Compara los precios de Screencheat en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Samurai Punk. Publicado por Surprise Attack Games. Lanzado el 21/10/2014. Disponible en PC, Xbox. Géneros: Action, Indie. Puntuación Metacritic: 71/100.

An FPS where every player is invisible, forcing you to screencheat off your opponents' split-screen views to find and shoot them. Chaos by design.

Screencheat does one thing and commits to it completely: every player in the match is invisible, and the only way to locate anyone is to glance at the other split-screen panels and figure out where your opponents are standing. That single rule recontextualizes the entire first-person shooter format. Instead of tracking footsteps or checking a minimap, you are reading color-coded environments, inferring positions from room geometry, and firing on gut instinct. It sounds gimmicky until it clicks, and when it does, the room fills with nervous laughter and a very specific kind of paranoid focus you rarely feel in mainstream shooters. Samurai Punk built this around local multiplayer, and that is where Screencheat earns its reputation. The game supports up to eight players on split-screen, which is a logistical flex in itself, and it comes loaded with a surprisingly varied arsenal. Weapons include a blunderbuss that demands point-blank commitment, a hobby horse melee weapon that is absurd in the best way, and a granny-cart bomb contraption that will absolutely end friendships. Each weapon changes how you screencheat: some punish hesitation, others reward patient reading of the opponent's panel. There is a solo and bot-supported mode for solo practice, though the game is plainly designed around human chaos. The visual design deserves a mention. Arenas are color-blocked and architecturally distinct on purpose, functioning as positional landmarks rather than decorative backdrops. Once you internalize which hallway is the red one and which room has the low ceiling, you start translating panel glimpses into spatial awareness at surprising speed. It is a clever teaching mechanism disguised as level design. The soundtrack is punchy and light, sitting under the action without demanding attention, which suits the frantic pace. What holds Screencheat back is what has always held it back: it is a couch game released in an era when couches are increasingly empty. Online multiplayer exists but the player base is thin enough that finding a live match outside of sale spikes requires patience or a coordinated friend group. Solo modes with bots are functional but lack the psychological ingredient that makes the core concept sing. If you have four to eight warm bodies and a single machine, this game rewards the setup generously. If you are browsing alone hoping to hop into random lobbies on a Tuesday, manage expectations accordingly. For the right gathering, Screencheat is the kind of game that produces stories. Someone fires blindly into a corner and eliminates the player who thought they were perfectly hidden. Someone else screams because they just watched their own split-screen panel get read and acted on in real time. The concept is a novelty, but the execution is tight enough that the novelty holds across multiple sessions rather than burning out in one. It knows exactly what it is, and it ends each round before the joke gets stale. That counts for something. Kai, Scout Team

Screencheat

Screencheat

21 oct 2014Samurai PunkSurprise Attack Games
GamerScout opina

An FPS where every player is invisible, forcing you to screencheat off your opponents' split-screen views to find and shoot them. Chaos by design.

PCXbox
Steam Deck PlayableProtonDB Platinum
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€0.00
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Mínimo histórico: €1.20

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Acerca de Screencheat

Screencheat does one thing and commits to it completely: every player in the match is invisible, and the only way to locate anyone is to glance at the other split-screen panels and figure out where your opponents are standing. That single rule recontextualizes the entire first-person shooter format. Instead of tracking footsteps or checking a minimap, you are reading color-coded environments, inferring positions from room geometry, and firing on gut instinct. It sounds gimmicky until it clicks, and when it does, the room fills with nervous laughter and a very specific kind of paranoid focus you rarely feel in mainstream shooters. Samurai Punk built this around local multiplayer, and that is where Screencheat earns its reputation. The game supports up to eight players on split-screen, which is a logistical flex in itself, and it comes loaded with a surprisingly varied arsenal. Weapons include a blunderbuss that demands point-blank commitment, a hobby horse melee weapon that is absurd in the best way, and a granny-cart bomb contraption that will absolutely end friendships. Each weapon changes how you screencheat: some punish hesitation, others reward patient reading of the opponent's panel. There is a solo and bot-supported mode for solo practice, though the game is plainly designed around human chaos. The visual design deserves a mention. Arenas are color-blocked and architecturally distinct on purpose, functioning as positional landmarks rather than decorative backdrops. Once you internalize which hallway is the red one and which room has the low ceiling, you start translating panel glimpses into spatial awareness at surprising speed. It is a clever teaching mechanism disguised as level design. The soundtrack is punchy and light, sitting under the action without demanding attention, which suits the frantic pace. What holds Screencheat back is what has always held it back: it is a couch game released in an era when couches are increasingly empty. Online multiplayer exists but the player base is thin enough that finding a live match outside of sale spikes requires patience or a coordinated friend group. Solo modes with bots are functional but lack the psychological ingredient that makes the core concept sing. If you have four to eight warm bodies and a single machine, this game rewards the setup generously. If you are browsing alone hoping to hop into random lobbies on a Tuesday, manage expectations accordingly. For the right gathering, Screencheat is the kind of game that produces stories. Someone fires blindly into a corner and eliminates the player who thought they were perfectly hidden. Someone else screams because they just watched their own split-screen panel get read and acted on in real time. The concept is a novelty, but the execution is tight enough that the novelty holds across multiple sessions rather than burning out in one. It knows exactly what it is, and it ends each round before the joke gets stale. That counts for something.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamSplit-Screen MultiplayerCouch Co-opParty GameLocal MultiplayerArena ShooterInvisible PlayersAsymmetric GameplayParty FPS

Requisitos del sistema

Mínimos

Processor
1.4GHz or faster
Memory
3 GB RAM
Graphics
Any from the last 4 years
DirectX
Version 9.0c
Storage
2 GB available space

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Reseñas y valoraciones

Metacritic
71
Steam
92%(1,927)

Información del juego

Desarrolladora
Samurai Punk
Distribuidora
Surprise Attack Games
Fecha de lanzamiento
21 oct 2014

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¿Dónde puedo comprar Screencheat más barato?

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¿En qué plataformas está disponible Screencheat?

Screencheat está disponible en PC, Xbox.

¿Cuándo se lanzó Screencheat?

Screencheat se lanzó el 21 de octubre de 2014.

¿Quién desarrolló Screencheat?

Screencheat fue desarrollado por Samurai Punk y publicado por Surprise Attack Games.

¿Merece la pena comprar Screencheat?

Screencheat tiene una puntuación Metacritic de 71/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.