Compara los precios de Scrap Garden en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Egidijus Bachur. Publicado por Flazm. Lanzado el 6/5/2016. Disponible en PC, Mac, Linux. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 58/100.

Canny the robot is genuinely worth rooting for, and this quiet, four-hour 3D platformer carries more atmosphere than its Metacritic score suggests. Just go in knowing its rough edges are part of the package.

I have a soft spot for small games that wear their heart on their sleeve even when the seams are showing, and Scrap Garden is exactly that kind of game. You play as Canny, a solar-powered little robot who wakes up decades after the rest of robot civilization went dark, and the first thing the game does is let you walk through frozen crowds of robots caught mid-routine. Some are sitting on park benches together; one is queuing for ice cream. Knock one over and it just crumples without a sound. That image costs nothing technically, but it carries genuine sadness, and it sets a tone the rest of the game quietly tries to honor. Mechanically, this is a low-friction 3D platformer built around collecting red gems across six distinct locations: desert wastelands, abandoned city streets, underground caverns, haunted swamps. The core loop is simple: gather enough gems to unlock a door or power a generator, then move on. Combat is equally stripped back, with jump-on-head and pick-up-and-throw being your entire toolkit against spiders, scorpions, wolves, and rats. Boss fights, which the game calls Titan battles, add modest variety: one has you hurling rocks at a giant worm's weak spot, another involves collecting dynamite to blow up a guarded bridge, another is a stealth-like avoidance segment against a giant toad. The minigames are a genuine highlight. A Donkey Kong-style mine cart run and a downhill mountain slide feel like the developers letting themselves play, and both land with an energy the rest of the game does not always match. Indoors, the camera swings to a side-scrolling perspective for puzzle rooms, including mirror-and-laser redirections that are simple but satisfying. The tonal shift between bright open-air exploration and dark, low-lit corridor sections works better than you might expect from a budget title. Canny's small eye-lights illuminating a dark room is quietly atmospheric. The three-composer soundtrack threads the needle between melancholic and playful, and it is one of Scrap Garden's most consistent strengths. The voice acting is a different story. It is robotic in a literal sense and inconsistent in a technical one, and first-time players will notice it immediately. The friction points are real and worth naming. Canny's movement around ledges can feel slippery, and the physics engine has moods of its own. A hitbox that occasionally disagrees with what the screen shows, abrupt scene transitions that jar the camera, and a couple of QTE segments that overstay their welcome are all present and accounted for. Player completion times cluster around three to four hours for a first run, and there is essentially no mechanical reason to return unless you are chasing the hidden collectibles or Steam achievements (two of which require a bit of grinding). Replayability is close to zero. The story has some genuinely unexpected beats for a game this size, but the narration leans heavily on its premise carrying the weight, and the English localization has rough patches. Who is this for? Kids, obviously, and adults who grew up on N64-era 3D platformers and want something gentle and brief that respects that lineage without demanding anything from you. It is not a showcase title. At a discounted price it is the kind of afternoon game that leaves a small, specific warmth behind. Canny is a character that earns your care, and the world built around him, for all its technical wobble, is one that clearly meant something to the people who made it. Kai, Scout Team

Scrap Garden

Scrap Garden

6 may 2016Egidijus BachurFlazm
GamerScout opina

Canny the robot is genuinely worth rooting for, and this quiet, four-hour 3D platformer carries more atmosphere than its Metacritic score suggests. Just go in knowing its rough edges are part of the package.

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Acerca de Scrap Garden

I have a soft spot for small games that wear their heart on their sleeve even when the seams are showing, and Scrap Garden is exactly that kind of game. You play as Canny, a solar-powered little robot who wakes up decades after the rest of robot civilization went dark, and the first thing the game does is let you walk through frozen crowds of robots caught mid-routine. Some are sitting on park benches together; one is queuing for ice cream. Knock one over and it just crumples without a sound. That image costs nothing technically, but it carries genuine sadness, and it sets a tone the rest of the game quietly tries to honor. Mechanically, this is a low-friction 3D platformer built around collecting red gems across six distinct locations: desert wastelands, abandoned city streets, underground caverns, haunted swamps. The core loop is simple: gather enough gems to unlock a door or power a generator, then move on. Combat is equally stripped back, with jump-on-head and pick-up-and-throw being your entire toolkit against spiders, scorpions, wolves, and rats. Boss fights, which the game calls Titan battles, add modest variety: one has you hurling rocks at a giant worm's weak spot, another involves collecting dynamite to blow up a guarded bridge, another is a stealth-like avoidance segment against a giant toad. The minigames are a genuine highlight. A Donkey Kong-style mine cart run and a downhill mountain slide feel like the developers letting themselves play, and both land with an energy the rest of the game does not always match. Indoors, the camera swings to a side-scrolling perspective for puzzle rooms, including mirror-and-laser redirections that are simple but satisfying. The tonal shift between bright open-air exploration and dark, low-lit corridor sections works better than you might expect from a budget title. Canny's small eye-lights illuminating a dark room is quietly atmospheric. The three-composer soundtrack threads the needle between melancholic and playful, and it is one of Scrap Garden's most consistent strengths. The voice acting is a different story. It is robotic in a literal sense and inconsistent in a technical one, and first-time players will notice it immediately. The friction points are real and worth naming. Canny's movement around ledges can feel slippery, and the physics engine has moods of its own. A hitbox that occasionally disagrees with what the screen shows, abrupt scene transitions that jar the camera, and a couple of QTE segments that overstay their welcome are all present and accounted for. Player completion times cluster around three to four hours for a first run, and there is essentially no mechanical reason to return unless you are chasing the hidden collectibles or Steam achievements (two of which require a bit of grinding). Replayability is close to zero. The story has some genuinely unexpected beats for a game this size, but the narration leans heavily on its premise carrying the weight, and the English localization has rough patches. Who is this for? Kids, obviously, and adults who grew up on N64-era 3D platformers and want something gentle and brief that respects that lineage without demanding anything from you. It is not a showcase title. At a discounted price it is the kind of afternoon game that leaves a small, specific warmth behind. Canny is a character that earns your care, and the world built around him, for all its technical wobble, is one that clearly meant something to the people who made it.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-53D PlatformerCozy-LiteBoss VarietyGem CollectionMirror PuzzlesMinecart MinigameShort CompletionFamily-AdjacentMelancholic Atmosphere

Requisitos del sistema

Mínimos

OS
Windows XP+
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
ATi Radeon HD 2400 or NVIDIA GeForce 7600+
Processor
Intel Core 2 Duo E4500 @ 2.2GHz or AMD Athlon 64 X2 5600+ @ 2.8 GHz

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Reseñas y valoraciones

Metacritic
58

Información del juego

Desarrolladora
Egidijus Bachur
Distribuidora
Flazm
Fecha de lanzamiento
6 may 2016

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¿En qué plataformas está disponible Scrap Garden?

Scrap Garden está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Scrap Garden?

Scrap Garden se lanzó el 6 de mayo de 2016.

¿Quién desarrolló Scrap Garden?

Scrap Garden fue desarrollado por Egidijus Bachur y publicado por Flazm.

¿Merece la pena comprar Scrap Garden?

Scrap Garden tiene una puntuación Metacritic de 58/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.