right for what it is. There are four or five set pieces packed into that span that genuinely surprised me, including a late-game turn in the narrative that recontextualizes the quiet atmosphere building that preceded it. The environments shift constantly, from damp caves to windswept cliff edges, and Resting Relic plays with foreground-background layering and light sourcing in ways that feel intentional, not accidental. Comparisons to Inside and Limbo are fair but slightly undersell the combat focus and the tonal warmth underneath all the Norse grimness. This is a world that wants you to feel something, and often it succeeds. The honest verdict is that Song of Iron is a qualified success: a one-person debut that trades in atmosphere and craft more fluently than it trades in mechanical polish. If you are the kind of player who finds a solo-dev credit emotionally relevant to the experience, who can absorb some control friction in exchange for a world that feels genuinely handbuilt, this is worth the hours. If tight combat systems are your threshold requirement, keep looking.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttier:sub-5Norse MythologySide-ScrollerStamina CombatWeapon ScavengingMagical AbilitiesSolo DeveloperMinimalist UICheckpoint SystemEnvironmental StorytellingLight Platforming

Requisitos del sistema

Mínimos

OS
windows x64
Memory
8 GB RAM
DirectX
Version 11
Storage
12 GB available space
Graphics
NVIDIA GeForce GTX 770
Processor
Intel Core i5 or equivalent AMD
Sound Card
DirectX Compatible

Recomendados

OS
windows x64
DirectX
Version 11
Storage
12 GB available space
Graphics
NVIDIA GeForce GTX 1080
Processor
Intel Core i7 or equivalent AMD
Sound Card
DirectX Compatible

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Reseñas y valoraciones

Metacritic
71

Información del juego

Desarrolladora
Resting Relic
Distribuidora
Resting Relic
Fecha de lanzamiento
31 ago 2021

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¿En qué plataformas está disponible Song of Iron?

Song of Iron está disponible en PC.

¿Cuándo se lanzó Song of Iron?

Song of Iron se lanzó el 31 de agosto de 2021.

¿Quién desarrolló Song of Iron?

Song of Iron fue desarrollado por Resting Relic.

¿Merece la pena comprar Song of Iron?

Song of Iron tiene una puntuación Metacritic de 71/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.