Compara los precios de So Long Earth en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ed Farage. Publicado por Ed Farage. Lanzado el 28/4/2016. Disponible en PC. Géneros: Action, Adventure, Casual, Indie.

A one-dev space platformer about a grumpy French mobster and his minion hopping circular planets, but its 'Mixed' Steam rating means you should know what you're signing up for before clicking add to cart.

My soft spot for solo-dev labours of love is well documented, and So Long Earth is exactly the kind of oddball passion project I want to champion, so let me be straight with you about where it earns that and where it doesn't. The central hook is genuinely charming. You play Dominique Fayar, a gruff French mafia man who lost his planet and now wanders the universe with a small minion companion in tow, planet-hopping aboard a ship that looks like it was designed by someone who'd never seen a spaceship. The level architecture leans into a mechanic that drew early comparisons to Super Mario Galaxy in 2D: stages are built as circular planetoids that you can run all the way around, with some planets letting you venture inside to explore further. It's a clever structural idea, and in the moments where the puzzle design clicks with that wraparound geometry, the game shows a spark of something genuinely inventive. The story unspools gradually across the planets, filling in Dominique's past as you travel. There's a minion companion, an ex-girlfriend at one of the stops, and apparently wine barrels - the kind of offbeat details that suggest Ed Farage had a very specific, personal vision here. The soundtrack is worth a specific mention: it swings through acoustic big-band jazz, African percussion, electronic beats, and traces of metal depending on where Dom finds himself. For a sub-five-dollar indie from a single developer, the musical ambition is real, and it does genuine work setting the mood of each locale. But here's what the Mixed rating on Steam is telling you, and you should listen. Community discussions surface recurring friction points: achievement tracking that misfires, a couple of progression-blocking moments where players have gotten stuck on specific planets, and narrative beats that can feel incomplete when the ending arrives. The pacing is deliberately slow, which I'd normally defend, but the difference between intentional slow-burn and undercooked is whether the craft supports the breathing room. Here, it's honestly somewhere in between. The platforming is functional rather than precise, and the puzzle challenges sit comfortably on the casual end of the spectrum - there's nothing that will seriously test experienced players. For certain people, none of that will matter much. If you can run a controller, sink into a weird lo-fi space atmosphere, and appreciate a creator swinging for something personal with limited resources, So Long Earth offers a few quiet hours worth appreciating. If you need tight controls, reliable achievements, or narrative closure, the rough edges will frustrate rather than endear. Kai, Scout Team

So Long Earth

So Long Earth

28 abr 2016Ed Farage
GamerScout opina

A one-dev space platformer about a grumpy French mobster and his minion hopping circular planets, but its 'Mixed' Steam rating means you should know what you're signing up for before clicking add to cart.

PC
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My soft spot for solo-dev labours of love is well documented, and So Long Earth is exactly the kind of oddball passion project I want to champion, so let me be straight with you about where it earns that and where it doesn't. The central hook is genuinely charming. You play Dominique Fayar, a gruff French mafia man who lost his planet and now wanders the universe with a small minion companion in tow, planet-hopping aboard a ship that looks like it was designed by someone who'd never seen a spaceship. The level architecture leans into a mechanic that drew early comparisons to Super Mario Galaxy in 2D: stages are built as circular planetoids that you can run all the way around, with some planets letting you venture inside to explore further. It's a clever structural idea, and in the moments where the puzzle design clicks with that wraparound geometry, the game shows a spark of something genuinely inventive. The story unspools gradually across the planets, filling in Dominique's past as you travel. There's a minion companion, an ex-girlfriend at one of the stops, and apparently wine barrels - the kind of offbeat details that suggest Ed Farage had a very specific, personal vision here. The soundtrack is worth a specific mention: it swings through acoustic big-band jazz, African percussion, electronic beats, and traces of metal depending on where Dom finds himself. For a sub-five-dollar indie from a single developer, the musical ambition is real, and it does genuine work setting the mood of each locale. But here's what the Mixed rating on Steam is telling you, and you should listen. Community discussions surface recurring friction points: achievement tracking that misfires, a couple of progression-blocking moments where players have gotten stuck on specific planets, and narrative beats that can feel incomplete when the ending arrives. The pacing is deliberately slow, which I'd normally defend, but the difference between intentional slow-burn and undercooked is whether the craft supports the breathing room. Here, it's honestly somewhere in between. The platforming is functional rather than precise, and the puzzle challenges sit comfortably on the casual end of the spectrum - there's nothing that will seriously test experienced players. For certain people, none of that will matter much. If you can run a controller, sink into a weird lo-fi space atmosphere, and appreciate a creator swinging for something personal with limited resources, So Long Earth offers a few quiet hours worth appreciating. If you need tight controls, reliable achievements, or narrative closure, the rough edges will frustrate rather than endear.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:sub-5Circular Planetoid PlatformingNarrative PuzzleSolo DevController-FriendlyAtmospheric SoundtrackLow DifficultyStory-Driven

Requisitos del sistema

Mínimos

OS
Windows 7 and above
Memory
512 MB RAM
Storage
150 MB available space
Graphics
64MB of video memory
Processor
2.0 GHz or faster (x86 compatible)

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Información del juego

Desarrolladora
Ed Farage
Distribuidora
Ed Farage
Fecha de lanzamiento
28 abr 2016

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¿En qué plataformas está disponible So Long Earth?

So Long Earth está disponible en PC.

¿Cuándo se lanzó So Long Earth?

So Long Earth se lanzó el 28 de abril de 2016.

¿Quién desarrolló So Long Earth?

So Long Earth fue desarrollado por Ed Farage.