Compara los precios de SIMULACRA en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Kaigan Games OÜ. Publicado por Another Indie. Lanzado el 26/10/2017. Disponible en PC, Xbox. Géneros: Adventure, Indie, Simulation. Puntuación Metacritic: 69/100.

You find a stranger's phone. She's missing. What's on it will unsettle you more than any jump scare.

SIMULACRA is a found-phone horror game from Kaigan Games that puts you inside the smartphone of a woman named Anna, who has gone missing. The entire experience is built around a fake Android interface - fake apps, fake texts, fake social media feeds, fake dating profiles - and your job is to piece together what happened to her by digging through every corner of that digital life. It is intimate in a way most horror games simply are not. The dread here does not come from monsters in hallways. It comes from reading a conversation thread and feeling like you should not be reading it. The craft on display for what was clearly a small team is genuinely impressive. The UI simulation is convincing enough that some players have reported momentary confusion about whether they were in the game or their own phone. The FMV elements - short, grainy video clips embedded in the fake apps - are used sparingly and are much more effective for it. Kaigan Games understood that restraint is the whole trick with this genre. One distorted video in a chat history hits harder than ten minutes of monster footage. The sound design carries a low, persistent unease that I would describe as a dial tone from somewhere you cannot locate. Where SIMULACRA shows its budget is in some of the acting in the FMV segments, which ranges from serviceable to slightly stiff, and in the branching logic of certain dialogue choices that can feel a little arbitrary. The story has multiple endings but the differences between paths are not always as meaningful as you hope. The game also leans on its creepypasta-style supernatural layer in the final act in a way that not every player will find satisfying - those who prefer the psychological, mundane horror of the earlier acts may feel the landing is a gear-shift they did not ask for. At roughly three to four hours for a single playthrough, SIMULACRA is built to be completed and it knows when to stop. That economy of design is something I genuinely respect. There is no padding here. Every app on Anna's phone exists because it tells you something. The Simulacra dating app at the center of the mystery is an especially clever piece of design, using the swipe mechanic as both gameplay and as a commentary on how we reduce people to surfaces. For a 2017 indie release, that subtext holds up. This is a game for people who find real horror in the ordinary digital textures of modern life - the read receipt, the deleted photo, the account set to private. It rewards attention and a tolerance for slow revelation. If you bounced off Her Story or found Device 6 too abstract, SIMULACRA sits somewhere in between: more legible than either, more genuinely scary than most. The 90% positive rating on Steam is not an accident. Small team, focused vision, delivers what it promises. Kai, Scout Team

SIMULACRA

SIMULACRA

26 oct 2017Kaigan Games OÜAnother Indie
GamerScout opina

You find a stranger's phone. She's missing. What's on it will unsettle you more than any jump scare.

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Acerca de SIMULACRA

SIMULACRA is a found-phone horror game from Kaigan Games that puts you inside the smartphone of a woman named Anna, who has gone missing. The entire experience is built around a fake Android interface - fake apps, fake texts, fake social media feeds, fake dating profiles - and your job is to piece together what happened to her by digging through every corner of that digital life. It is intimate in a way most horror games simply are not. The dread here does not come from monsters in hallways. It comes from reading a conversation thread and feeling like you should not be reading it. The craft on display for what was clearly a small team is genuinely impressive. The UI simulation is convincing enough that some players have reported momentary confusion about whether they were in the game or their own phone. The FMV elements - short, grainy video clips embedded in the fake apps - are used sparingly and are much more effective for it. Kaigan Games understood that restraint is the whole trick with this genre. One distorted video in a chat history hits harder than ten minutes of monster footage. The sound design carries a low, persistent unease that I would describe as a dial tone from somewhere you cannot locate. Where SIMULACRA shows its budget is in some of the acting in the FMV segments, which ranges from serviceable to slightly stiff, and in the branching logic of certain dialogue choices that can feel a little arbitrary. The story has multiple endings but the differences between paths are not always as meaningful as you hope. The game also leans on its creepypasta-style supernatural layer in the final act in a way that not every player will find satisfying - those who prefer the psychological, mundane horror of the earlier acts may feel the landing is a gear-shift they did not ask for. At roughly three to four hours for a single playthrough, SIMULACRA is built to be completed and it knows when to stop. That economy of design is something I genuinely respect. There is no padding here. Every app on Anna's phone exists because it tells you something. The Simulacra dating app at the center of the mystery is an especially clever piece of design, using the swipe mechanic as both gameplay and as a commentary on how we reduce people to surfaces. For a 2017 indie release, that subtext holds up. This is a game for people who find real horror in the ordinary digital textures of modern life - the read receipt, the deleted photo, the account set to private. It rewards attention and a tolerance for slow revelation. If you bounced off Her Story or found Device 6 too abstract, SIMULACRA sits somewhere in between: more legible than either, more genuinely scary than most. The 90% positive rating on Steam is not an accident. Small team, focused vision, delivers what it promises.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamFound-Phone HorrorFMVAtmospheric HorrorShort PlaytimeMultiple EndingsMystery InvestigationPsychological HorrorUI SimulationInteractive FictionFMV ElementsBranching Narrative

Requisitos del sistema

Mínimos

Processor
Intel Core i3, Ryzen 3 or equivalent
Memory
4 GB RAM
Graphics
nVidia GeForce 8800 GT, AMD Radeon HD 2400, Intel HD or any graphics card / APUs released from 2012 onwards
DirectX
Version 9.0c Stor…

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Requires a 64-bit processor and operating system

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Reseñas y valoraciones

Metacritic
69
Steam
90%(4,632)

Información del juego

Desarrolladora
Kaigan Games OÜ
Distribuidora
Another Indie
Fecha de lanzamiento
26 oct 2017

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¿En qué plataformas está disponible SIMULACRA?

SIMULACRA está disponible en PC, Xbox.

¿Cuándo se lanzó SIMULACRA?

SIMULACRA se lanzó el 26 de octubre de 2017.

¿Quién desarrolló SIMULACRA?

SIMULACRA fue desarrollado por Kaigan Games OÜ y publicado por Another Indie.

¿Merece la pena comprar SIMULACRA?

SIMULACRA tiene una puntuación Metacritic de 69/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.