Compara los precios de Scheming Through The Zombie Apocalypse Ep2: Caged en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Entertainment Forge. Publicado por GrabTheGames. Lanzado el 16/4/2024. Disponible en PC. Géneros: Adventure, Indie.

Two cowardly animals, one zombie apocalypse, and absolutely zero intention of doing any of the dangerous work themselves. If low-stakes con-artistry wrapped in dark cartoon humour sounds like your evening, Caged delivers it in a tidy, no-fuss package.

I have a soft spot for indie games that commit fully to a single weird premise, and Hank and Larry commit hard. Hank is a retired salesman rabbit who would rather talk a stranger into risking their life than lift a paw himself, and Larry, his loyal dog sidekick, is mostly along for the ride and the bickering. That dynamic is the entire engine of this visual novel adventure, and in Episode 2 it finds a sharper gear than the first episode managed. The setup for Caged is cleverly contained: Hank and Larry are now operating out of the scavengers guild they reached at the end of Episode 1, but keeping their spot means bringing in loot, and the competition includes animals who could physically fold them in half. So they scheme harder. The central hook of this episode involves recruiting convicts straight out of a cage in exchange for their scavenging labour, which gives the whole thing a nicely absurdist jailbreak flavour. You bargain with new characters, make inventory decisions about which loot is worth the risk, trade items for better value, and occasionally gamble because Hank would absolutely gamble. None of these mechanics are deep by design. The game knows it is a choice-driven comedy first, a resource management puzzle somewhere distantly second. The dialogue is where Episode 2 earns its 91% positive Steam reception. The writing leans into dark humour built around the contrast between the cute cartoon-animal art style and the thoroughly adult situations these animals keep stumbling into. Hank's habit of calling the undead "weirdos" rather than zombies is a small character detail that accumulates into something genuinely charming. The voice acting, a strength of the series since the first episode, keeps pace. If the humour clicks for you, and it is admittedly a specific flavour of crass-meets-cosy, the writing feels punchy rather than padded. If cartoonishly foul-mouthed animals are not your wavelength, no amount of clever structuring will win you over, and that is worth knowing before you start. What the series has always wrestled with is how much real agency the player actually holds. Choices feel meaningful in the moment, especially when you are weighing a scavenger's safety against a haul of high-value loot, but some paths converge more than branch. The good news is that Entertainment Forge seems aware of this; the achievement list nudges you toward a zero-fatalities run, which changes how conservatively you play and gives repeat playthroughs a different emotional texture. The question from Episode 1 about a skip button for repeat runs has followed the game to community forums, and the absence of one remains a mild friction point for completionists. The overall runtime is short, as expected for an episodic chapter, so it rarely outstays its welcome. For the indie-curious player who wants something that sits closer to an interactive dark comedy than a traditional game, Caged is a satisfying little chapter. It is the kind of sub-five-dollar Steam release that knows exactly what it is, lands its tone, and ends before you get tired of it. That restraint, from a small developer like Entertainment Forge, is worth more than it sounds. Kai, Scout Team

Scheming Through The Zombie Apocalypse Ep2: Caged

Scheming Through The Zombie Apocalypse Ep2: Caged

16 abr 2024Entertainment ForgeGrabTheGames
GamerScout opina

Two cowardly animals, one zombie apocalypse, and absolutely zero intention of doing any of the dangerous work themselves. If low-stakes con-artistry wrapped in dark cartoon humour sounds like your evening, Caged delivers it in a tidy, no-fuss package.

PC
Steam Deck Playable
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€0.00
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Mínimo histórico: €0.48

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I have a soft spot for indie games that commit fully to a single weird premise, and Hank and Larry commit hard. Hank is a retired salesman rabbit who would rather talk a stranger into risking their life than lift a paw himself, and Larry, his loyal dog sidekick, is mostly along for the ride and the bickering. That dynamic is the entire engine of this visual novel adventure, and in Episode 2 it finds a sharper gear than the first episode managed. The setup for Caged is cleverly contained: Hank and Larry are now operating out of the scavengers guild they reached at the end of Episode 1, but keeping their spot means bringing in loot, and the competition includes animals who could physically fold them in half. So they scheme harder. The central hook of this episode involves recruiting convicts straight out of a cage in exchange for their scavenging labour, which gives the whole thing a nicely absurdist jailbreak flavour. You bargain with new characters, make inventory decisions about which loot is worth the risk, trade items for better value, and occasionally gamble because Hank would absolutely gamble. None of these mechanics are deep by design. The game knows it is a choice-driven comedy first, a resource management puzzle somewhere distantly second. The dialogue is where Episode 2 earns its 91% positive Steam reception. The writing leans into dark humour built around the contrast between the cute cartoon-animal art style and the thoroughly adult situations these animals keep stumbling into. Hank's habit of calling the undead "weirdos" rather than zombies is a small character detail that accumulates into something genuinely charming. The voice acting, a strength of the series since the first episode, keeps pace. If the humour clicks for you, and it is admittedly a specific flavour of crass-meets-cosy, the writing feels punchy rather than padded. If cartoonishly foul-mouthed animals are not your wavelength, no amount of clever structuring will win you over, and that is worth knowing before you start. What the series has always wrestled with is how much real agency the player actually holds. Choices feel meaningful in the moment, especially when you are weighing a scavenger's safety against a haul of high-value loot, but some paths converge more than branch. The good news is that Entertainment Forge seems aware of this; the achievement list nudges you toward a zero-fatalities run, which changes how conservatively you play and gives repeat playthroughs a different emotional texture. The question from Episode 1 about a skip button for repeat runs has followed the game to community forums, and the absence of one remains a mild friction point for completionists. The overall runtime is short, as expected for an episodic chapter, so it rarely outstays its welcome. For the indie-curious player who wants something that sits closer to an interactive dark comedy than a traditional game, Caged is a satisfying little chapter. It is the kind of sub-five-dollar Steam release that knows exactly what it is, lands its tone, and ends before you get tired of it. That restraint, from a small developer like Entertainment Forge, is worth more than it sounds.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscloud-savestier:sub-5Dark ComedyVisual NovelChoice-BasedFully VoicedShort PlaythroughCon-Artist MechanicsLoot ManagementAnthropomorphicEpisodic

Requisitos del sistema

Mínimos

OS
Windows Vista or greater
Memory
2 GB RAM
Storage
1500 MB available space
Graphics
256mb Video Memory, capable of Shader Model 2.0+
Processor
2 Ghz

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Información del juego

Desarrolladora
Entertainment Forge
Distribuidora
GrabTheGames
Fecha de lanzamiento
16 abr 2024

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Scheming Through The Zombie Apocalypse Ep2: Caged se lanzó el 16 de abril de 2024.

¿Quién desarrolló Scheming Through The Zombie Apocalypse Ep2: Caged?

Scheming Through The Zombie Apocalypse Ep2: Caged fue desarrollado por Entertainment Forge y publicado por GrabTheGames.