Compara los precios de Skullgirls 2nd Encore en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Hidden Variable Studios. Publicado por Marvelous, Autumn Games. Lanzado el 22/8/2013. Disponible en PC, Xbox. Géneros: Action, Indie. Puntuación Metacritic: 83/100.

A hand-animated 2D fighter with tournament-level netcode, 14 characters, and some of the most expressive sprite work you'll find in the genre.

Skullgirls 2nd Encore is a 2D tag-team fighting game with a devoted competitive following and an art direction that genuinely earns that devotion. Every character is hand-animated frame by frame, and it shows in ways that modern 3D-rendered fighters almost never achieve. The movement feels weighted and deliberate; the hit reactions read clearly; and the visual personality of each fighter lands whether you're playing Filia, a girl whose sentient parasite hair does most of the dirty work, or the literal undead big-band-era musician known as Big Band. The roster of 14 characters is smaller than some genre contemporaries, but each one is dense with tools and has a distinct mechanical identity rather than being a palette-swap with a different super. The team-mechanic lets you run solo, duo, or trio setups, each with different assist options and health scaling. Solo characters get boosted health and some unique perks, so there is a genuine strategic choice here rather than a forced meta. The combo system sits somewhere between traditional anime fighters and Marvel-style extensions, meaning the execution ceiling is high but the fundamentals are approachable if you put in a few hours with training mode. The game launched as a main stage event at EVO 2022, which tells you everything about how seriously the competitive community takes the netcode. GGPO rollback has been the backbone of the online experience for years, and matches over reasonable connections hold up well. The fully voiced story mode is an odd little treasure. It's melodramatic, deliberately campy, and steeped in a dieselpunk monster-girl aesthetic that the writing leans into rather than apologizing for. It won't convert anyone who wants a serious narrative, but for a fighting game it is genuinely playable rather than a five-minute afterthought. Each character has their own path through the story, and the voice performances range from serviceable to genuinely memorable. The soundtrack, composed with that same jazzy-grotesque energy as the visuals, has a habit of sticking in your head long after you've closed the game. The main thing to level with you about: if you are not already interested in the competitive side of 2D fighters, the longevity here depends heavily on whether you enjoy training-mode practice loops. The single-player content outside the story mode is functional but not expansive. Casual players may find the skill gap steep when venturing online, though the community has maintained tutorial resources for a long time. The roster size might also feel limited if you're coming from games with 30-plus characters, although what is here is polished to an unusual degree. For a game that started as an underdog crowdfunded project and grew into a genuine tournament staple, Skullgirls 2nd Encore carries its years well. The art alone is worth time with the game. The competitive mechanics and netcode put it in rare company. If you care about hand-crafted sprite animation, a weird and committed aesthetic, and fighting-game depth that rewards study, this one has been quietly waiting for you. Kai, Scout Team

Skullgirls 2nd Encore

Skullgirls 2nd Encore

22 ago 2013Hidden Variable StudiosMarvelous, Autumn Games
GamerScout opina

A hand-animated 2D fighter with tournament-level netcode, 14 characters, and some of the most expressive sprite work you'll find in the genre.

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Skullgirls 2nd Encore is a 2D tag-team fighting game with a devoted competitive following and an art direction that genuinely earns that devotion. Every character is hand-animated frame by frame, and it shows in ways that modern 3D-rendered fighters almost never achieve. The movement feels weighted and deliberate; the hit reactions read clearly; and the visual personality of each fighter lands whether you're playing Filia, a girl whose sentient parasite hair does most of the dirty work, or the literal undead big-band-era musician known as Big Band. The roster of 14 characters is smaller than some genre contemporaries, but each one is dense with tools and has a distinct mechanical identity rather than being a palette-swap with a different super. The team-mechanic lets you run solo, duo, or trio setups, each with different assist options and health scaling. Solo characters get boosted health and some unique perks, so there is a genuine strategic choice here rather than a forced meta. The combo system sits somewhere between traditional anime fighters and Marvel-style extensions, meaning the execution ceiling is high but the fundamentals are approachable if you put in a few hours with training mode. The game launched as a main stage event at EVO 2022, which tells you everything about how seriously the competitive community takes the netcode. GGPO rollback has been the backbone of the online experience for years, and matches over reasonable connections hold up well. The fully voiced story mode is an odd little treasure. It's melodramatic, deliberately campy, and steeped in a dieselpunk monster-girl aesthetic that the writing leans into rather than apologizing for. It won't convert anyone who wants a serious narrative, but for a fighting game it is genuinely playable rather than a five-minute afterthought. Each character has their own path through the story, and the voice performances range from serviceable to genuinely memorable. The soundtrack, composed with that same jazzy-grotesque energy as the visuals, has a habit of sticking in your head long after you've closed the game. The main thing to level with you about: if you are not already interested in the competitive side of 2D fighters, the longevity here depends heavily on whether you enjoy training-mode practice loops. The single-player content outside the story mode is functional but not expansive. Casual players may find the skill gap steep when venturing online, though the community has maintained tutorial resources for a long time. The roster size might also feel limited if you're coming from games with 30-plus characters, although what is here is polished to an unusual degree. For a game that started as an underdog crowdfunded project and grew into a genuine tournament staple, Skullgirls 2nd Encore carries its years well. The art alone is worth time with the game. The competitive mechanics and netcode put it in rare company. If you care about hand-crafted sprite animation, a weird and committed aesthetic, and fighting-game depth that rewards study, this one has been quietly waiting for you.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamTag Team CombatGGPO NetcodeRollback NetcodeTournament ReadyHand-Animated SpritesAnime FighterVoiced Story ModeHigh Skill CeilingDiesel punk

Requisitos del sistema

Mínimos

Processor
Dual-core CPU
Memory
2 GB RAM
Graphics
Intel HD3000
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
14 GB available space

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Reseñas y valoraciones

Metacritic
83
Steam
88%(32,068)

Información del juego

Desarrolladora
Hidden Variable Studios
Distribuidora
Marvelous, Autumn Games
Fecha de lanzamiento
22 ago 2013

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¿En qué plataformas está disponible Skullgirls 2nd Encore?

Skullgirls 2nd Encore está disponible en PC, Xbox.

¿Cuándo se lanzó Skullgirls 2nd Encore?

Skullgirls 2nd Encore se lanzó el 22 de agosto de 2013.

¿Quién desarrolló Skullgirls 2nd Encore?

Skullgirls 2nd Encore fue desarrollado por Hidden Variable Studios y publicado por Marvelous, Autumn Games.

¿Merece la pena comprar Skullgirls 2nd Encore?

Skullgirls 2nd Encore tiene una puntuación Metacritic de 83/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.