SMITE® es gratis para jugar — descarga y juega gratis, con ediciones de pago opcionales y DLC comparados en esta página. Desarrollado por Titan Forge Games. Publicado por Hi-Rez Studios. Lanzado el 8/9/2015. Disponible en PC. Géneros: Action, Adventure, Casual, Indie, Massively Multiplayer, RPG, Simulation, Strategy, Free To Play. Puntuación Metacritic: 83/100.

Every MOBA ability is a skillshot here, aimed with your mouse from a third-person camera that makes positioning feel physical. Free to play, high mechanical ceiling, and a god roster pulled from a dozen mythologies.

I have a spreadsheet tracking my win rates across SMITE's god roster by role, which probably tells you everything you need to know about how deep this game can pull you in. The core premise sounds simple: it is a MOBA with a third-person, over-the-shoulder camera instead of the genre's usual overhead view. In practice, that single design choice rewires how every match feels. Because the camera sits behind your character, spacing and angles become tangible things you physically manage. Attacks require real aim, opponents strafe and juke, and a melee brute like Thor leaping into a backline hits differently when you are watching it from ground level rather than a top-down icon sliding across a map. The mode lineup gives you several ways to calibrate how much MOBA you want at any given time. Conquest is the full 5v5 three-lane experience, complete with a jungle, Phoenix structures that function as inhibitors when destroyed, and the enemy Titan as the win condition. Joust compresses that into a single-lane 3v3 that starts both teams at level 3, cutting the slow early laning phase down considerably. Siege sits between the two as a 4v4 two-lane format with its own Siege Juggernaut mechanic that converts lane pressure into structure damage. Arena strips the map entirely: two teams of five, 500 points each, reduce the enemy to zero through kills and minion escorts. That mode in particular is the best entry point for anyone coming from an action background rather than a MOBA background, because it lets you learn a god's kit without simultaneously managing wave priority and rotation timers. Ranked play is available on Conquest and Joust through a tiered League ladder from Bronze up to Master. For newcomers worried about the mechanical overhead, there is an autobuy and autolevel system that handles itemization automatically, and it can be toggled off or customized as your knowledge grows. The item system itself uses a three-tier upgrade path rather than a combinatorial recipe tree, which is meaningfully less intimidating than what you find in Dota 2. The Goodwill behavior system rewards consistent play by passively increasing the favor currency you earn per match, which you can funnel toward unlocking gods through grinding rather than spending. Monetization runs through a premium Gems currency aimed at cosmetics and convenience items, and the competitive baseline stays intact since raw stat advantages are not sold. The honest drawbacks are worth naming. Matchmaking has been a persistent community complaint, particularly the tendency to pair genuinely new players against experienced ones in ways that produce ugly, unbalanced games. The learning curve for Conquest specifically is real: rotation timing, jungle control, and role awareness are not things the tutorial adequately prepares you for. Community toxicity follows the same MOBA pattern you have seen elsewhere, and a small playerbase relative to League of Legends or Dota 2 means queue times outside peak hours can test your patience. The monetization has also drawn criticism over the years for aggressive cosmetic pricing, even if gameplay itself remains free. For MOBA-curious players who bounced off the overhead camera and point-and-click attacks in other entries in the genre, SMITE makes a genuinely compelling case. The action-RPG feel during jungle skirmishes, the readable ability animations at ground level, and the mythological god roster spanning Norse, Greek, Egyptian, Chinese, and Mayan pantheons among others give it a distinct identity that a decade of live updates has not eroded. Start in Arena, graduate to Joust, and let Conquest come to you once the god kits click. The depth is there if you want to find it. Diego, Scout Team

SMITE®

SMITE®

Gratis para jugar
8 sept 2015Titan Forge GamesHi-Rez Studios
GamerScout opina

Every MOBA ability is a skillshot here, aimed with your mouse from a third-person camera that makes positioning feel physical. Free to play, high mechanical ceiling, and a god roster pulled from a dozen mythologies.

