Compara los precios de SkyTime en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Alexey Khazov. Publicado por Sometimes You. Lanzado el 2/12/2016. Disponible en PC, Mac, Linux. Géneros: Action, Casual, Indie.

A first-person skyscraper sprint across nine levels with a time-slowing stopwatch and a boomerang wrench. Over in an hour, mixed on Steam, and brutally honest about what it is.

My first instinct when I loaded SkyTime was: someone made Mirror's Edge with the budget stripped out and a stopwatch bolted on. That is both the appeal and the problem. You play from a first-person view, leaping between floating platforms and rooftop obstacles high above an unnamed city, chased by a private military company called Mortech after your scientist protagonist steals a reactor core to power a time machine. The story is delivered in a single brief cutscene, and that is genuinely all you get. If you came here for narrative, redirect your attention elsewhere. The two mechanical pillars are time-slowing and a throwable wrench. Hold down the time-slow input and everything crawls, letting you line up jumps across larger gaps or dodge incoming fire. The wrench functions like a boomerang: throw it at a turret, press the same button again, and it returns to your hand. One hit takes out a turret. It is a compact, readable loop, and when the game is working it produces genuine small moments of satisfaction, that particular pleasure of slowing the world, arcing a throw, catching the wrench mid-air, and sprinting into the green zone before time runs out. Each of the nine levels can be cleared in a flat rush or with a side objective of destroying every turret along the route, which adds a tiny layer of replayability for the completionist types. But the cracks show up fast. Level progression has a documented bug where stages re-lock after completion, meaning some players end up cycling the same early levels. Visually, every stage pulls from the same grey-and-blue rooftop palette, so there is very little sense of journey or escalation across the run. Direction is not always obvious, and without settings menus there is no way to adjust visuals or controls to compensate. The voice acting in the opening is thin to the point of distraction. Critics have been blunt about these problems, and with Steam sitting at a mixed user score, the honest answer is that the community noticed the same friction. Who is this actually for? Players who want a pure, short, first-person obstacle run with a time-manipulation gimmick might find just enough here to fill an lunch break. Speedrunning-minded folks will find the timer-based clear structure gives them something to chase. Everyone else, especially players coming in hoping for the polish of the games it references, will feel the gap between the concept and the execution almost immediately. SkyTime knows exactly what it wants to be. Whether it gets there is the honest question this page cannot answer for you. Kai, Scout Team

SkyTime

SkyTime

2 dic 2016Alexey KhazovSometimes You
GamerScout opina

A first-person skyscraper sprint across nine levels with a time-slowing stopwatch and a boomerang wrench. Over in an hour, mixed on Steam, and brutally honest about what it is.

PCMacLinux
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.99

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.9920 Jun 2026
Official storesKeyshops
€0.00€6.45€12.90€19.355 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de SkyTime

My first instinct when I loaded SkyTime was: someone made Mirror's Edge with the budget stripped out and a stopwatch bolted on. That is both the appeal and the problem. You play from a first-person view, leaping between floating platforms and rooftop obstacles high above an unnamed city, chased by a private military company called Mortech after your scientist protagonist steals a reactor core to power a time machine. The story is delivered in a single brief cutscene, and that is genuinely all you get. If you came here for narrative, redirect your attention elsewhere. The two mechanical pillars are time-slowing and a throwable wrench. Hold down the time-slow input and everything crawls, letting you line up jumps across larger gaps or dodge incoming fire. The wrench functions like a boomerang: throw it at a turret, press the same button again, and it returns to your hand. One hit takes out a turret. It is a compact, readable loop, and when the game is working it produces genuine small moments of satisfaction, that particular pleasure of slowing the world, arcing a throw, catching the wrench mid-air, and sprinting into the green zone before time runs out. Each of the nine levels can be cleared in a flat rush or with a side objective of destroying every turret along the route, which adds a tiny layer of replayability for the completionist types. But the cracks show up fast. Level progression has a documented bug where stages re-lock after completion, meaning some players end up cycling the same early levels. Visually, every stage pulls from the same grey-and-blue rooftop palette, so there is very little sense of journey or escalation across the run. Direction is not always obvious, and without settings menus there is no way to adjust visuals or controls to compensate. The voice acting in the opening is thin to the point of distraction. Critics have been blunt about these problems, and with Steam sitting at a mixed user score, the honest answer is that the community noticed the same friction. Who is this actually for? Players who want a pure, short, first-person obstacle run with a time-manipulation gimmick might find just enough here to fill an lunch break. Speedrunning-minded folks will find the timer-based clear structure gives them something to chase. Everyone else, especially players coming in hoping for the polish of the games it references, will feel the gap between the concept and the execution almost immediately. SkyTime knows exactly what it wants to be. Whether it gets there is the honest question this page cannot answer for you.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardstier:aaaFirst-Person PlatformerTime ManipulationSpeedrun-FriendlyShort RuntimeBoomerang MechanicTurret CombatSci-Fi Chase

Requisitos del sistema

Mínimos

OS
Windows 7+
Memory
512 MB RAM
DirectX
Version 11
Storage
500 MB available space
Graphics
any graphics card made in the last couple years with 1 GB vram
Processor
any multicore processor with 2GHz speed

Sigue explorando

Community Discussion

Be the first to comment on SkyTime.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Alexey Khazov
Distribuidora
Sometimes You
Fecha de lanzamiento
2 dic 2016

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como SkyTime →

Preguntas frecuentes sobre SkyTime

¿Cuánto cuesta SkyTime?

El precio de SkyTime cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar SkyTime más barato?

Compara los precios de SkyTime en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible SkyTime?

SkyTime está disponible en PC, Mac, Linux.

¿Cuándo se lanzó SkyTime?

SkyTime se lanzó el 2 de diciembre de 2016.

¿Quién desarrolló SkyTime?

SkyTime fue desarrollado por Alexey Khazov y publicado por Sometimes You.