Compara los precios de Sniper Elite 4 - Season Pass (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Rebellion. Publicado por Rebellion. Lanzado el 13/2/2017. Disponible en PC, Xbox. Géneros: Action, Adventure. Puntuación Metacritic: 78/100.

Four extra missions, 18 additional weapons, and a full roster of co-op characters bundled into one pass - the real question is whether you love SE4 enough to keep going after the credits roll.

I've spent enough time peering through long-range scopes across wartime Italy to know exactly who the Sniper Elite 4 Season Pass is for, and equally who should skip it entirely. This is not a transformative content drop - it is a well-stocked expansion kit for players who already bought into the base game and want more of the same, deliberately and happily. If you finished the campaign and put Karl Fairburne away permanently, move on. If you're still setting up 200-metre shots and replaying maps for cleaner runs, this pass has your number. The headline content is four new missions playable solo or with a second player, built around the Target: Fuhrer premise and a three-part campaign called Deathstorm. The maps hold up structurally - big open spaces, layered enemy placements, multiple objectives that reward patience over run-and-gun play. They do not reinvent the formula, but the formula in SE4 is already the series high point: third-person stealth, adjustable bullet-drop mechanics, and that signature x-ray kill camera that somehow never gets old. The missions slot naturally into the experience rather than feeling bolted on. The weapon side of the pass is generous on paper - 18 new guns spanning silenced options, Allied rifles, and close-quarters kit, plus 32 rifle skins across all modes. In practice, solo players who run a consistent loadout may barely notice the additions mid-campaign. Multiplayer and co-op enthusiasts will get more mileage here, along with the nine new characters added for those modes. The honest read from the community is that single-player fans buy this pass for the four extra missions and treat the weapons and cosmetics as a bonus, not the other way around. The one caveat worth naming: Rebellion handled post-launch multiplayer maps by releasing them free to all players rather than gating them behind this pass. That was a genuinely player-friendly call, and it means the pass does not hold any online map access hostage. What it does hold is the story content, and if the Deathstorm three-parter and the Target: Fuhrer mission sound appealing to you, they deliver on what SE4 does well. Reviewed criticism at launch pointed to the mission count feeling thin for the original asking price - a fair observation, though the pass has been available at significant discounts for years now, which changes the calculation considerably. Bottom line: the Season Pass functions exactly as intended for a certain kind of player. It extends a very good third-person tactical shooter with more of the content that made it worth playing. The weapons are mostly for tinkerers, the skins are for completionists, and the missions are for everyone who dreaded reaching the end of the base game. Come at it as a fan already invested in SE4, not as a way to test whether the game is worth your time. Alex, Scout Team

Sniper Elite 4 - Season Pass (DLC)

Sniper Elite 4 - Season Pass (DLC)

13 feb 2017Rebellion
GamerScout opina

Four extra missions, 18 additional weapons, and a full roster of co-op characters bundled into one pass - the real question is whether you love SE4 enough to keep going after the credits roll.

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Acerca de Sniper Elite 4 - Season Pass (DLC)

I've spent enough time peering through long-range scopes across wartime Italy to know exactly who the Sniper Elite 4 Season Pass is for, and equally who should skip it entirely. This is not a transformative content drop - it is a well-stocked expansion kit for players who already bought into the base game and want more of the same, deliberately and happily. If you finished the campaign and put Karl Fairburne away permanently, move on. If you're still setting up 200-metre shots and replaying maps for cleaner runs, this pass has your number. The headline content is four new missions playable solo or with a second player, built around the Target: Fuhrer premise and a three-part campaign called Deathstorm. The maps hold up structurally - big open spaces, layered enemy placements, multiple objectives that reward patience over run-and-gun play. They do not reinvent the formula, but the formula in SE4 is already the series high point: third-person stealth, adjustable bullet-drop mechanics, and that signature x-ray kill camera that somehow never gets old. The missions slot naturally into the experience rather than feeling bolted on. The weapon side of the pass is generous on paper - 18 new guns spanning silenced options, Allied rifles, and close-quarters kit, plus 32 rifle skins across all modes. In practice, solo players who run a consistent loadout may barely notice the additions mid-campaign. Multiplayer and co-op enthusiasts will get more mileage here, along with the nine new characters added for those modes. The honest read from the community is that single-player fans buy this pass for the four extra missions and treat the weapons and cosmetics as a bonus, not the other way around. The one caveat worth naming: Rebellion handled post-launch multiplayer maps by releasing them free to all players rather than gating them behind this pass. That was a genuinely player-friendly call, and it means the pass does not hold any online map access hostage. What it does hold is the story content, and if the Deathstorm three-parter and the Target: Fuhrer mission sound appealing to you, they deliver on what SE4 does well. Reviewed criticism at launch pointed to the mission count feeling thin for the original asking price - a fair observation, though the pass has been available at significant discounts for years now, which changes the calculation considerably. Bottom line: the Season Pass functions exactly as intended for a certain kind of player. It extends a very good third-person tactical shooter with more of the content that made it worth playing. The weapons are mostly for tinkerers, the skins are for completionists, and the missions are for everyone who dreaded reaching the end of the base game. Come at it as a fan already invested in SE4, not as a way to test whether the game is worth your time.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamSeason PassCo-op MissionsStealth SnipingWeapon VarietySingle-player DLCX-ray Kill CamTactical Shooter DLCBullet Drop Mechanics

Requisitos del sistema

Mínimos

Processor
Intel CPU Core i3-2100 or AMD equivalent
Memory
4 GB RAM
Graphics
AMD Radeon HD 7870 (2GB) or NVIDIA GeForce GTX 660 (2GB)

Recomendados

Processor
Intel CPU Core i7-3770 or AMD equivalent
Memory
8 GB RAM
Graphics
Nvidia GPU GeForce GTX 970 / AMD GPU Radeon RX 480

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Reseñas y valoraciones

Metacritic
78
Steam
91%(62,198)

Información del juego

Desarrolladora
Rebellion
Distribuidora
Rebellion
Fecha de lanzamiento
13 feb 2017

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¿En qué plataformas está disponible Sniper Elite 4 - Season Pass (DLC)?

Sniper Elite 4 - Season Pass (DLC) está disponible en PC, Xbox.

¿Cuándo se lanzó Sniper Elite 4 - Season Pass (DLC)?

Sniper Elite 4 - Season Pass (DLC) se lanzó el 13 de febrero de 2017.

¿Quién desarrolló Sniper Elite 4 - Season Pass (DLC)?

Sniper Elite 4 - Season Pass (DLC) fue desarrollado por Rebellion.

¿Merece la pena comprar Sniper Elite 4 - Season Pass (DLC)?

Sniper Elite 4 - Season Pass (DLC) tiene una puntuación Metacritic de 78/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.