Compara los precios de Sinner: Sacrifice for Redemption en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por DARK STAR. Publicado por Neon Doctrine. Lanzado el 22/10/2018. Disponible en PC. Géneros: Action, Indie. Puntuación Metacritic: 63/100.

A boss-rush action game where you deliberately weaken yourself before each fight. Dark Souls DNA, stripped to the skeleton, for better and worse.

Sinner: Sacrifice for Redemption is a boss-rush action RPG that cuts away almost everything that isn't a boss fight. There are no open areas to explore, no loot to chase, no build crafting between runs. What you get instead is a sequence of eight bosses, each themed around one of the seven deadly sins plus a final confrontation, and a cold mechanical twist: before you enter each arena, you permanently sacrifice one of your stats. Attack, defense, stamina, health, they all get shaved down over the course of the game, so the last few bosses hit you with a character that is objectively worse than the one you started with. It is a deliberate inversion of the usual action-RPG power fantasy, and the idea is genuinely interesting on paper. The combat borrows heavily from the From Software playbook. You roll, you read attack patterns, you punish windows. The bosses themselves are the highlight: some are visually striking, draped in the visual language of religious guilt and grotesque excess, and a handful of the fights have real momentum to them. If you come in expecting tight, soul-crushing pattern memorisation, a few of these encounters will scratch that itch cleanly. The stat-sacrifice concept also adds a layer of dread to each new arena that I found surprisingly effective. Walking up to the altar before a fight and choosing which part of yourself to give up is a small ritual, but it carries weight. The problems start to surface after the second or third fight. The combat engine, while serviceable, lacks the depth and feedback precision that makes the games it imitates so replayable. Hitboxes can feel inconsistent, weapon variety is slim, and the character movement has a slight floatiness that never fully goes away. More critically, the boss roster is uneven. A couple of the encounters feel genuinely designed and challenging in a rewarding way; others feel padded with cheap phase transitions or attack spam rather than readable complexity. With a full run clocking in around three to five hours, there is no fat to hide behind, so every weak fight is proportionally more damaging to the overall experience. For a certain player, this is still worth attention. If you are someone who enjoyed the stripped-down ethos of early boss-rush experiments on Steam, or if you are a From Software fan who wants a short palette cleanser that plays with the formula rather than simply copying it, Sinner has enough craft and enough conceptual ambition to earn a couple of evenings. The art direction is committed, the sin theming is carried through with more consistency than I expected, and the soundtrack leans into a sombre, liturgical atmosphere that the best sequences genuinely benefit from. DARK STAR clearly cared about the mood they were building. The mixed reception it has earned is fair, though. The concept outpaces the execution, and the combat engine would need another pass to fully support the ambition. Approach it as a curio from a small developer with an interesting idea, not as a polished genre cornerstone, and you will likely find more to appreciate than the aggregate scores suggest. Kai, Scout Team

Sinner: Sacrifice for Redemption

Sinner: Sacrifice for Redemption

22 oct 2018DARK STARNeon Doctrine
GamerScout opina

A boss-rush action game where you deliberately weaken yourself before each fight. Dark Souls DNA, stripped to the skeleton, for better and worse.

PC
Steam Deck VerifiedProtonDB Gold
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Mínimo histórico: €1.20

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Acerca de Sinner: Sacrifice for Redemption

Sinner: Sacrifice for Redemption is a boss-rush action RPG that cuts away almost everything that isn't a boss fight. There are no open areas to explore, no loot to chase, no build crafting between runs. What you get instead is a sequence of eight bosses, each themed around one of the seven deadly sins plus a final confrontation, and a cold mechanical twist: before you enter each arena, you permanently sacrifice one of your stats. Attack, defense, stamina, health, they all get shaved down over the course of the game, so the last few bosses hit you with a character that is objectively worse than the one you started with. It is a deliberate inversion of the usual action-RPG power fantasy, and the idea is genuinely interesting on paper. The combat borrows heavily from the From Software playbook. You roll, you read attack patterns, you punish windows. The bosses themselves are the highlight: some are visually striking, draped in the visual language of religious guilt and grotesque excess, and a handful of the fights have real momentum to them. If you come in expecting tight, soul-crushing pattern memorisation, a few of these encounters will scratch that itch cleanly. The stat-sacrifice concept also adds a layer of dread to each new arena that I found surprisingly effective. Walking up to the altar before a fight and choosing which part of yourself to give up is a small ritual, but it carries weight. The problems start to surface after the second or third fight. The combat engine, while serviceable, lacks the depth and feedback precision that makes the games it imitates so replayable. Hitboxes can feel inconsistent, weapon variety is slim, and the character movement has a slight floatiness that never fully goes away. More critically, the boss roster is uneven. A couple of the encounters feel genuinely designed and challenging in a rewarding way; others feel padded with cheap phase transitions or attack spam rather than readable complexity. With a full run clocking in around three to five hours, there is no fat to hide behind, so every weak fight is proportionally more damaging to the overall experience. For a certain player, this is still worth attention. If you are someone who enjoyed the stripped-down ethos of early boss-rush experiments on Steam, or if you are a From Software fan who wants a short palette cleanser that plays with the formula rather than simply copying it, Sinner has enough craft and enough conceptual ambition to earn a couple of evenings. The art direction is committed, the sin theming is carried through with more consistency than I expected, and the soundtrack leans into a sombre, liturgical atmosphere that the best sequences genuinely benefit from. DARK STAR clearly cared about the mood they were building. The mixed reception it has earned is fair, though. The concept outpaces the execution, and the combat engine would need another pass to fully support the ambition. Approach it as a curio from a small developer with an interesting idea, not as a polished genre cornerstone, and you will likely find more to appreciate than the aggregate scores suggest.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamBoss RushSouls-likeStat DegradationDark FantasyPattern RecognitionSin ThemingShort PlaythroughAtmospheric Soundtrack

Requisitos del sistema

Mínimos

Processor
Intel i5-2300 2.8 GHz
Memory
8 GB RAM
Graphics
NVIDIA GTX 550 Ti 2GB
DirectX
Version 11
Storage
12 GB available space
Sound Card
Any

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Processor
Intel Core i7 4790 3.6 GHz
Memory
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Graphics
NVIDIA GTX 760 3GB
DirectX
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Reseñas y valoraciones

Metacritic
63
Steam
65%(1,030)

Información del juego

Desarrolladora
DARK STAR
Distribuidora
Neon Doctrine
Fecha de lanzamiento
22 oct 2018

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¿En qué plataformas está disponible Sinner: Sacrifice for Redemption?

Sinner: Sacrifice for Redemption está disponible en PC.

¿Cuándo se lanzó Sinner: Sacrifice for Redemption?

Sinner: Sacrifice for Redemption se lanzó el 22 de octubre de 2018.

¿Quién desarrolló Sinner: Sacrifice for Redemption?

Sinner: Sacrifice for Redemption fue desarrollado por DARK STAR y publicado por Neon Doctrine.

¿Merece la pena comprar Sinner: Sacrifice for Redemption?

Sinner: Sacrifice for Redemption tiene una puntuación Metacritic de 63/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.