PC
Steam Deck UnsupportedProtonDB Silver
Gratis para jugar

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I have a spreadsheet tracking my win rates across SMITE's god roster by role, which probably tells you everything you need to know about how deep this game can pull you in. The core premise sounds simple: it is a MOBA with a third-person, over-the-shoulder camera instead of the genre's usual overhead view. In practice, that single design choice rewires how every match feels. Because the camera sits behind your character, spacing and angles become tangible things you physically manage. Attacks require real aim, opponents strafe and juke, and a melee brute like Thor leaping into a backline hits differently when you are watching it from ground level rather than a top-down icon sliding across a map. The mode lineup gives you several ways to calibrate how much MOBA you want at any given time. Conquest is the full 5v5 three-lane experience, complete with a jungle, Phoenix structures that function as inhibitors when destroyed, and the enemy Titan as the win condition. Joust compresses that into a single-lane 3v3 that starts both teams at level 3, cutting the slow early laning phase down considerably. Siege sits between the two as a 4v4 two-lane format with its own Siege Juggernaut mechanic that converts lane pressure into structure damage. Arena strips the map entirely: two teams of five, 500 points each, reduce the enemy to zero through kills and minion escorts. That mode in particular is the best entry point for anyone coming from an action background rather than a MOBA background, because it lets you learn a god's kit without simultaneously managing wave priority and rotation timers. Ranked play is available on Conquest and Joust through a tiered League ladder from Bronze up to Master. For newcomers worried about the mechanical overhead, there is an autobuy and autolevel system that handles itemization automatically, and it can be toggled off or customized as your knowledge grows. The item system itself uses a three-tier upgrade path rather than a combinatorial recipe tree, which is meaningfully less intimidating than what you find in Dota 2. The Goodwill behavior system rewards consistent play by passively increasing the favor currency you earn per match, which you can funnel toward unlocking gods through grinding rather than spending. Monetization runs through a premium Gems currency aimed at cosmetics and convenience items, and the competitive baseline stays intact since raw stat advantages are not sold. The honest drawbacks are worth naming. Matchmaking has been a persistent community complaint, particularly the tendency to pair genuinely new players against experienced ones in ways that produce ugly, unbalanced games. The learning curve for Conquest specifically is real: rotation timing, jungle control, and role awareness are not things the tutorial adequately prepares you for. Community toxicity follows the same MOBA pattern you have seen elsewhere, and a small playerbase relative to League of Legends or Dota 2 means queue times outside peak hours can test your patience. The monetization has also drawn criticism over the years for aggressive cosmetic pricing, even if gameplay itself remains free. For MOBA-curious players who bounced off the overhead camera and point-and-click attacks in other entries in the genre, SMITE makes a genuinely compelling case. The action-RPG feel during jungle skirmishes, the readable ability animations at ground level, and the mythological god roster spanning Norse, Greek, Egyptian, Chinese, and Mayan pantheons among others give it a distinct identity that a decade of live updates has not eroded. Start in Arena, graduate to Joust, and let Conquest come to you once the god kits click. The depth is there if you want to find it.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

multiplayerachievementscontroller-supportThird-Person MOBASkillshot MechanicsGod RosterArena ModeRanked LadderAutobuy SystemLive-ServiceMythology ThemeTeam Fight Focus

Requisitos del sistema

Mínimos

Processor
Core 2 Duo 2.4 GHz or Athlon X2 2.7 GHz
Memory
4 GB RAM
Graphics
Nvidia GeForce 8800 GT
Storage
30 GB available space
Sound Card
DirectX compatible sound card

Recomendados

Processor
Intel Core i5 or AMD Phenom II X3, 2.8 GHz
Memory
6 GB RAM
Graphics
Nvidia GeForce GTX 660 or ATI Radeon HD 7950
Network
Broadband Internet…

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Reseñas y valoraciones

Metacritic
83

Información del juego

Desarrolladora
Titan Forge Games
Distribuidora
Hi-Rez Studios
Fecha de lanzamiento
8 sept 2015

Modos de juego

multiplayer

Idiomas

Audio (1)
English
Subtítulos (10)
EnglishFrenchGermanSpanish - SpainPolishRussian+4 más

Características

AchievementsController Support

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¿Cuánto cuesta SMITE®?

SMITE® es gratis para jugar — descargarlo y jugarlo no cuesta nada en PC. Cualquier edición, DLC o complemento dentro del juego opcional aparece en la tabla de precios de esta página.

¿SMITE® tiene compras dentro del juego?

SMITE® es gratis para descargar y jugar, y se monetiza mediante compras opcionales dentro del juego como cosméticos, ediciones o DLC en lugar de un precio inicial. Cualquier edición o complemento de pago disponible aparece en la tabla de precios de esta página.

¿En qué plataformas está disponible SMITE®?

SMITE® está disponible en PC.

¿Cuándo se lanzó SMITE®?

SMITE® se lanzó el 8 de septiembre de 2015.

¿Quién desarrolló SMITE®?

SMITE® fue desarrollado por Titan Forge Games y publicado por Hi-Rez Studios.

¿Merece la pena comprar SMITE®?

SMITE® tiene una puntuación Metacritic de 83/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.