Compara los precios de Section 13 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ocean Drive Studio, Inc.. Publicado por Ocean Drive Studio, Inc.. Lanzado el 26/5/2025. Disponible en PC. Géneros: Action, Adventure, Indie.

Corporate cryptids, a paranormal containment breach, and a dodge-roll that might just save your life. Section 13 is a roguelite twin-stick shooter with more personality than most of its genre neighbors.

My first few runs in Section 13 felt like clocking in for the worst shift of my life, and I mean that as a compliment. Ocean Drive Studio built something genuinely weird here: a subterranean sci-fi horror setting dressed in corporate satire, where death is company policy and your employer's S2P Death Negation System resurrects you just so you can die again. The premise lands because the writing commits to it. Characters like the boisterous Agent Red, the cynical Scalpel, and the earnest Boy Scout each carry real voice work and distinct backstories, and the slow unraveling of what S2P has actually been doing down in those basement labs gives you a reason to care beyond just number-goes-up progression. The shooting itself is clean and responsive. Each run you bring two weapons and a piece of tactical equipment into the facility, then use safe rooms to upgrade either your character or your loadout, but rarely both. That choice point matters more than it first appears. Synaptic Enhancements stack in interesting ways, and the Fear mechanic, where darkness chips away at your composure and risks triggering a mid-run panic attack, adds genuine texture to what could have been a flat isometric shooter. Timed dodge-rolls and manual reloads in quiet moments reward attentive players, and finding a perk in a dark corner that suddenly reshapes how a run plays out is the kind of small discovery that keeps you coming back for one more attempt. The honest weakness is map variety. The levels are largely fixed in structure, with only minor routing differences and limited procedural shuffling. For a genre built on the promise of perpetual freshness, Section 13's facility starts to feel familiar faster than it should. There are only two boss fights on the way to the credits, and the early difficulty tiers ease off the pressure to a fault, though higher difficulty settings do eventually make the upgrade systems feel meaningful rather than cosmetic. The co-op, available both online and locally for up to three players, genuinely elevates the experience, but solo players should walk in knowing the content is relatively compact. What Section 13 has going for it, and what keeps it on the right side of a recommendation, is craft in the details. The corporate horror tone never exhausts its own joke. The character unlocks reward persistence without demanding a grind. And moment to moment, when the right run clicks and the upgrade synergies land, there is a satisfying current of momentum that pulls you through rooms you have already cleared a dozen times before. It is not genre-defining, and some players burned by the game's earlier Early Access identity as Blackout Protocol carry justified skepticism. But taken on its own terms, Section 13 is a thoughtfully assembled, short-to-medium-run roguelite with a voice of its own and genuine co-op heart. Kai, Scout Team

Section 13

Section 13

26 may 2025Ocean Drive Studio, Inc.
GamerScout opina

Corporate cryptids, a paranormal containment breach, and a dodge-roll that might just save your life. Section 13 is a roguelite twin-stick shooter with more personality than most of its genre neighbors.

PC
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Mínimo histórico: €6.74

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Acerca de Section 13

My first few runs in Section 13 felt like clocking in for the worst shift of my life, and I mean that as a compliment. Ocean Drive Studio built something genuinely weird here: a subterranean sci-fi horror setting dressed in corporate satire, where death is company policy and your employer's S2P Death Negation System resurrects you just so you can die again. The premise lands because the writing commits to it. Characters like the boisterous Agent Red, the cynical Scalpel, and the earnest Boy Scout each carry real voice work and distinct backstories, and the slow unraveling of what S2P has actually been doing down in those basement labs gives you a reason to care beyond just number-goes-up progression. The shooting itself is clean and responsive. Each run you bring two weapons and a piece of tactical equipment into the facility, then use safe rooms to upgrade either your character or your loadout, but rarely both. That choice point matters more than it first appears. Synaptic Enhancements stack in interesting ways, and the Fear mechanic, where darkness chips away at your composure and risks triggering a mid-run panic attack, adds genuine texture to what could have been a flat isometric shooter. Timed dodge-rolls and manual reloads in quiet moments reward attentive players, and finding a perk in a dark corner that suddenly reshapes how a run plays out is the kind of small discovery that keeps you coming back for one more attempt. The honest weakness is map variety. The levels are largely fixed in structure, with only minor routing differences and limited procedural shuffling. For a genre built on the promise of perpetual freshness, Section 13's facility starts to feel familiar faster than it should. There are only two boss fights on the way to the credits, and the early difficulty tiers ease off the pressure to a fault, though higher difficulty settings do eventually make the upgrade systems feel meaningful rather than cosmetic. The co-op, available both online and locally for up to three players, genuinely elevates the experience, but solo players should walk in knowing the content is relatively compact. What Section 13 has going for it, and what keeps it on the right side of a recommendation, is craft in the details. The corporate horror tone never exhausts its own joke. The character unlocks reward persistence without demanding a grind. And moment to moment, when the right run clicks and the upgrade synergies land, there is a satisfying current of momentum that pulls you through rooms you have already cleared a dozen times before. It is not genre-defining, and some players burned by the game's earlier Early Access identity as Blackout Protocol carry justified skepticism. But taken on its own terms, Section 13 is a thoughtfully assembled, short-to-medium-run roguelite with a voice of its own and genuine co-op heart.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercooponline-coopcontroller-supportcloud-savestier:indieCorporate HorrorFear MechanicIsometric ShooterSCP-InspiredPersistent UpgradesSafe Room ChoicesCharacter Backstory3-Player Co-opTimed Dodge-Roll

Requisitos del sistema

Mínimos

OS
Windows 10 x64
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
10 GB available space
Graphics
GeForce GTX 960 or Radeon equivalent with 2 GB VRAM
Processor
Intel(R) Core(TM) i3 or AMD equivalent
Sound Card
DirectX compatible sound card

Recomendados

OS
Windows 10 x64
Memory
16 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
10 GB available space
Graphics
GeForce GTX 1070 or Radeon equivalent with 4GB VRAM
Processor
Intel(R) Core(TM) i5 or AMD equivalent
Sound Card
DirectX compatible sound card

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Información del juego

Desarrolladora
Ocean Drive Studio, Inc.
Distribuidora
Ocean Drive Studio, Inc.
Fecha de lanzamiento
26 may 2025

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¿En qué plataformas está disponible Section 13?

Section 13 está disponible en PC.

¿Cuándo se lanzó Section 13?

Section 13 se lanzó el 26 de mayo de 2025.

¿Quién desarrolló Section 13?

Section 13 fue desarrollado por Ocean Drive Studio, Inc..