Compara los precios de SNK Heroines ~Tag Team Frenzy~ en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por SNK CORPORATION. Publicado por SNK CORPORATION. Lanzado el 21/2/2019. Disponible en PC. Géneros: Action.

Imagine King of Fighters stripped down to its skivvies, literally, and rebuilt as a couch-party brawler with one-button specials and a finish mechanic that makes every match feel like a game show. Fun in short bursts, painfully shallow in long ones.

My first impression of SNK Heroines ~Tag Team Frenzy~ was that it knows exactly what it wants to be, and the problem is that what it wants to be is almost impossible to defend with a straight face. This is a 2-on-2 tag fighter built around accessibility above all else, with a control layout so simplified it drops crouching entirely, maps every special to a single directional button press (think Super Smash Bros. inputs, not King of Fighters quarter-circles), and wraps the whole thing in a premise where series villain Kukri traps iconic SNK heroines in a pocket-dimension mansion and forces them to fight in increasingly impractical outfits. The tone is deliberately absurd, the fan service is relentless, and whether you find any of that charming or insufferable will determine roughly 70% of your experience. On a purely mechanical level, the most interesting thing this game does is the Dream Finish system. You cannot actually win a round by depleting your opponent's health bar alone. Once their Life Gauge goes red, you have to land a Dream Finish super to close out the match, which means every fight has a push-and-pull rhythm where both sides can dominate possession but nobody walks away a winner until that meter lines up. It is a genuinely fresh wrinkle on the formula. The catch is that every special move you throw also drains the same Spirit Gauge you need for that Dream Finish, so using your toolkit freely punishes you at the worst possible moment. The result is a meta that rewards sitting on your super rather than expressing your character's moveset, which gutts a lot of the would-be excitement. Add in the lack of crouching attacks, no high-low mix-ups, and a tagged-out partner whose main contribution is throwing slapstick items like poison bottles and banana peels onto the field, and you have a fighting game that feels more like a party game with a ranked lobby bolted on. The roster runs to 14 base characters, all pulled almost entirely from King of Fighters XIV, which frustrated fans hoping for a broader celebration of SNK's female roster. The notable highlights are Nakoruru, Shermie making a welcome return, and a gender-swapped Terry Bogard who lands like an inside joke that actually lands. Each character hits differently in terms of visual flair, with impact effects unique to each fighter: Leona's hits shower vegetables, Kula's explode frozen treats, Terry's scatter Neo Geo cartridges. It is charming visual design in a game that could use more of it. Customization is deep for a fighter of this scale, with over 140 accessories to stack onto your heroine of choice through the costume system, earned via in-game currency from single-player modes. The photo mode is there too, if that is your thing. For single player, Story Mode is a short arcade ladder with dialogue scenes that vary depending on your chosen pair, which is a nice touch, but it offers almost no resistance and cannot be saved mid-run, which is a genuinely baffling omission. Survival and Training round out the offline side. Online, at launch, was a reported disaster on Switch; the PC version fares better but the player pool has never been large, so finding matches in 2025 is luck of the draw. This is, fundamentally, a local-multiplayer game in the body of a release that charged full price. In short sessions on a couch against a friend who has never touched a fighting game before, it delivers uncomplicated chaos with some genuine laughs. Anyone approaching it as a serious platform fighter or an SNK heritage piece will bounce off it hard. Alex, Scout Team

SNK Heroines ~Tag Team Frenzy~

SNK Heroines ~Tag Team Frenzy~

21 feb 2019SNK CORPORATION
GamerScout opina

Imagine King of Fighters stripped down to its skivvies, literally, and rebuilt as a couch-party brawler with one-button specials and a finish mechanic that makes every match feel like a game show. Fun in short bursts, painfully shallow in long ones.

