Compara los precios de Shortest Trip To Earth Key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Interactive Fate. Publicado por Iceberg Interactive. Lanzado el 15/8/2019. Disponible en PC. Géneros: Action, Adventure, Indie, Simulation, Strategy.

A roguelike spaceship sim where ship management, crew survival, and real-time tactical combat collide across a brutally unforgiving universe.

Shortest Trip to Earth is a roguelike spaceship management simulator that puts you in the captain's chair of a vessel crawling across procedurally generated star sectors. If you know FTL, you know the broad strokes, but Interactive Fate layers on considerably more systemic complexity. You are tracking oxygen levels, hull integrity, crew morale, weapon loadouts, reactor power allocation, and boarding parties all at once. The moment you think you have a handle on it, a new sector introduces a threat type that punches through your carefully optimized shield configuration. The depth of ship customization is where this game earns its hours. Weapons range from laser arrays and nuclear missiles to drone launchers and flak cannons, and the power management decisions behind equipping them are genuinely strategic. You assign crew to stations, and crew skills actually matter, a seasoned gunner will land shots more reliably than a rookie. There is a meaningful build-order logic to how you develop your ship across a run, and discovering synergies between systems, crew perks, and weapon types is the primary feedback loop that keeps experienced players going back. The mod ecosystem on Steam adds further ship and weapon variety, which extends replayability past the base game's already generous content pool. Where the game stumbles is in its onboarding. The tutorial covers basics but the middle layer of decision-making, when to retreat, how to prioritize repairs, which sectors to skip entirely, is left almost entirely to trial and error. New players will die fast, die confused, and die without always understanding why. The UI, while functional, takes time to read efficiently under pressure. This is not a game that explains its own depth to you, and for a title sitting at mixed reviews, that friction is almost certainly responsible for a chunk of the negative feedback. Patience and a willingness to lose your first several runs as learning exercises are non-negotiable requirements for entry. For the strategy-minded player who enjoys simulation-adjacent decision trees, the late-game sectors reward players who actually understand their ship as a system rather than a collection of buttons. Surviving a multi-wave encounter in a late sector because you correctly pre-routed power away from engines and into shields thirty seconds before the enemy fired is the kind of quiet satisfaction this game delivers regularly. The AI opposition is competent enough to punish lazy play without feeling arbitrary. Exploration events offer text-based choices with real consequences, adding a light narrative layer over the mechanical core. The cat, which you can bring aboard, does nothing strategically meaningful and that is correct. Shortest Trip to Earth is genuinely rewarding for players who like systems-heavy roguelikes and are willing to invest the time to learn the machine. It is not the most polished entry point into the genre, and the mixed Steam rating reflects real rough edges in accessibility and UI clarity. But underneath those edges is a ship simulator with real strategic teeth. If you bounced off FTL because you wanted more granular control, this is the direction to look. Diego, Scout Team

Shortest Trip To Earth Key

Shortest Trip To Earth Key

15 ago 2019Interactive FateIceberg Interactive
GamerScout opina

A roguelike spaceship sim where ship management, crew survival, and real-time tactical combat collide across a brutally unforgiving universe.

PC
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €1.88

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Shortest Trip to Earth is a roguelike spaceship management simulator that puts you in the captain's chair of a vessel crawling across procedurally generated star sectors. If you know FTL, you know the broad strokes, but Interactive Fate layers on considerably more systemic complexity. You are tracking oxygen levels, hull integrity, crew morale, weapon loadouts, reactor power allocation, and boarding parties all at once. The moment you think you have a handle on it, a new sector introduces a threat type that punches through your carefully optimized shield configuration. The depth of ship customization is where this game earns its hours. Weapons range from laser arrays and nuclear missiles to drone launchers and flak cannons, and the power management decisions behind equipping them are genuinely strategic. You assign crew to stations, and crew skills actually matter, a seasoned gunner will land shots more reliably than a rookie. There is a meaningful build-order logic to how you develop your ship across a run, and discovering synergies between systems, crew perks, and weapon types is the primary feedback loop that keeps experienced players going back. The mod ecosystem on Steam adds further ship and weapon variety, which extends replayability past the base game's already generous content pool. Where the game stumbles is in its onboarding. The tutorial covers basics but the middle layer of decision-making, when to retreat, how to prioritize repairs, which sectors to skip entirely, is left almost entirely to trial and error. New players will die fast, die confused, and die without always understanding why. The UI, while functional, takes time to read efficiently under pressure. This is not a game that explains its own depth to you, and for a title sitting at mixed reviews, that friction is almost certainly responsible for a chunk of the negative feedback. Patience and a willingness to lose your first several runs as learning exercises are non-negotiable requirements for entry. For the strategy-minded player who enjoys simulation-adjacent decision trees, the late-game sectors reward players who actually understand their ship as a system rather than a collection of buttons. Surviving a multi-wave encounter in a late sector because you correctly pre-routed power away from engines and into shields thirty seconds before the enemy fired is the kind of quiet satisfaction this game delivers regularly. The AI opposition is competent enough to punish lazy play without feeling arbitrary. Exploration events offer text-based choices with real consequences, adding a light narrative layer over the mechanical core. The cat, which you can bring aboard, does nothing strategically meaningful and that is correct. Shortest Trip to Earth is genuinely rewarding for players who like systems-heavy roguelikes and are willing to invest the time to learn the machine. It is not the most polished entry point into the genre, and the mixed Steam rating reflects real rough edges in accessibility and UI clarity. But underneath those edges is a ship simulator with real strategic teeth. If you bounced off FTL because you wanted more granular control, this is the direction to look.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamRoguelike SimShip ManagementPower AllocationCrew PermadeathProcedural SectorsReal-Time TacticalMod SupportSystems-Heavy

Requisitos del sistema

Mínimos

Processor
Intel Core i3 or equivalent
Memory
4 GB RAM
Graphics
Intel HD4400 or dedicated DX11 GPU (1280x720)
DirectX
Version 11
Storage
500 MB available space

Recomendados

OS
Microsoft Windows 10 - 64 bit
Processor
Intel Core i5 or equivalent
Memory
8 GB RAM
Graphics
NVIDIA GeForce 1050 (1920x1080)
DirectX
Version 11…

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Reseñas y valoraciones

Steam
77%(1,430)

Información del juego

Desarrolladora
Interactive Fate
Distribuidora
Iceberg Interactive
Fecha de lanzamiento
15 ago 2019

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¿En qué plataformas está disponible Shortest Trip To Earth Key?

Shortest Trip To Earth Key está disponible en PC.

¿Cuándo se lanzó Shortest Trip To Earth Key?

Shortest Trip To Earth Key se lanzó el 15 de agosto de 2019.

¿Quién desarrolló Shortest Trip To Earth Key?

Shortest Trip To Earth Key fue desarrollado por Interactive Fate y publicado por Iceberg Interactive.