Compara los precios de SHEEPO en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Kyle Thompson. Publicado por Kyle Thompson. Lanzado el 26/8/2020. Disponible en PC. Géneros: Action, Adventure, Casual, Indie. Puntuación Metacritic: 75/100.

A solo-dev pacifist metroidvania that strips out combat entirely and asks whether shape-shifting through six alien creatures is enough hook to carry three to five hours. Spoiler: it is.

I have a soft spot for the one-person Steam page with a hand-lettered feel and no publisher marketing budget behind it, and SHEEPO hits that nerve hard. Kyle Thompson built this thing largely on his own, and that economy of intention shows in every design choice: no filler, no padding, no combat whatsoever. You land on a dying planet called Cebron as an odd bipedal sheep-thing, tasked with collecting eggs from six endangered species for an intergalactic database. The conceit is slight, but the execution is quietly confident. The core loop runs like this: explore an interconnected world, find a creature's egg guarded by its queen boss, defeat that boss by outsmarting it or making it hurt itself rather than fighting back, and absorb the ability to transform into that creature on contact. Each new form opens geography that was previously closed off. The LongBird lets you flap to elevated platforms. The SpineWorm tunnels through underground sections. Later forms layer on teleportation and momentum tricks. Where the game genuinely surprises is in the platforming sequences that demand rapid back-and-forth switching between forms on the fly. Those moments have a tidy, almost musical rhythm to them. The movement itself feels deliberate: Sheepo builds speed as you run, the double jump and wall jump are available from the start, and the whole thing handles with a lightness that makes even failed attempts feel fair rather than punishing. Bosses deserve a separate note because they are the only hostile presences in the game. There are no roaming enemies. Danger comes from environmental traps: spinning saws, spike pits, toxic goop, piston hazards. The boss encounters work on a deflection-and-patience logic, where each one requires a different read of the arena. Some critics found this repetitive by the third or fourth encounter, and that critique has merit. The formula is transparent enough that veteran metroidvania players will clock the pattern early. There is also a legitimate complaint about the world's visual sameness: areas shift palette but share a minimalist silhouette style, which can make navigation fuzzy if you lose your bearings. A handful of reviewers spent a disproportionate chunk of their playthrough hunting the next progression gate, and that friction is real. What rescues the atmosphere from sterility is the soundtrack and the NPCs. The music is soft, ambient, and slightly melancholy, a minimal electronic score that sits underneath the action without demanding attention, exactly right for a world that is quietly dying around you. The characters scattered across Cebron are written with a deadpan comic sensibility: a bird hosting a game show alone in an empty corridor, an insecure art gallery owner, a creature giving tours of a boneyard. None of these interactions are long. They do not need to be. They build a world that feels inhabited rather than merely designed. Collectible feathers function as light currency and give thorough players something to hunt, and achievement chasers will find speed-run targets that hold up well given how satisfying the movement becomes once it clicks. At three to five hours depending on how lost you get, SHEEPO is not trying to be a weekend commitment. It knows its length and ends cleanly. That discipline is rarer than it should be. If you need dense lore, varied biomes, or a weapon upgrade tree, look elsewhere. If you want a short, handcrafted metroidvania from a solo developer that trusts its single interesting idea all the way to the credits, this is exactly that. Kai, Scout Team

SHEEPO

SHEEPO

26 ago 2020Kyle Thompson
GamerScout opina

A solo-dev pacifist metroidvania that strips out combat entirely and asks whether shape-shifting through six alien creatures is enough hook to carry three to five hours. Spoiler: it is.