PC
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Acerca de SNK Heroines ~Tag Team Frenzy~

My first impression of SNK Heroines ~Tag Team Frenzy~ was that it knows exactly what it wants to be, and the problem is that what it wants to be is almost impossible to defend with a straight face. This is a 2-on-2 tag fighter built around accessibility above all else, with a control layout so simplified it drops crouching entirely, maps every special to a single directional button press (think Super Smash Bros. inputs, not King of Fighters quarter-circles), and wraps the whole thing in a premise where series villain Kukri traps iconic SNK heroines in a pocket-dimension mansion and forces them to fight in increasingly impractical outfits. The tone is deliberately absurd, the fan service is relentless, and whether you find any of that charming or insufferable will determine roughly 70% of your experience. On a purely mechanical level, the most interesting thing this game does is the Dream Finish system. You cannot actually win a round by depleting your opponent's health bar alone. Once their Life Gauge goes red, you have to land a Dream Finish super to close out the match, which means every fight has a push-and-pull rhythm where both sides can dominate possession but nobody walks away a winner until that meter lines up. It is a genuinely fresh wrinkle on the formula. The catch is that every special move you throw also drains the same Spirit Gauge you need for that Dream Finish, so using your toolkit freely punishes you at the worst possible moment. The result is a meta that rewards sitting on your super rather than expressing your character's moveset, which gutts a lot of the would-be excitement. Add in the lack of crouching attacks, no high-low mix-ups, and a tagged-out partner whose main contribution is throwing slapstick items like poison bottles and banana peels onto the field, and you have a fighting game that feels more like a party game with a ranked lobby bolted on. The roster runs to 14 base characters, all pulled almost entirely from King of Fighters XIV, which frustrated fans hoping for a broader celebration of SNK's female roster. The notable highlights are Nakoruru, Shermie making a welcome return, and a gender-swapped Terry Bogard who lands like an inside joke that actually lands. Each character hits differently in terms of visual flair, with impact effects unique to each fighter: Leona's hits shower vegetables, Kula's explode frozen treats, Terry's scatter Neo Geo cartridges. It is charming visual design in a game that could use more of it. Customization is deep for a fighter of this scale, with over 140 accessories to stack onto your heroine of choice through the costume system, earned via in-game currency from single-player modes. The photo mode is there too, if that is your thing. For single player, Story Mode is a short arcade ladder with dialogue scenes that vary depending on your chosen pair, which is a nice touch, but it offers almost no resistance and cannot be saved mid-run, which is a genuinely baffling omission. Survival and Training round out the offline side. Online, at launch, was a reported disaster on Switch; the PC version fares better but the player pool has never been large, so finding matches in 2025 is luck of the draw. This is, fundamentally, a local-multiplayer game in the body of a release that charged full price. In short sessions on a couch against a friend who has never touched a fighting game before, it delivers uncomplicated chaos with some genuine laughs. Anyone approaching it as a serious platform fighter or an SNK heritage piece will bounce off it hard.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steam2v2 Tag FighterDream Finish MechanicCouch MultiplayerAccessibility-First ControlsFan ServiceItem Assist SystemCostume CustomizationPhoto ModeOne-Button Specials

Requisitos del sistema

Mínimos

Processor
Intel Core i3-4160 @ 3.40GHz
Memory
4 GB RAM
Graphics
NVIDIA® GeForce® GTX 480, Intel® HD Graphics 4400, ATI Radeon™ HD 5000 series, or better. OpenGL 4.3 required.
Storage
16 GB available…

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Processor
Intel Core i5-4670 @ 3.40GHz
Memory
8 GB RAM
Graphics
NVIDIA® GeForce® GTX 950 or better Net…

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Información del juego

Desarrolladora
SNK CORPORATION
Distribuidora
SNK CORPORATION
Fecha de lanzamiento
21 feb 2019

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SNK Heroines ~Tag Team Frenzy~ está disponible en PC.

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SNK Heroines ~Tag Team Frenzy~ se lanzó el 21 de febrero de 2019.

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SNK Heroines ~Tag Team Frenzy~ fue desarrollado por SNK CORPORATION.