Compara los precios de Skinny en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por lol. Publicado por lol. Lanzado el 5/7/2019. Disponible en PC. Géneros: Indie.

A micro-budget horror curiosity that earns its scares through shadow and silence rather than spectacle - honest about its limitations in a way that makes those limits easier to forgive.

I've spent enough time with low-budget horror games to know when one is aware of what it is, and Skinny just barely clears that bar. You play a father searching a desolate, unnamed town for his daughter Anna after a late-night car crash leaves him disoriented and alone. The creature stalking the streets - the thing the game calls Skinny - is rarely seen head-on, and that restraint is actually the most competent creative decision in the whole package. The antagonist's presence is implied through distant audio distortions and sudden silences more than direct confrontation, and for brief stretches it genuinely unsettles. The mechanical toolkit is thin but functional. You can pick up a gun to temporarily neutralize Skinny, though the reprieve is short-lived and resource management becomes the quiet undercurrent of play. Hiding in lockers and cars, timing your movements through the town's repetitive streets, and using a camera to spot things invisible to the naked eye give the game a faint survival-horror shape. None of these systems run very deep. Once you understand how each one works, the game stops teaching you anything new, and the relatively short runtime means the loop never gets a real second act. Objectives require revisiting the same building layouts often enough that the atmosphere - the genuinely good part - starts to thin under repeated exposure. Visually this is Unity-engine indie work with basic character models and texture work that most players will clock immediately. The lighting holds up better than anything else on screen: shadows fall in ways that suggest threat without confirming it, and that shadow play is doing heavy lifting throughout. The sound design shares that quality. Creaks, silences, and audio distortions are placed with more intention than the rest of the production suggests, and they carry the experience across its rougher stretches. Steam reception has landed mixed, with roughly six in ten user reviews positive from a small sample. The split makes sense. Players who arrive wanting a streamlined, atmospheric micro-horror - something to sit with for an hour or two - tend to find enough to appreciate. Players who want narrative depth, branching outcomes, or mechanical evolution will find the seams quickly. There is no character development to speak of, no story payoff that earns its premise, and the writing throughout is functional at best. The town mystery sets up curiosity it does not fully resolve. What Skinny is, stripped down, is a small game that found one genuinely effective tool - ambient dread through sound and shadow - and built something fragile around it. That fragility shows. But the core instinct was not wrong, and for horror fans who collect the overlooked and the imperfect, there is a genuine flicker of craft in here worth acknowledging before moving on. Kai, Scout Team

Skinny

Skinny

5 jul 2019lol
GamerScout opina

A micro-budget horror curiosity that earns its scares through shadow and silence rather than spectacle - honest about its limitations in a way that makes those limits easier to forgive.

PC
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Mínimo histórico: €1.99

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I've spent enough time with low-budget horror games to know when one is aware of what it is, and Skinny just barely clears that bar. You play a father searching a desolate, unnamed town for his daughter Anna after a late-night car crash leaves him disoriented and alone. The creature stalking the streets - the thing the game calls Skinny - is rarely seen head-on, and that restraint is actually the most competent creative decision in the whole package. The antagonist's presence is implied through distant audio distortions and sudden silences more than direct confrontation, and for brief stretches it genuinely unsettles. The mechanical toolkit is thin but functional. You can pick up a gun to temporarily neutralize Skinny, though the reprieve is short-lived and resource management becomes the quiet undercurrent of play. Hiding in lockers and cars, timing your movements through the town's repetitive streets, and using a camera to spot things invisible to the naked eye give the game a faint survival-horror shape. None of these systems run very deep. Once you understand how each one works, the game stops teaching you anything new, and the relatively short runtime means the loop never gets a real second act. Objectives require revisiting the same building layouts often enough that the atmosphere - the genuinely good part - starts to thin under repeated exposure. Visually this is Unity-engine indie work with basic character models and texture work that most players will clock immediately. The lighting holds up better than anything else on screen: shadows fall in ways that suggest threat without confirming it, and that shadow play is doing heavy lifting throughout. The sound design shares that quality. Creaks, silences, and audio distortions are placed with more intention than the rest of the production suggests, and they carry the experience across its rougher stretches. Steam reception has landed mixed, with roughly six in ten user reviews positive from a small sample. The split makes sense. Players who arrive wanting a streamlined, atmospheric micro-horror - something to sit with for an hour or two - tend to find enough to appreciate. Players who want narrative depth, branching outcomes, or mechanical evolution will find the seams quickly. There is no character development to speak of, no story payoff that earns its premise, and the writing throughout is functional at best. The town mystery sets up curiosity it does not fully resolve. What Skinny is, stripped down, is a small game that found one genuinely effective tool - ambient dread through sound and shadow - and built something fragile around it. That fragility shows. But the core instinct was not wrong, and for horror fans who collect the overlooked and the imperfect, there is a genuine flicker of craft in here worth acknowledging before moving on.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Atmospheric HorrorCreature StalkerCamera MechanicResource ManagementShort RuntimeLocker HidingMystery PremiseUnity Horror

Requisitos del sistema

Mínimos

OS
Windows Vista
Memory
2 GB RAM
Storage
1800 MB available space
Graphics
Intel HD Graphics 4000 or better
Processor
2 GHz Dual Core CPU

Recomendados

OS
Windows 10
Memory
4 GB RAM
Storage
2 GB available space
Graphics
Geforce GTX 970/Radeon RX470 or better
Processor
2.5 GHz Dual Core CPU

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Información del juego

Desarrolladora
lol
Distribuidora
lol
Fecha de lanzamiento
5 jul 2019

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¿En qué plataformas está disponible Skinny?

Skinny está disponible en PC.

¿Cuándo se lanzó Skinny?

Skinny se lanzó el 5 de julio de 2019.

¿Quién desarrolló Skinny?

Skinny fue desarrollado por lol.