PC
Steam Deck VerifiedProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.57

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€1.5726 Jun 2026
Keyshops
€1.28€2.28€3.28€4.286 Jun12 Jun17 Jun23 Jun28 Jun
Tracking prices since 6 Jun 2026
Create alert

Capturas y multimedia

Acerca de SHEEPO

I have a soft spot for the one-person Steam page with a hand-lettered feel and no publisher marketing budget behind it, and SHEEPO hits that nerve hard. Kyle Thompson built this thing largely on his own, and that economy of intention shows in every design choice: no filler, no padding, no combat whatsoever. You land on a dying planet called Cebron as an odd bipedal sheep-thing, tasked with collecting eggs from six endangered species for an intergalactic database. The conceit is slight, but the execution is quietly confident. The core loop runs like this: explore an interconnected world, find a creature's egg guarded by its queen boss, defeat that boss by outsmarting it or making it hurt itself rather than fighting back, and absorb the ability to transform into that creature on contact. Each new form opens geography that was previously closed off. The LongBird lets you flap to elevated platforms. The SpineWorm tunnels through underground sections. Later forms layer on teleportation and momentum tricks. Where the game genuinely surprises is in the platforming sequences that demand rapid back-and-forth switching between forms on the fly. Those moments have a tidy, almost musical rhythm to them. The movement itself feels deliberate: Sheepo builds speed as you run, the double jump and wall jump are available from the start, and the whole thing handles with a lightness that makes even failed attempts feel fair rather than punishing. Bosses deserve a separate note because they are the only hostile presences in the game. There are no roaming enemies. Danger comes from environmental traps: spinning saws, spike pits, toxic goop, piston hazards. The boss encounters work on a deflection-and-patience logic, where each one requires a different read of the arena. Some critics found this repetitive by the third or fourth encounter, and that critique has merit. The formula is transparent enough that veteran metroidvania players will clock the pattern early. There is also a legitimate complaint about the world's visual sameness: areas shift palette but share a minimalist silhouette style, which can make navigation fuzzy if you lose your bearings. A handful of reviewers spent a disproportionate chunk of their playthrough hunting the next progression gate, and that friction is real. What rescues the atmosphere from sterility is the soundtrack and the NPCs. The music is soft, ambient, and slightly melancholy, a minimal electronic score that sits underneath the action without demanding attention, exactly right for a world that is quietly dying around you. The characters scattered across Cebron are written with a deadpan comic sensibility: a bird hosting a game show alone in an empty corridor, an insecure art gallery owner, a creature giving tours of a boneyard. None of these interactions are long. They do not need to be. They build a world that feels inhabited rather than merely designed. Collectible feathers function as light currency and give thorough players something to hunt, and achievement chasers will find speed-run targets that hold up well given how satisfying the movement becomes once it clicks. At three to five hours depending on how lost you get, SHEEPO is not trying to be a weekend commitment. It knows its length and ends cleanly. That discipline is rarer than it should be. If you need dense lore, varied biomes, or a weapon upgrade tree, look elsewhere. If you want a short, handcrafted metroidvania from a solo developer that trusts its single interesting idea all the way to the credits, this is exactly that.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttier:sub-5Pacifist MetroidvaniaShape-shifting TraversalSolo DeveloperSpeedrun-FriendlyEnvironmental HazardsShort RuntimeAmbient SoundtrackBoss Puzzle DesignFeather Collectibles

Requisitos del sistema

Mínimos

OS
Windows 7 or Newer
Memory
2 GB RAM
DirectX
Version 5.2
Storage
500 MB available space
Processor
Intel Core i3 M380

Sigue explorando

Community Discussion

Be the first to comment on SHEEPO.

Reseñas y valoraciones

Metacritic
75

Información del juego

Desarrolladora
Kyle Thompson
Distribuidora
Kyle Thompson
Fecha de lanzamiento
26 ago 2020

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como SHEEPO →

Preguntas frecuentes sobre SHEEPO

¿Cuánto cuesta SHEEPO?

El precio de SHEEPO cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar SHEEPO más barato?

Compara los precios de SHEEPO en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible SHEEPO?

SHEEPO está disponible en PC.

¿Cuándo se lanzó SHEEPO?

SHEEPO se lanzó el 26 de agosto de 2020.

¿Quién desarrolló SHEEPO?

SHEEPO fue desarrollado por Kyle Thompson.

¿Merece la pena comprar SHEEPO?

SHEEPO tiene una puntuación Metacritic de 75/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.