Compara los precios de Sentinel 3: Homeworld en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Origin8. Publicado por Strategy First. Lanzado el 3/2/2014. Disponible en PC. Géneros: Indie, Strategy.

Tower defense with an RPG backbone - 20 levels of alien-slaying that rewards players who plan their loadout before the wave hits, not during it.

I've spent enough hours in the tower defense genre to know the difference between a game that adds RPG numbers as decoration and one that actually restructures the loop around them. Sentinel 3: Homeworld lands firmly in the second camp. The commander unit is not a gimmick - it levels up between missions, accumulates skill points distributed across core attributes, and unlocks active abilities like repair drones, a rage mode that boosts attack power, and a jet jump that lets you reposition across the map mid-wave. That last one matters more than it sounds when an enemy cluster is hammering a barrier on the opposite side of the map. The turret roster covers the expected ground - laser emitters, missile towers, bomb placements, slow towers that are genuinely mandatory on harder difficulties - but the interesting decision-making happens in the Armory before each mission. You work with a limited number of loadout slots for both ground turrets and orbital Sentinel weapons, and expanding those slots costs credits earned from previous stages. The orbital toolkit includes tools like a player-controlled orbital laser that drags across the battlefield in real time, a Vortex that physically sends enemies back to the start of the track, and ion bombs that create damage-over-time zones. Choosing which six or seven items to bring into a stage is half the game. Players who treat the Armory as an afterthought will hit a wall around the midpoint of the campaign. The difficulty scaling deserves a direct warning. The campaign's four settings - easy, medium, hard, and psycho - give newcomers room to breathe, but the default curve steepens noticeably in the back half of the 20-level run. There is also an Endless mode on each of the 14 maps, which is where the real long-term play lives. Community records push into the hundreds of waves, and the fact that a Steam community guide for mechanics and tower setups exists and is genuinely detailed tells you the depth is real, not implied. The 81 percent positive rating on Steam from 140 reviews is a reasonable signal for a port this niche. The port itself warrants a note. This started as a mobile title, and the fixed-position tower placement and path-based wave structure reflect that origin. On PC, a mouse makes the orbital weapon aiming considerably more precise than a touchscreen ever could, which is a net positive. The interest-bonus economy - where holding off on spending credits early earns compound returns by end-of-wave - adds a layer of macro-resource thinking that suits the platform well. The visuals are clean without being technically demanding, and the game runs without complaint on modest hardware. For strategy players, this is a sub-five-dollar tier game that punches above its price in build complexity. It will not satisfy anyone looking for branching maps, free-placement grids, or mod support. But if you want a tightly designed fixed-path tower defense with genuine pre-mission planning and an Endless mode that scales far past the campaign, the hours-per-dollar ratio is hard to argue with. Diego, Scout Team

Sentinel 3: Homeworld

Sentinel 3: Homeworld

3 feb 2014Origin8Strategy First
GamerScout opina

Tower defense with an RPG backbone - 20 levels of alien-slaying that rewards players who plan their loadout before the wave hits, not during it.

PC
ProtonDB Gold
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en N/A
Mínimo histórico: €0.81

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I've spent enough hours in the tower defense genre to know the difference between a game that adds RPG numbers as decoration and one that actually restructures the loop around them. Sentinel 3: Homeworld lands firmly in the second camp. The commander unit is not a gimmick - it levels up between missions, accumulates skill points distributed across core attributes, and unlocks active abilities like repair drones, a rage mode that boosts attack power, and a jet jump that lets you reposition across the map mid-wave. That last one matters more than it sounds when an enemy cluster is hammering a barrier on the opposite side of the map. The turret roster covers the expected ground - laser emitters, missile towers, bomb placements, slow towers that are genuinely mandatory on harder difficulties - but the interesting decision-making happens in the Armory before each mission. You work with a limited number of loadout slots for both ground turrets and orbital Sentinel weapons, and expanding those slots costs credits earned from previous stages. The orbital toolkit includes tools like a player-controlled orbital laser that drags across the battlefield in real time, a Vortex that physically sends enemies back to the start of the track, and ion bombs that create damage-over-time zones. Choosing which six or seven items to bring into a stage is half the game. Players who treat the Armory as an afterthought will hit a wall around the midpoint of the campaign. The difficulty scaling deserves a direct warning. The campaign's four settings - easy, medium, hard, and psycho - give newcomers room to breathe, but the default curve steepens noticeably in the back half of the 20-level run. There is also an Endless mode on each of the 14 maps, which is where the real long-term play lives. Community records push into the hundreds of waves, and the fact that a Steam community guide for mechanics and tower setups exists and is genuinely detailed tells you the depth is real, not implied. The 81 percent positive rating on Steam from 140 reviews is a reasonable signal for a port this niche. The port itself warrants a note. This started as a mobile title, and the fixed-position tower placement and path-based wave structure reflect that origin. On PC, a mouse makes the orbital weapon aiming considerably more precise than a touchscreen ever could, which is a net positive. The interest-bonus economy - where holding off on spending credits early earns compound returns by end-of-wave - adds a layer of macro-resource thinking that suits the platform well. The visuals are clean without being technically demanding, and the game runs without complaint on modest hardware. For strategy players, this is a sub-five-dollar tier game that punches above its price in build complexity. It will not satisfy anyone looking for branching maps, free-placement grids, or mod support. But if you want a tightly designed fixed-path tower defense with genuine pre-mission planning and an Endless mode that scales far past the campaign, the hours-per-dollar ratio is hard to argue with.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstier:sub-5Commander ProgressionLoadout ManagementEndless ModeOrbital WeaponsFixed-Path TDWave StrategyResource EconomyPre-Mission Planning

Requisitos del sistema

Mínimos

OS
Windows Windows Vista or Windows 7
Memory
1 GB RAM
Storage
300 MB available space
Graphics
OpenGL 1.3 gfx card/driver with 128+MB Video Ram
Processor
1.2GHz+ Processor

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Información del juego

Desarrolladora
Origin8
Distribuidora
Strategy First
Fecha de lanzamiento
3 feb 2014

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¿En qué plataformas está disponible Sentinel 3: Homeworld?

Sentinel 3: Homeworld está disponible en PC.

¿Cuándo se lanzó Sentinel 3: Homeworld?

Sentinel 3: Homeworld se lanzó el 3 de febrero de 2014.

¿Quién desarrolló Sentinel 3: Homeworld?

Sentinel 3: Homeworld fue desarrollado por Origin8 y publicado por Strategy First.