
Shift At Midnight
A procedural co-op detective game where you're screening customers for impostors before they turn hostile. Three-player horror-lite with asymmetric tension.
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I spent time with Shift at Midnight expecting a standard hidden-role game, but it's more structural than that: you're running a service desk, interviewing arrivals across randomized shifts, spotting tells before someone reveals themselves as a threat. The procedural generation keeps interrogation patterns fresh, and the three-player cap forces tight callouts and real stakes when you misread someone. Co-op pressure sells the concept well. The catch is longevity. Once you've internalized the tells and trap placement, the horror deflates fast. AI patterns become readable, and without persistent progression or escalating difficulty tiers, repeat sessions feel like you're grinding the same scenarios. It's solid for a 5-10 hour co-op event with friends, not a 50-hour fixture. Works best if your group enjoys social deduction banter over mechanical depth.

Strategy & simulation
Etiquetas
Requisitos del sistema
Mínimos
- OS
- Windows 10 (64-bit)
- Memory
- 4 GB RAM
- Network
- Broadband Internet connection
- Graphics
- NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X (2 GB VRAM)
- Processor
- Intel Core i3-2100 / AMD FX-4300 or similar (dual-core or better)
Recomendados
- OS
- Windows 10 (64-bit)
- Memory
- 8 GB RAM
- Network
- Broadband Internet connection
- Graphics
- NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 560 (4 GB VRAM)
- Processor
- Intel Core i5-6500 / AMD Ryzen 3 1200 or similar
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Información del juego
- Desarrolladora
- Bun Muen
- Distribuidora
- Kwalee
- Fecha de lanzamiento
- Por anunciar