Compara los precios de SCARF en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Uprising Studios. Publicado por HandyGames. Lanzado el 23/12/2021. Disponible en PC, Xbox. Géneros: Action, Adventure. Puntuación Metacritic: 70/100.

Gorgeous visuals and a charming dragon-scarf companion carry this short puzzle-platformer a long way, but only if you can live with floaty controls and a story that trails off like loose thread.

My first few minutes with SCARF felt like stumbling into a fairy tale someone forgot to finish writing. The world is immediately striking, a soft, color-saturated landscape populated by rounded spirits and curious ruins, and the central hook is genuinely clever: your companion is a sentient dragon that wraps around your character's neck and literally transforms to give you new movement abilities. Double jump, glider, liana-swing, all fed to you at a steady pace as you move through three distinct environments. Uprising Studios drew clear inspiration from Journey and RiME, and the visual DNA shows in every sweeping camera pull and quiet atmospheric moment. What the game does well, it does with real conviction. The three worlds, ocean, desert, and forest, each carry their own look and introduce mechanics specific to that zone. There are air cannons, level-altering crystals, and water-parting orbs that let you walk a lakebed while the sea pulls away around you. None of it is complicated, and that is partly the point: this is a relaxed, forgiving experience designed to be finished in a single sitting of four to six hours. Fail a jump and a nearby checkpoint puts you right back; there are no lives, no timers, no punishing resets. The game leans hard into accessibility, and for the right player that registers as a feature, not a compromise. That said, the honest picture is a little rougher. Movement feels sluggish whether you use a controller or keyboard, with a sprint that reviewers consistently described as closer to a waddle and platforming that errs on the floaty side. Performance on PC at launch included frame-rate drops, particularly in water-heavy sections loaded with particle effects, and scattered bugs, at least one capable of soft-locking a save. Some of those rough edges have eased with patches, but the PC version never quite reached the stability later console ports achieved. Puzzles, while creative in concept, are solved mostly by pulling switches and moving blocks in simple sequences; veteran puzzle fans will glide through without a second thought. The story is told in fragments and deliberately abstract, collectible dark orbs hidden off the beaten path reveal lore in short voiced snippets, but the main narrative thread goes quiet right when you expect a payoff, and the ending arrives abruptly enough to feel unearned. So who is SCARF actually for? Younger players, people new to 3D platformers, or anyone who wants something calm and visually pleasing that clears the schedule in one go will find real value here. If you fondly remember the gentle wonder of early PlayStation-era platformers and do not need mechanical depth to stay engaged, the atmosphere will carry you. If you are chasing challenge, a dense story, or a technically polished PC experience, SCARF will likely leave you wanting something more. The soundtrack, built from melodic piano and woodwind, is the single most consistently praised element across every review, and deservedly so. Go in knowing what it is: a short, beautiful, occasionally rough indie that does one thing, atmosphere, exceptionally well. Alex, Scout Team

SCARF

SCARF

23 dic 2021Uprising StudiosHandyGames
GamerScout opina

Gorgeous visuals and a charming dragon-scarf companion carry this short puzzle-platformer a long way, but only if you can live with floaty controls and a story that trails off like loose thread.

PCXbox
Steam Deck UnsupportedProtonDB Gold
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Mínimo histórico: €1.51

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My first few minutes with SCARF felt like stumbling into a fairy tale someone forgot to finish writing. The world is immediately striking, a soft, color-saturated landscape populated by rounded spirits and curious ruins, and the central hook is genuinely clever: your companion is a sentient dragon that wraps around your character's neck and literally transforms to give you new movement abilities. Double jump, glider, liana-swing, all fed to you at a steady pace as you move through three distinct environments. Uprising Studios drew clear inspiration from Journey and RiME, and the visual DNA shows in every sweeping camera pull and quiet atmospheric moment. What the game does well, it does with real conviction. The three worlds, ocean, desert, and forest, each carry their own look and introduce mechanics specific to that zone. There are air cannons, level-altering crystals, and water-parting orbs that let you walk a lakebed while the sea pulls away around you. None of it is complicated, and that is partly the point: this is a relaxed, forgiving experience designed to be finished in a single sitting of four to six hours. Fail a jump and a nearby checkpoint puts you right back; there are no lives, no timers, no punishing resets. The game leans hard into accessibility, and for the right player that registers as a feature, not a compromise. That said, the honest picture is a little rougher. Movement feels sluggish whether you use a controller or keyboard, with a sprint that reviewers consistently described as closer to a waddle and platforming that errs on the floaty side. Performance on PC at launch included frame-rate drops, particularly in water-heavy sections loaded with particle effects, and scattered bugs, at least one capable of soft-locking a save. Some of those rough edges have eased with patches, but the PC version never quite reached the stability later console ports achieved. Puzzles, while creative in concept, are solved mostly by pulling switches and moving blocks in simple sequences; veteran puzzle fans will glide through without a second thought. The story is told in fragments and deliberately abstract, collectible dark orbs hidden off the beaten path reveal lore in short voiced snippets, but the main narrative thread goes quiet right when you expect a payoff, and the ending arrives abruptly enough to feel unearned. So who is SCARF actually for? Younger players, people new to 3D platformers, or anyone who wants something calm and visually pleasing that clears the schedule in one go will find real value here. If you fondly remember the gentle wonder of early PlayStation-era platformers and do not need mechanical depth to stay engaged, the atmosphere will carry you. If you are chasing challenge, a dense story, or a technically polished PC experience, SCARF will likely leave you wanting something more. The soundtrack, built from melodic piano and woodwind, is the single most consistently praised element across every review, and deservedly so. Go in knowing what it is: a short, beautiful, occasionally rough indie that does one thing, atmosphere, exceptionally well.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steam3D Puzzle-PlatformerSingle SittingCreature CompanionCollectible LoreAccessibility-FocusedForgiving CheckpointsAdaptive SoundtrackFairy Tale Aesthetic

Requisitos del sistema

Mínimos

OS
Windows 10 64bit
Processor
Intel Core i5 / AMD FX-6300
Memory
6 GB RAM
Graphics
GTX 760 2GB/ Radeon R9 270X 2GB or better
DirectX
Version 11
Storage
12 GB availa…

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Reseñas y valoraciones

Metacritic
70
Steam
78%(328)

Información del juego

Desarrolladora
Uprising Studios
Distribuidora
HandyGames
Fecha de lanzamiento
23 dic 2021

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¿En qué plataformas está disponible SCARF?

SCARF está disponible en PC, Xbox.

¿Cuándo se lanzó SCARF?

SCARF se lanzó el 23 de diciembre de 2021.

¿Quién desarrolló SCARF?

SCARF fue desarrollado por Uprising Studios y publicado por HandyGames.

¿Merece la pena comprar SCARF?

SCARF tiene una puntuación Metacritic de 70/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.