Compara los precios de Smelter en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por X PLUS Co., Ltd.. Publicado por DANGEN Entertainment. Lanzado el 22/4/2021. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie, Simulation, Strategy. Puntuación Metacritic: 73/100.

The ActRaiser spiritual successor that gets the platforming right and the strategy almost right - a 12-15 hour genre hybrid worth picking up if you can tolerate one half carrying the other.

I went into Smelter with the spreadsheet brain fully engaged, hunting for the strategy layer to justify the price of admission. What I found was something more lopsided than I expected, but also more charming - and that distinction matters a lot for where this game lands in your backlog. The core loop is a two-mode rotation. In Classic Mode you control Smelter himself on a top-down overworld that reads like a Mode 7 SNES map, directing your Zirm troops by building houses, barracks, and food-producing apple trees to sustain your army. Smelter flies around in a twin-stick shooter fashion, blasting enemies while his forces auto-skirmish from fortifications you place. The strategy ceiling here is genuinely low. You are not making the kind of decisions I want to be making. Build enough of the right structures, keep your Zirm soldiers fed, and the overworld sections rarely push back hard enough to feel like real resource management. Reviewers across the board flag the RTS layer as shallow, and they are correct: it is closer to a light tower-defense breather than anything that will challenge a genre veteran. One recurring frustration is that the tutorial over-tutorializes the strategy sections while simultaneously leaving gaps that can cause progress to stall entirely without a save reload. The platforming is a completely different conversation. Once Eve fuses with Smelter and drops into the 2D side-scrolling stages, the game wakes up. Each of the four regions - the Rumbly Lands, Gurabi, Eremagu, and Nutoro - operates as its own ability sandbox. Gurabi gives you earth-and-gravity punching combos with a rock shield counter. Eremagu strips those away and replaces them with lightning skills: you can phase through wires as an electric spark and make yourself incorporeal to bypass barriers. Nutoro brings long-range shooting with the unstable blaster set. Critically, when you enter a new region you start that element's skill tree from scratch, so you are not just accumulating power - you are relearning your kit. That design choice keeps the 12-15 hour runtime feeling fresh across all twelve levels. The hidden Trial stages scattered through each area are the highlight: short gauntlets with hard constraints (no damage taken, no enemy contact, time limits) that reward Trials Tokens for spending at overworld forges to unlock further abilities. The platforming controls are tight and callback comparisons to Mega Man X are accurate and flattering. Late-game difficulty spikes, particularly in the final dungeon with its timed chases and multi-phase bosses, will test even experienced action-platformer players, though modern checkpoints at boss entrances prevent the worst frustration. Presentation is quietly strong. The hand-drawn pixel art holds up well, the overworld segments especially. The soundtrack pulls from Mega Man X energy in the action stages and drifts toward classic ActRaiser territory in the overhead sections, with contributions from composer Manami Matsumae of Mega Man series fame. Story is self-aware nonsense told with breezy dialogue that moves fast and does not overstay its welcome. The game ships with Classic Mode (the full hybrid experience), an Action Mode that lets you skip the strategy entirely and let the AI handle Zirm expansion, and a Boss Rush Mode if you just want the fight reel. From a strategy-and-sim standpoint, Action Mode almost feels like the developers knew the RTS side was the weaker leg. If you are a pure strategy buyer, the depth is not here. But if you have any tolerance for 16-bit action-platforming and you grew up with ActRaiser or Mega Man X, Smelter earns its runtime through the side-scrolling half alone. The genre hybrid wobbles, but it does not collapse. Diego, Scout Team

Smelter

Smelter

22 abr 2021X PLUS Co., Ltd.DANGEN Entertainment
GamerScout opina

The ActRaiser spiritual successor that gets the platforming right and the strategy almost right - a 12-15 hour genre hybrid worth picking up if you can tolerate one half carrying the other.

