Compara los precios de SD GUNDAM G GENERATION CROSS RAYS SEASON PASS en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por TOM CREATE. Publicado por BANDAI NAMCO Entertainment. Lanzado el 27/11/2019. Disponible en PC. Géneros: RPG, Strategy.

If you are already deep in Cross Rays and the Group Dispatch loop has its hooks in you, this Season Pass is the only logical next step. Skip it if you have not committed to the base game yet.

I will be straight with you: reviewing a season pass without the base game in frame is like reviewing a fuel tank without the car. So let me give you the context that matters. SD Gundam G Generation Cross Rays is a turn-based tactical RPG built around collecting, developing, and deploying SD-scale mobile suits from four separate Gundam timelines: Wing, SEED, 00, and Iron-Blooded Orphans. The base game pulls a respectable 88% positive rating from nearly two thousand Steam reviews, which for a niche franchise port is a meaningful signal. The Season Pass exists entirely in service of one specific game system: the Group Dispatch feature. Group Dispatch is a passive, timed side loop that runs alongside your main campaign. You assemble a squad from your available roster, send them on a timed operation, and they come back with capital, option parts, or occasionally exclusive mobile suits that cannot be obtained through the standard Development and Capture mechanics. The Season Pass bundles four Added Dispatch Mission Sets, each dropping a handful of new missions themed around Gundam series that sit outside the base game's core four timelines. Set 1 through Set 4 collectively cover series like After War Gundam X, Turn A Gundam, G Gundam, Reconguista in G, and Gundam AGE, among others. The bonus missions unlock new units, characters, BGM tracks, Modifications, and Character Abilities sourced from those expanded franchises. There is also a Season Pass bonus mission specifically designed to reward movement-enhancing Supply Parts, including Accel Drive and the MS EX Booster line, which trade Maneuverability for Mobility gains and can meaningfully shift your unit tuning in the late game. Here is the honest friction point, and it matters if you care about value per minute of active engagement. Dispatch missions are timed, real-world-clock operations. You send a group, wait, collect rewards. The Season Pass is adding more of that loop, not adding new story stages, playable units in combat, or anything that changes the tactical layer of the main game directly. Players who criticized the base game's DLC model raised a fair point: units and series content that would have been base-game inclusions in older G Generation entries (the PS1 and PS2 era titles notably) are gated behind paid dispatch sets here. If you have feelings about that trade-off, the Season Pass does not resolve them. The individual Added Dispatch Mission Set DLCs are also sold separately, so buying the Season Pass only makes sense if you intend to work through all four sets rather than cherry-picking the series you actually care about. For the completionist Gundam fan who has already sunk serious hours into the base game and wants the fullest possible roster of units and character abilities for late-game squad optimization, the Season Pass is the cleaner purchase over buying sets piecemeal. For anyone still deciding whether Cross Rays is worth their time at all, sort that out with the base game first. The Season Pass will be here. Diego, Scout Team

SD GUNDAM G GENERATION CROSS RAYS SEASON PASS

SD GUNDAM G GENERATION CROSS RAYS SEASON PASS

27 nov 2019TOM CREATEBANDAI NAMCO Entertainment
GamerScout opina

If you are already deep in Cross Rays and the Group Dispatch loop has its hooks in you, this Season Pass is the only logical next step. Skip it if you have not committed to the base game yet.

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I will be straight with you: reviewing a season pass without the base game in frame is like reviewing a fuel tank without the car. So let me give you the context that matters. SD Gundam G Generation Cross Rays is a turn-based tactical RPG built around collecting, developing, and deploying SD-scale mobile suits from four separate Gundam timelines: Wing, SEED, 00, and Iron-Blooded Orphans. The base game pulls a respectable 88% positive rating from nearly two thousand Steam reviews, which for a niche franchise port is a meaningful signal. The Season Pass exists entirely in service of one specific game system: the Group Dispatch feature. Group Dispatch is a passive, timed side loop that runs alongside your main campaign. You assemble a squad from your available roster, send them on a timed operation, and they come back with capital, option parts, or occasionally exclusive mobile suits that cannot be obtained through the standard Development and Capture mechanics. The Season Pass bundles four Added Dispatch Mission Sets, each dropping a handful of new missions themed around Gundam series that sit outside the base game's core four timelines. Set 1 through Set 4 collectively cover series like After War Gundam X, Turn A Gundam, G Gundam, Reconguista in G, and Gundam AGE, among others. The bonus missions unlock new units, characters, BGM tracks, Modifications, and Character Abilities sourced from those expanded franchises. There is also a Season Pass bonus mission specifically designed to reward movement-enhancing Supply Parts, including Accel Drive and the MS EX Booster line, which trade Maneuverability for Mobility gains and can meaningfully shift your unit tuning in the late game. Here is the honest friction point, and it matters if you care about value per minute of active engagement. Dispatch missions are timed, real-world-clock operations. You send a group, wait, collect rewards. The Season Pass is adding more of that loop, not adding new story stages, playable units in combat, or anything that changes the tactical layer of the main game directly. Players who criticized the base game's DLC model raised a fair point: units and series content that would have been base-game inclusions in older G Generation entries (the PS1 and PS2 era titles notably) are gated behind paid dispatch sets here. If you have feelings about that trade-off, the Season Pass does not resolve them. The individual Added Dispatch Mission Set DLCs are also sold separately, so buying the Season Pass only makes sense if you intend to work through all four sets rather than cherry-picking the series you actually care about. For the completionist Gundam fan who has already sunk serious hours into the base game and wants the fullest possible roster of units and character abilities for late-game squad optimization, the Season Pass is the cleaner purchase over buying sets piecemeal. For anyone still deciding whether Cross Rays is worth their time at all, sort that out with the base game first. The Season Pass will be here.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscloud-savestier:indieTactical RPGUnit CollectionPassive LoopTimed DispatchMobile Suit RosterDLC ContentGundam FranchiseCharacter AbilitiesLate-Game Optimization

Requisitos del sistema

Mínimos

OS
Windows 7 64-bit
Memory
2 GB RAM
Graphics
NVIDIA GeForce GT 730 or Radeon HD 7570
Processor
Intel Core i5-650 or AMD Phenom II X4 965

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OS
Windows 10 64-bit
Memory
4 GB RAM
Graphics
NVIDIA GeForce GT 750 or Radeon HD 7790
Processor
Intel Core i5 3470 or AMD FX-6300

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Información del juego

Desarrolladora
TOM CREATE
Distribuidora
BANDAI NAMCO Entertainment
Fecha de lanzamiento
27 nov 2019

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¿En qué plataformas está disponible SD GUNDAM G GENERATION CROSS RAYS SEASON PASS?

SD GUNDAM G GENERATION CROSS RAYS SEASON PASS está disponible en PC.

¿Cuándo se lanzó SD GUNDAM G GENERATION CROSS RAYS SEASON PASS?

SD GUNDAM G GENERATION CROSS RAYS SEASON PASS se lanzó el 27 de noviembre de 2019.

¿Quién desarrolló SD GUNDAM G GENERATION CROSS RAYS SEASON PASS?

SD GUNDAM G GENERATION CROSS RAYS SEASON PASS fue desarrollado por TOM CREATE y publicado por BANDAI NAMCO Entertainment.