Compara los precios de Son of Nor en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por stillalive studios. Publicado por Viva Media. Lanzado el 27/4/2015. Disponible en PC, Mac, Linux. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 54/100.

Rare proof that a Kickstarter indie can swing for genuinely original combat systems, even when the rough edges cut back hard. Worth knowing about before you dismiss it.

My honest first impression of Son of Nor was something close to cautious delight followed by a slow, grinding disappointment that I still think about more than I probably should. The central idea here is genuinely rare: you play a mage in a desert world called Noshrac with no conventional weapons whatsoever. Your tools are telekinesis, sand terraforming, and eventually elemental spells covering Wind, Fire, and Essence, and the game insists you improvise with all of them constantly. Tear a boulder out of a canyon wall and hurl it, raise sand beneath your feet to reach a ledge, drop an enemy off a cliff, or fuse two elemental effects together for something nastier. There is a real spark in that loop, something that recalls physics-toy sandbox games at their best moments. The puzzle design, when it lands, is the clearest sign of what this game could have been. Obelisk puzzles, terraforming grid challenges that ask you to redirect laser beams by repositioning sand, riddles tucked into corners of the world. These sections breathe. The game even carries a no-HUD philosophy, embedding everything in the environment, which gives quieter moments a moody, world-absorbed quality that indie games twice its size rarely attempt. The original atmospheric soundtrack leans into that desert-mysticism tone, and it works. Those stretches where Son of Nor trusts its own strangeness are genuinely worth sitting with. Then combat shows up and pulls the rug. Sarahul enemies, the lizard-people antagonists, tend to rush in swarms with almost no tactical variety, leaving you grabbing whatever loose rocks are nearby before they close the distance. Your elemental spells carry charge limits, the in-game tome for switching abilities does not pause the action, and floaty physics make throws feel imprecise just when precision matters most. The camera is finicky, targeting is loose, and a handful of outright physics bugs can end a run without warning. The story running underneath all this, a twelve-plus hour arc about humanity's last enclave fighting extinction, has a full cast of professional voice actors and a mythology that shows genuine craft, but the actual narrative momentum is fitful and the characters rarely develop beyond their opening descriptions. For all those complaints, Son of Nor arrived as a Kickstarter project from a small team, and the ambition-to-resource ratio here is legitimately striking. Four-player online co-op and two-player local splitscreen co-op are both present, and some community voices found the co-op mode to be the game's strongest mode, letting the creative sandbox elements breathe a bit more when you have a partner improvising alongside you. The PVP competitive multiplayer exists on paper, though finding a live match has always been difficult. The world of Noshrac has a lore density that bigger studios building franchise IP would recognize as real work. I keep Son of Nor on my radar precisely because its problems are problems of execution, not imagination. If you have patience for rough controls, stiff character animation, and visuals that feel a generation behind, what you get in return is a magic system with genuine combinatorial depth, puzzle spaces that respect your intelligence, and a desert-world atmosphere that a lot of similar-budget games simply never manage. It is not a comfortable recommendation. It is, though, a game you will remember for what it tried rather than resent for what it failed. Kai, Scout Team

Son of Nor

Son of Nor

27 abr 2015stillalive studiosViva Media
GamerScout opina

Rare proof that a Kickstarter indie can swing for genuinely original combat systems, even when the rough edges cut back hard. Worth knowing about before you dismiss it.

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Mínimo histórico: €2.18

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My honest first impression of Son of Nor was something close to cautious delight followed by a slow, grinding disappointment that I still think about more than I probably should. The central idea here is genuinely rare: you play a mage in a desert world called Noshrac with no conventional weapons whatsoever. Your tools are telekinesis, sand terraforming, and eventually elemental spells covering Wind, Fire, and Essence, and the game insists you improvise with all of them constantly. Tear a boulder out of a canyon wall and hurl it, raise sand beneath your feet to reach a ledge, drop an enemy off a cliff, or fuse two elemental effects together for something nastier. There is a real spark in that loop, something that recalls physics-toy sandbox games at their best moments. The puzzle design, when it lands, is the clearest sign of what this game could have been. Obelisk puzzles, terraforming grid challenges that ask you to redirect laser beams by repositioning sand, riddles tucked into corners of the world. These sections breathe. The game even carries a no-HUD philosophy, embedding everything in the environment, which gives quieter moments a moody, world-absorbed quality that indie games twice its size rarely attempt. The original atmospheric soundtrack leans into that desert-mysticism tone, and it works. Those stretches where Son of Nor trusts its own strangeness are genuinely worth sitting with. Then combat shows up and pulls the rug. Sarahul enemies, the lizard-people antagonists, tend to rush in swarms with almost no tactical variety, leaving you grabbing whatever loose rocks are nearby before they close the distance. Your elemental spells carry charge limits, the in-game tome for switching abilities does not pause the action, and floaty physics make throws feel imprecise just when precision matters most. The camera is finicky, targeting is loose, and a handful of outright physics bugs can end a run without warning. The story running underneath all this, a twelve-plus hour arc about humanity's last enclave fighting extinction, has a full cast of professional voice actors and a mythology that shows genuine craft, but the actual narrative momentum is fitful and the characters rarely develop beyond their opening descriptions. For all those complaints, Son of Nor arrived as a Kickstarter project from a small team, and the ambition-to-resource ratio here is legitimately striking. Four-player online co-op and two-player local splitscreen co-op are both present, and some community voices found the co-op mode to be the game's strongest mode, letting the creative sandbox elements breathe a bit more when you have a partner improvising alongside you. The PVP competitive multiplayer exists on paper, though finding a live match has always been difficult. The world of Noshrac has a lore density that bigger studios building franchise IP would recognize as real work. I keep Son of Nor on my radar precisely because its problems are problems of execution, not imagination. If you have patience for rough controls, stiff character animation, and visuals that feel a generation behind, what you get in return is a magic system with genuine combinatorial depth, puzzle spaces that respect your intelligence, and a desert-world atmosphere that a lot of similar-budget games simply never manage. It is not a comfortable recommendation. It is, though, a game you will remember for what it tried rather than resent for what it failed.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercooplocal-coopcross-platformachievementstrading-cardstier:sub-5Telekinesis CombatSand TerraformingPhysics SandboxSpell CombiningNo-HUD DesignFour-Player Co-opDesert WorldKickstarter Indie

Requisitos del sistema

Mínimos

OS
Windows Vista®, Windows® 7, Windows® 8
Memory
4 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
5 GB available space
Graphics
nVidia® 8800 GT / AMD® 4670 or faster with 1 GB VRAM (not compatible with all laptop/mobile video chipsets)
Processor
Intel® Core® 2 Duo / AMD® Athlon™ x2 6400+ or faster
Sound Card
DirectX 9.0 compatible sound card

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Reseñas y valoraciones

Metacritic
54

Información del juego

Desarrolladora
stillalive studios
Distribuidora
Viva Media
Fecha de lanzamiento
27 abr 2015

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¿En qué plataformas está disponible Son of Nor?

Son of Nor está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Son of Nor?

Son of Nor se lanzó el 27 de abril de 2015.

¿Quién desarrolló Son of Nor?

Son of Nor fue desarrollado por stillalive studios y publicado por Viva Media.

¿Merece la pena comprar Son of Nor?

Son of Nor tiene una puntuación Metacritic de 54/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.