Compara los precios de Shape of Dreams en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Lizard Smoothie. Publicado por NEOWIZ. Lanzado el 10/9/2025. Disponible en PC. Géneros: Action, Adventure, Indie, RPG.

Lizard Smoothie built their entire studio around two people and one debut title, and the roguelite crowd noticed: 94% positive Steam reviews don't lie. If projectile-dense build chaos sounds like your weekend, keep reading.

I keep a small mental list of debut games that arrive fully formed, confidently weird, and clearly made by people who understood the genre from the inside. Shape of Dreams earned its place on that list fast. Lizard Smoothie is a two-person Korean studio, founded in 2023, and their first shipped game is a top-down action roguelite that fuses MOBA ability design with roguelite run structure in a way that, somehow, actually works rather than just sounding good in a press release. The core of it is the Memory system. Each of the eight playable Travelers starts with two abilities and a passive, and you fill out the remaining slots with Memories picked up mid-run. Those Memories then accept up to three Essence gems each, which transform what the ability does at a fundamental level. A dash-based Memory can become a fire-trail generator, which then interacts with an explosion-on-reposition Memory you slotted earlier, and suddenly you are turning the arena into a self-made minefield. That kind of accidental discovery sits at the heart of what makes the build system feel alive rather than just wide. The QWER ability layout pulls explicitly from the MOBA side of things, and depending on your Traveler and build, runs can lean toward pure auto-attack rhythms or dense skill-shot positioning puzzles. Solo it plays closest to Hades or Nuclear Throne, tight and reactive. Drop three friends in and the co-op layer opens up: Memories, Essence gems, gold, and Dream Dust can all be traded between players, which pushes coordinated groups toward proper role assignment, tank soaking Hunter aggro while ranged carries position freely, before runs even start. The Hunter system deserves a separate mention because it adds exactly the right kind of pressure. These elite enemies chase you across the node-based map, corrupting nodes and destroying rewards if you linger too long. It is an FTL-style threat clock without the punishing opacity of FTL, and it prevents the slow drift into comfort that hurts some other roguelites in their mid-run stretches. Lucid Dream modifiers stack on top of all of this for players chasing harder content, amplifying enemy speed and density until the screen becomes genuinely hard to parse. There is a learning curve to reading through that noise, and it is a real one. The weaknesses are worth naming plainly. Early biomes recycle enemy types more than they should, and the environmental variety inside The Rapids does not match the richness of the build system sitting on top of it. The story sets up a fractured dream realm with a deity at the center called the First Dreamer, and then mostly steps aside, never building the kind of between-run narrative texture that the best modern roguelites use to reward repeated attempts. Some bosses have been flagged by players as feeling more like stat gates than skill tests, which can break the otherwise excellent moment-to-moment feel when you hit one under-leveled. The launch also came with technical hiccups that prompted quick patches to rebalance early progression, though post-patch reports have been considerably smoother. A later update added Steam Workshop mod support, extending the build sandbox further. None of that undoes what Lizard Smoothie put together here. The constellation-based meta progression, the Deja Vu pre-run loadout priming system, drop-in co-op from day one, a painterly colorful art style that reads clearly even under particle chaos: the craft shows in every layer. For a studio that started as two college students, it is a quietly remarkable first release. Kai, Scout Team

Shape of Dreams

Shape of Dreams

10 sept 2025Lizard SmoothieNEOWIZ
GamerScout opina

Lizard Smoothie built their entire studio around two people and one debut title, and the roguelite crowd noticed: 94% positive Steam reviews don't lie. If projectile-dense build chaos sounds like your weekend, keep reading.