PCXbox
Steam Deck UnsupportedProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €6.99

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€6.998 Jun 2026
Keyshops
€6.43€6.80€7.18€7.558 Jun13 Jun18 Jun23 Jun28 Jun
Tracking prices since 8 Jun 2026
Create alert

Capturas y multimedia

Captura

Acerca de Smelter

I went into Smelter with the spreadsheet brain fully engaged, hunting for the strategy layer to justify the price of admission. What I found was something more lopsided than I expected, but also more charming - and that distinction matters a lot for where this game lands in your backlog. The core loop is a two-mode rotation. In Classic Mode you control Smelter himself on a top-down overworld that reads like a Mode 7 SNES map, directing your Zirm troops by building houses, barracks, and food-producing apple trees to sustain your army. Smelter flies around in a twin-stick shooter fashion, blasting enemies while his forces auto-skirmish from fortifications you place. The strategy ceiling here is genuinely low. You are not making the kind of decisions I want to be making. Build enough of the right structures, keep your Zirm soldiers fed, and the overworld sections rarely push back hard enough to feel like real resource management. Reviewers across the board flag the RTS layer as shallow, and they are correct: it is closer to a light tower-defense breather than anything that will challenge a genre veteran. One recurring frustration is that the tutorial over-tutorializes the strategy sections while simultaneously leaving gaps that can cause progress to stall entirely without a save reload. The platforming is a completely different conversation. Once Eve fuses with Smelter and drops into the 2D side-scrolling stages, the game wakes up. Each of the four regions - the Rumbly Lands, Gurabi, Eremagu, and Nutoro - operates as its own ability sandbox. Gurabi gives you earth-and-gravity punching combos with a rock shield counter. Eremagu strips those away and replaces them with lightning skills: you can phase through wires as an electric spark and make yourself incorporeal to bypass barriers. Nutoro brings long-range shooting with the unstable blaster set. Critically, when you enter a new region you start that element's skill tree from scratch, so you are not just accumulating power - you are relearning your kit. That design choice keeps the 12-15 hour runtime feeling fresh across all twelve levels. The hidden Trial stages scattered through each area are the highlight: short gauntlets with hard constraints (no damage taken, no enemy contact, time limits) that reward Trials Tokens for spending at overworld forges to unlock further abilities. The platforming controls are tight and callback comparisons to Mega Man X are accurate and flattering. Late-game difficulty spikes, particularly in the final dungeon with its timed chases and multi-phase bosses, will test even experienced action-platformer players, though modern checkpoints at boss entrances prevent the worst frustration. Presentation is quietly strong. The hand-drawn pixel art holds up well, the overworld segments especially. The soundtrack pulls from Mega Man X energy in the action stages and drifts toward classic ActRaiser territory in the overhead sections, with contributions from composer Manami Matsumae of Mega Man series fame. Story is self-aware nonsense told with breezy dialogue that moves fast and does not overstay its welcome. The game ships with Classic Mode (the full hybrid experience), an Action Mode that lets you skip the strategy entirely and let the AI handle Zirm expansion, and a Boss Rush Mode if you just want the fight reel. From a strategy-and-sim standpoint, Action Mode almost feels like the developers knew the RTS side was the weaker leg. If you are a pure strategy buyer, the depth is not here. But if you have any tolerance for 16-bit action-platforming and you grew up with ActRaiser or Mega Man X, Smelter earns its runtime through the side-scrolling half alone. The genre hybrid wobbles, but it does not collapse.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:aaaActRaiser-InspiredGenre HybridElemental Skill TreesTrial StagesBoss Rush ModeAction ModePixel ArtDifficulty Spike Late-GameTwin-Stick Overworld

Requisitos del sistema

Mínimos

OS
Windows
Memory
4 GB RAM
Graphics
IntelHD 3000
Processor
i5 2.5GHZ

Sigue explorando

Community Discussion

Be the first to comment on Smelter.

Reseñas y valoraciones

Metacritic
73

Información del juego

Desarrolladora
X PLUS Co., Ltd.
Distribuidora
DANGEN Entertainment
Fecha de lanzamiento
22 abr 2021

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de X PLUS Co., Ltd.

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Smelter →

Preguntas frecuentes sobre Smelter

¿Cuánto cuesta Smelter?

El precio de Smelter cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Smelter más barato?

Compara los precios de Smelter en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Smelter?

Smelter está disponible en PC, Xbox.

¿Cuándo se lanzó Smelter?

Smelter se lanzó el 22 de abril de 2021.

¿Quién desarrolló Smelter?

Smelter fue desarrollado por X PLUS Co., Ltd. y publicado por DANGEN Entertainment.

¿Merece la pena comprar Smelter?

Smelter tiene una puntuación Metacritic de 73/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.