Compara los precios de SLUDGE LIFE 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Terri Vellmann. Publicado por Devolver Digital. Lanzado el 27/6/2023. Disponible en PC. Géneros: Adventure, Indie. Puntuación Metacritic: 71/100.

If you have ever wanted to spray graffiti across a sludge-soaked corporate hellscape while a missing frog rapper anchors the plot, this short, strange first-person adventure earns its weirdness honestly.

I want to describe SLUDGE LIFE 2 as a game that smells. Not as an insult. There is something genuinely tactile about how Terri Vellmann and composer Doseone have constructed Ciggy City Suites, a multi-floor hotel rising out of a stagnant industrial sea, cigarettes used as currency, cyclops cops wandering the halls, and somewhere inside all of it a missing rapping frog named Big Mud who needs finding before a video shoot falls apart. The lo-fi low-poly aesthetic is not laziness. It is a choice that puts grime and color in deliberate tension, and the result is one of the more coherent visual worlds a small team has shipped in recent memory. The core loop is first-person traversal and tagging. You play as GHOST, and the act of claiming spray-paint spots across the map is the spine of everything. Movement expands as you find gear: a pair of contraband Double J sneakers unlock a double jump and a sprint, and a portable launcher lets you rocket skyward in a way that is ridiculous and useful in equal measure. The platforming underneath all of this is the game's roughest edge. The first-person camera warps during certain jumps, and mantling onto surfaces still feels imprecise. It is never game-breaking, but it is the friction that separates people who bounce off SLUDGE LIFE 2 from people who lean into it. The critics are split almost perfectly on this: the player community landed at overwhelmingly positive, the press landed around a 71 average, and both readings are correct depending on your tolerance for games that refuse to hold your hand. What the game does brilliantly is populate every corner with something worth finding. Talking to NPCs is not optional flavor. Cigarettes function as dialogue currency, and giving them out unlocks conversation branches that slowly assemble a picture of why Ciggy City is the way it is. There are over a hundred tag spots, five new Big Mud tracks that sound like actual underground hip-hop, multiple endings branching from your exploration choices, and hotel rooms packed with small narrative moments that reward thoroughness without demanding it. The social commentary underneath it all, the class divide written into clean suites versus sludge-level squalor, the corporate logo that sponsors everything including the air, lands without feeling preachy because the game trusts the world to speak. The honest caveat is runtime. A focused run lands around two hours; a thorough one sits closer to four or five. That is short, and some players will find it undercooked at any price. There is also an argument, made fairly by several reviewers, that this is essentially more Sludge Life on a new map with refinements rather than reinvention. If the original left you cold, nothing here will convert you. But if you have any appetite for compact, handcrafted, auteur-weird PC games with a genuinely distinct soundtrack and a world that commits completely to its own internal logic, this is exactly the kind of small game that deserves to stay on your radar. Kai, Scout Team

SLUDGE LIFE 2

SLUDGE LIFE 2

27 jun 2023Terri VellmannDevolver Digital
GamerScout opina

If you have ever wanted to spray graffiti across a sludge-soaked corporate hellscape while a missing frog rapper anchors the plot, this short, strange first-person adventure earns its weirdness honestly.

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Acerca de SLUDGE LIFE 2

I want to describe SLUDGE LIFE 2 as a game that smells. Not as an insult. There is something genuinely tactile about how Terri Vellmann and composer Doseone have constructed Ciggy City Suites, a multi-floor hotel rising out of a stagnant industrial sea, cigarettes used as currency, cyclops cops wandering the halls, and somewhere inside all of it a missing rapping frog named Big Mud who needs finding before a video shoot falls apart. The lo-fi low-poly aesthetic is not laziness. It is a choice that puts grime and color in deliberate tension, and the result is one of the more coherent visual worlds a small team has shipped in recent memory. The core loop is first-person traversal and tagging. You play as GHOST, and the act of claiming spray-paint spots across the map is the spine of everything. Movement expands as you find gear: a pair of contraband Double J sneakers unlock a double jump and a sprint, and a portable launcher lets you rocket skyward in a way that is ridiculous and useful in equal measure. The platforming underneath all of this is the game's roughest edge. The first-person camera warps during certain jumps, and mantling onto surfaces still feels imprecise. It is never game-breaking, but it is the friction that separates people who bounce off SLUDGE LIFE 2 from people who lean into it. The critics are split almost perfectly on this: the player community landed at overwhelmingly positive, the press landed around a 71 average, and both readings are correct depending on your tolerance for games that refuse to hold your hand. What the game does brilliantly is populate every corner with something worth finding. Talking to NPCs is not optional flavor. Cigarettes function as dialogue currency, and giving them out unlocks conversation branches that slowly assemble a picture of why Ciggy City is the way it is. There are over a hundred tag spots, five new Big Mud tracks that sound like actual underground hip-hop, multiple endings branching from your exploration choices, and hotel rooms packed with small narrative moments that reward thoroughness without demanding it. The social commentary underneath it all, the class divide written into clean suites versus sludge-level squalor, the corporate logo that sponsors everything including the air, lands without feeling preachy because the game trusts the world to speak. The honest caveat is runtime. A focused run lands around two hours; a thorough one sits closer to four or five. That is short, and some players will find it undercooked at any price. There is also an argument, made fairly by several reviewers, that this is essentially more Sludge Life on a new map with refinements rather than reinvention. If the original left you cold, nothing here will convert you. But if you have any appetite for compact, handcrafted, auteur-weird PC games with a genuinely distinct soundtrack and a world that commits completely to its own internal logic, this is exactly the kind of small game that deserves to stay on your radar.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieFirst-Person ExplorationNarrative NPC DialogueLo-Fi AestheticCorporate SatireMultiple EndingsOpen ZoneGraffiti MechanicDoseone SoundtrackShort-Form Game

Requisitos del sistema

Mínimos

OS
Windows 7/8.1/10 x64
Memory
2 GB RAM
Storage
2 GB available space
Graphics
GeForce 7600 GS (512 MB) or equivalent
Processor
Intel Core 2 Duo E6320 (2*1866) or equivalent

Recomendados

OS
Windows 7/8.1/10 x64
Memory
4 GB RAM
Storage
2 GB available space
Graphics
GeForce GTX 660 (2048 MB)
Processor
Intel Core i3-2100 (2 * 3100) or equivalent or AMD Phenom II X4 965 (4 * 3400) or equivalent

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Reseñas y valoraciones

Metacritic
71

Información del juego

Desarrolladora
Terri Vellmann
Distribuidora
Devolver Digital
Fecha de lanzamiento
27 jun 2023

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¿En qué plataformas está disponible SLUDGE LIFE 2?

SLUDGE LIFE 2 está disponible en PC.

¿Cuándo se lanzó SLUDGE LIFE 2?

SLUDGE LIFE 2 se lanzó el 27 de junio de 2023.

¿Quién desarrolló SLUDGE LIFE 2?

SLUDGE LIFE 2 fue desarrollado por Terri Vellmann y publicado por Devolver Digital.

¿Merece la pena comprar SLUDGE LIFE 2?

SLUDGE LIFE 2 tiene una puntuación Metacritic de 71/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.