Compara los precios de Solar Flux en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Firebrand Games. Publicado por Firebrand Games. Lanzado el 24/10/2013. Disponible en PC. Géneros: Indie, Strategy. Puntuación Metacritic: 72/100.

A physics-based puzzle game where you pilot a ship to collect plasma and feed dying suns. Deceptively simple, surprisingly punishing.

Solar Flux is a space puzzle game from Firebrand Games that puts you in control of a small omni-directional ship with one core job: collect plasma fragments drifting through space and deliver them to dying suns before everything goes dark. That premise sounds straightforward, but the execution leans hard on orbital mechanics and momentum management. There are no thrusters you can hold down indefinitely. Every nudge counts, every gravity well pulls, and a poorly-timed boost will send your plasma cargo spiraling into a star before you wanted it to. The puzzle structure is the kind that respects physics more than it respects your impatience. The game is organized into a series of increasingly complex solar systems, each one a self-contained puzzle with its own layout of suns, hazards, and plasma deposits. Early levels teach you the basics of gravitational slingshots and heat management - your ship has a heat meter, and flying too close to a sun too long will destroy you. Later levels stack multiple objectives and tighter margins, demanding that you think several moves ahead rather than reacting in the moment. For a strategy-minded player, that planning layer is where the game earns its genre tag. You are essentially solving a routing problem with physics as the enforcement mechanism. Where Solar Flux falls short is in feedback and pacing. The game does not do a thorough job of explaining why a particular approach failed, which makes some early deaths feel arbitrary rather than instructive. The visual design is clean but sparse, and after a few solar systems the environments start to blur together. There is no meaningful upgrade system or build variety - what you see at the start is what you work with throughout. For a strategy player who lives for incremental optimization across dozens of variables, that flatness becomes noticeable around the midpoint. The mixed Steam review score (74 percent positive across around 300 reviews) reflects a game that players either click with immediately or bounce off without a clear sense of why. That said, the core loop is genuinely satisfying when it works. Nailing a three-plasma delivery run by chaining gravity assists without overheating is the kind of quiet victory that puzzle fans specifically seek out. Sessions are short and self-contained, which makes it a reasonable pick for anyone who wants something that demands focus in small bursts rather than long campaigns. It is not a deep strategy title in the Paradox sense - there are no tech trees, no diplomacy, no late-game power curves to plan toward. Think of it as a spatial reasoning exercise wrapped in a space aesthetic, and you will calibrate your expectations correctly. If you are a dedicated puzzle solver who enjoys physics-driven challenges and can tolerate a tutorial that trusts you perhaps a bit too much, Solar Flux has enough content to keep you occupied across its full run. Strategy purists hunting for systemic depth will hit a ceiling fairly quickly. It is a competent, occasionally elegant puzzle game that arrived in a crowded market and never quite differentiated itself enough to break through - which is a shame, because the orbital mechanics at its center are more interesting than the packaging suggests. Diego, Scout Team

Solar Flux

Solar Flux

24 oct 2013Firebrand Games
GamerScout opina

A physics-based puzzle game where you pilot a ship to collect plasma and feed dying suns. Deceptively simple, surprisingly punishing.

PC
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Solar Flux is a space puzzle game from Firebrand Games that puts you in control of a small omni-directional ship with one core job: collect plasma fragments drifting through space and deliver them to dying suns before everything goes dark. That premise sounds straightforward, but the execution leans hard on orbital mechanics and momentum management. There are no thrusters you can hold down indefinitely. Every nudge counts, every gravity well pulls, and a poorly-timed boost will send your plasma cargo spiraling into a star before you wanted it to. The puzzle structure is the kind that respects physics more than it respects your impatience. The game is organized into a series of increasingly complex solar systems, each one a self-contained puzzle with its own layout of suns, hazards, and plasma deposits. Early levels teach you the basics of gravitational slingshots and heat management - your ship has a heat meter, and flying too close to a sun too long will destroy you. Later levels stack multiple objectives and tighter margins, demanding that you think several moves ahead rather than reacting in the moment. For a strategy-minded player, that planning layer is where the game earns its genre tag. You are essentially solving a routing problem with physics as the enforcement mechanism. Where Solar Flux falls short is in feedback and pacing. The game does not do a thorough job of explaining why a particular approach failed, which makes some early deaths feel arbitrary rather than instructive. The visual design is clean but sparse, and after a few solar systems the environments start to blur together. There is no meaningful upgrade system or build variety - what you see at the start is what you work with throughout. For a strategy player who lives for incremental optimization across dozens of variables, that flatness becomes noticeable around the midpoint. The mixed Steam review score (74 percent positive across around 300 reviews) reflects a game that players either click with immediately or bounce off without a clear sense of why. That said, the core loop is genuinely satisfying when it works. Nailing a three-plasma delivery run by chaining gravity assists without overheating is the kind of quiet victory that puzzle fans specifically seek out. Sessions are short and self-contained, which makes it a reasonable pick for anyone who wants something that demands focus in small bursts rather than long campaigns. It is not a deep strategy title in the Paradox sense - there are no tech trees, no diplomacy, no late-game power curves to plan toward. Think of it as a spatial reasoning exercise wrapped in a space aesthetic, and you will calibrate your expectations correctly. If you are a dedicated puzzle solver who enjoys physics-driven challenges and can tolerate a tutorial that trusts you perhaps a bit too much, Solar Flux has enough content to keep you occupied across its full run. Strategy purists hunting for systemic depth will hit a ceiling fairly quickly. It is a competent, occasionally elegant puzzle game that arrived in a crowded market and never quite differentiated itself enough to break through - which is a shame, because the orbital mechanics at its center are more interesting than the packaging suggests.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamPhysics PuzzlerOrbital MechanicsSpace PuzzleSingle SessionMinimalistPrecision MovementScore Attack

Requisitos del sistema

Mínimos

Processor
AMD Turion X2/Intel Core 2 Duo
Memory
2 GB RAM
Graphics
Nvidia 8000 series or better
DirectX
Version 9.0c
Storage
300 MB available space

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Reseñas y valoraciones

Metacritic
72
Steam
74%(309)

Información del juego

Desarrolladora
Firebrand Games
Distribuidora
Firebrand Games
Fecha de lanzamiento
24 oct 2013

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¿En qué plataformas está disponible Solar Flux?

Solar Flux está disponible en PC.

¿Cuándo se lanzó Solar Flux?

Solar Flux se lanzó el 24 de octubre de 2013.

¿Quién desarrolló Solar Flux?

Solar Flux fue desarrollado por Firebrand Games.

¿Merece la pena comprar Solar Flux?

Solar Flux tiene una puntuación Metacritic de 72/100, lo que lo convierte en uno de los títulos destacados de Indie. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.