Compara los precios de Smart Moves en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por grin robot. Publicado por grin robot. Lanzado el 25/2/2020. Disponible en PC, Xbox. Géneros: Indie.

A quiet little grid-puzzler that tricks you into thinking it's simple, then spends 8 worlds slowly tightening the screws. Worth your attention if turn-based spatial thinking is your thing.

I went into Smart Moves expecting a throwaway filler title, the kind you boot up once and forget. That assumption dissolved somewhere around world three, when I found myself staring at a grid of chests, barrels, and closing-in monsters, genuinely unable to figure out my next move without thinking three steps ahead. grin robot, a small developer with a tight catalog of unpretentious puzzle games, built something more considered here than the spare storefront page suggests. The core is clean and deliberate. You control a hero on a single-screen grid, moving one square at a time in the four cardinal directions. Your goal on every level is to open all the chests scattered across the map, but enemies add the real tension. Once alerted, they mirror your pace exactly, closing the distance by one square for every square you move. You cannot skip a turn outright, which is where the design quietly reveals its depth: you burn a turn by interacting with objects on the level, opening a chest, smashing a barrel, or using another creature to stall. Enemy types including snakes, spiders, and gladiators each behave differently, with spiders requiring two hits and flipping onto their backs after the first strike, changing the spatial equation entirely. The moment you realize you can lure an enemy into a trap to both buy yourself a tempo and clear the path to a chest, the puzzle logic clicks into something satisfying. The game spans 8 worlds with 8 levels each, and the difficulty climbs honestly. What grin robot gets right is restraint. Each level is self-contained on one screen. There are no sprawling menus, no loot systems, no meta-progression asking for your time between sessions. The checkpoint system, where scrolls act as mid-level saves you can return to at will, is a good call for the harder later puzzles, though picking up a scroll in a bad position can lock you into an unwinnable state and force a full restart. That is the sharpest friction point in the design, and it is worth knowing going in. The thumbstick controls on controller can also feel a touch too sensitive for precise grid movement, so d-pad is the smarter input choice. The visuals are retro and unpretentious, pixel-art in a 1990s register, nothing that will make you reach for a screenshot button but nothing that distracts either. The soundtrack holds a chirpy, pleasant tone that suits the methodical pace without overstaying its welcome. Who is this for? Puzzle players who like their problems spatial and silent. People who find comfort in the Sokoban-adjacent rhythm of planning, failing, resetting, and finally threading the needle. It plays well in short sessions, the kind of game you open on a slow afternoon and quietly finish four levels before realizing the time. There is no score system and no replay incentive beyond the achievements, so completionists wanting grade rankings will not find them here. But if the idea of outmaneuvering a spider by using a barrel as a tempo-burn on a tiny grid sounds genuinely appealing, Smart Moves earns that hour. Kai, Scout Team

Smart Moves

Smart Moves

25 feb 2020grin robot
GamerScout opina

A quiet little grid-puzzler that tricks you into thinking it's simple, then spends 8 worlds slowly tightening the screws. Worth your attention if turn-based spatial thinking is your thing.

PCXbox
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I went into Smart Moves expecting a throwaway filler title, the kind you boot up once and forget. That assumption dissolved somewhere around world three, when I found myself staring at a grid of chests, barrels, and closing-in monsters, genuinely unable to figure out my next move without thinking three steps ahead. grin robot, a small developer with a tight catalog of unpretentious puzzle games, built something more considered here than the spare storefront page suggests. The core is clean and deliberate. You control a hero on a single-screen grid, moving one square at a time in the four cardinal directions. Your goal on every level is to open all the chests scattered across the map, but enemies add the real tension. Once alerted, they mirror your pace exactly, closing the distance by one square for every square you move. You cannot skip a turn outright, which is where the design quietly reveals its depth: you burn a turn by interacting with objects on the level, opening a chest, smashing a barrel, or using another creature to stall. Enemy types including snakes, spiders, and gladiators each behave differently, with spiders requiring two hits and flipping onto their backs after the first strike, changing the spatial equation entirely. The moment you realize you can lure an enemy into a trap to both buy yourself a tempo and clear the path to a chest, the puzzle logic clicks into something satisfying. The game spans 8 worlds with 8 levels each, and the difficulty climbs honestly. What grin robot gets right is restraint. Each level is self-contained on one screen. There are no sprawling menus, no loot systems, no meta-progression asking for your time between sessions. The checkpoint system, where scrolls act as mid-level saves you can return to at will, is a good call for the harder later puzzles, though picking up a scroll in a bad position can lock you into an unwinnable state and force a full restart. That is the sharpest friction point in the design, and it is worth knowing going in. The thumbstick controls on controller can also feel a touch too sensitive for precise grid movement, so d-pad is the smarter input choice. The visuals are retro and unpretentious, pixel-art in a 1990s register, nothing that will make you reach for a screenshot button but nothing that distracts either. The soundtrack holds a chirpy, pleasant tone that suits the methodical pace without overstaying its welcome. Who is this for? Puzzle players who like their problems spatial and silent. People who find comfort in the Sokoban-adjacent rhythm of planning, failing, resetting, and finally threading the needle. It plays well in short sessions, the kind of game you open on a slow afternoon and quietly finish four levels before realizing the time. There is no score system and no replay incentive beyond the achievements, so completionists wanting grade rankings will not find them here. But if the idea of outmaneuvering a spider by using a barrel as a tempo-burn on a tiny grid sounds genuinely appealing, Smart Moves earns that hour.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttier:sub-5Grid-Based PuzzlerTurn-Based CombatD-Pad FriendlyEnemy AI PacingSingle-Screen LevelsCheckpoint SystemRetro Pixel ArtShort SessionsMonster Variety

Requisitos del sistema

Mínimos

OS
Microsoft® Windows® XP / Vista / 7 / 10
DirectX
Version 9.0
Storage
120 MB available space
Graphics
DirectX 8-compatible graphics card with at least 32MB of video memory
Processor
1.2GHz processor

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Información del juego

Desarrolladora
grin robot
Distribuidora
grin robot
Fecha de lanzamiento
25 feb 2020

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¿En qué plataformas está disponible Smart Moves?

Smart Moves está disponible en PC, Xbox.

¿Cuándo se lanzó Smart Moves?

Smart Moves se lanzó el 25 de febrero de 2020.

¿Quién desarrolló Smart Moves?

Smart Moves fue desarrollado por grin robot.