PC
Steam Deck PlayableProtonDB Platinum
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I keep a small mental list of debut games that arrive fully formed, confidently weird, and clearly made by people who understood the genre from the inside. Shape of Dreams earned its place on that list fast. Lizard Smoothie is a two-person Korean studio, founded in 2023, and their first shipped game is a top-down action roguelite that fuses MOBA ability design with roguelite run structure in a way that, somehow, actually works rather than just sounding good in a press release. The core of it is the Memory system. Each of the eight playable Travelers starts with two abilities and a passive, and you fill out the remaining slots with Memories picked up mid-run. Those Memories then accept up to three Essence gems each, which transform what the ability does at a fundamental level. A dash-based Memory can become a fire-trail generator, which then interacts with an explosion-on-reposition Memory you slotted earlier, and suddenly you are turning the arena into a self-made minefield. That kind of accidental discovery sits at the heart of what makes the build system feel alive rather than just wide. The QWER ability layout pulls explicitly from the MOBA side of things, and depending on your Traveler and build, runs can lean toward pure auto-attack rhythms or dense skill-shot positioning puzzles. Solo it plays closest to Hades or Nuclear Throne, tight and reactive. Drop three friends in and the co-op layer opens up: Memories, Essence gems, gold, and Dream Dust can all be traded between players, which pushes coordinated groups toward proper role assignment, tank soaking Hunter aggro while ranged carries position freely, before runs even start. The Hunter system deserves a separate mention because it adds exactly the right kind of pressure. These elite enemies chase you across the node-based map, corrupting nodes and destroying rewards if you linger too long. It is an FTL-style threat clock without the punishing opacity of FTL, and it prevents the slow drift into comfort that hurts some other roguelites in their mid-run stretches. Lucid Dream modifiers stack on top of all of this for players chasing harder content, amplifying enemy speed and density until the screen becomes genuinely hard to parse. There is a learning curve to reading through that noise, and it is a real one. The weaknesses are worth naming plainly. Early biomes recycle enemy types more than they should, and the environmental variety inside The Rapids does not match the richness of the build system sitting on top of it. The story sets up a fractured dream realm with a deity at the center called the First Dreamer, and then mostly steps aside, never building the kind of between-run narrative texture that the best modern roguelites use to reward repeated attempts. Some bosses have been flagged by players as feeling more like stat gates than skill tests, which can break the otherwise excellent moment-to-moment feel when you hit one under-leveled. The launch also came with technical hiccups that prompted quick patches to rebalance early progression, though post-patch reports have been considerably smoother. A later update added Steam Workshop mod support, extending the build sandbox further. None of that undoes what Lizard Smoothie put together here. The constellation-based meta progression, the Deja Vu pre-run loadout priming system, drop-in co-op from day one, a painterly colorful art style that reads clearly even under particle chaos: the craft shows in every layer. For a studio that started as two college students, it is a quietly remarkable first release.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercooponline-coopachievementscontroller-supportcloud-savestier:indieMOBA-Roguelite HybridBuild CraftingMemory SystemEssence GemsDrop-in Co-opHunter MechanicLucid Dream ModifiersSkill-Shot CombatConstellation Meta-ProgressionNode Map

Requisitos del sistema

Mínimos

OS
Windows 10 x64 or newer
Memory
8 GB RAM
DirectX
Version 12
Storage
12 GB available space
Graphics
GeForce GTX 960 (2048 MB) / AMD Radeon R9 280 (2048 MB)
Processor
Intel Core i5-6400 / AMD FX-8320

Recomendados

OS
Windows 10 x64 or newer
Memory
8 GB RAM
DirectX
Version 12
Storage
12 GB available space
Graphics
GeForce GTX 970 (2048 MB) / Radeon R9 Fury (4096 MB)
Processor
Intel Core i7-6700K / AMD Ryzen 5 1500X

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Información del juego

Desarrolladora
Lizard Smoothie
Distribuidora
NEOWIZ
Fecha de lanzamiento
10 sept 2025

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¿En qué plataformas está disponible Shape of Dreams?

Shape of Dreams está disponible en PC.

¿Cuándo se lanzó Shape of Dreams?

Shape of Dreams se lanzó el 10 de septiembre de 2025.

¿Quién desarrolló Shape of Dreams?

Shape of Dreams fue desarrollado por Lizard Smoothie y publicado por NEOWIZ.