Compara los precios de Saint Kotar en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por The-Mark Entertainment. Publicado por SOEDESCO. Lanzado el 28/10/2021. Disponible en PC, Mac, Linux, Xbox. Géneros: Adventure, Indie.

Somewhere inside this clumsy, Eurojank point-and-click there is a genuinely unsettling horror story trying to get out - and for the patient, it mostly succeeds.

I have a soft spot for games that smell like a small team poured everything they had into a single vision, even when the seams show. Saint Kotar is exactly that kind of game. Developed by a Croatian indie studio on a Kickstarter budget, it drops you into Sveti Kotar, a rural mountain town so bleak and wretched it functions as a character in its own right - a hopeless, God-haunted place where murders keep happening and nobody seems all that surprised. You alternate between two playable protagonists: Benedek, a rigidly devout monk who cannot entertain the idea that his sister might be guilty of anything, and Nikolay, her husband, a man whose faith is quietly dissolving under the weight of what they find. The push and pull between those two worldviews is the game's best idea, and it is genuinely compelling whenever the writing leans into it. Mechanically, this is old-school point-and-click with few surprises. You hover over hotspots, collect items, cycle through dialogue trees, and occasionally get killed by a choice that was never telegraphed at all - deaths that roll credits and dump you back to the menu, though the autosave is generous enough that losing progress is rarely the real sting. The spacebar highlights interactive objects on screen, which is a small mercy given how dark and textured some rooms get. The inventory puzzles are almost uniformly easy; if you are coming for brain teasers you will be disappointed, because Saint Kotar is far more interested in atmosphere and consequence than in locking you out for forty minutes. There is a denouncement mechanic that lets you anonymously report townspeople as heretics - the consequences are irreversible and grim - and dialogue choices ripple out into multiple endings, which gives a second run genuine purpose. The cracks are real and worth naming honestly. The opening two hours are sluggish and disorienting in a way that reads less like intentional dread and more like unsteady pacing. NPC voice performances range from serviceable to memorably bad, with a consistency that some reviewers have charitably called Eurojank and others have not been so generous about. The leading duo fares considerably better - Nikolay in particular is voiced with real fragility - but the secondary cast can yank you out of the mood at the worst moments. The soundtrack does more heavy lifting: rustic folk instrumentation layered over electronic ambient drones that give the town its oppressive, almost liturgical weight. It is the kind of score I kept noticing between conversations rather than during them, which is the best compliment I can give it. Post-launch, the developers released a major update called The Void that added cutscenes, additional endings, and bug fixes, and a free DLC called The Ritual which introduces Viktoria as a playable third protagonist in a two-hour prequel chapter. That the studio came back to patch and expand a modest-budget debut speaks to the care behind it. Does that care always translate to a polished product? No. But Saint Kotar is one of those games where the sincerity of the vision survives the roughness of the execution - a nine-hour-or-so pilgrimage through genuine psychological unease, rooted in Croatian folklore and Catholic guilt, that you will not find anywhere else on the platform. If you can weather the slow start and set your expectations toward narrative immersion rather than puzzle challenge, the town of Sveti Kotar has a way of staying with you. Kai, Scout Team

Saint Kotar

Saint Kotar

28 oct 2021The-Mark EntertainmentSOEDESCO
GamerScout opina

Somewhere inside this clumsy, Eurojank point-and-click there is a genuinely unsettling horror story trying to get out - and for the patient, it mostly succeeds.

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Mínimo histórico: €0.97

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I have a soft spot for games that smell like a small team poured everything they had into a single vision, even when the seams show. Saint Kotar is exactly that kind of game. Developed by a Croatian indie studio on a Kickstarter budget, it drops you into Sveti Kotar, a rural mountain town so bleak and wretched it functions as a character in its own right - a hopeless, God-haunted place where murders keep happening and nobody seems all that surprised. You alternate between two playable protagonists: Benedek, a rigidly devout monk who cannot entertain the idea that his sister might be guilty of anything, and Nikolay, her husband, a man whose faith is quietly dissolving under the weight of what they find. The push and pull between those two worldviews is the game's best idea, and it is genuinely compelling whenever the writing leans into it. Mechanically, this is old-school point-and-click with few surprises. You hover over hotspots, collect items, cycle through dialogue trees, and occasionally get killed by a choice that was never telegraphed at all - deaths that roll credits and dump you back to the menu, though the autosave is generous enough that losing progress is rarely the real sting. The spacebar highlights interactive objects on screen, which is a small mercy given how dark and textured some rooms get. The inventory puzzles are almost uniformly easy; if you are coming for brain teasers you will be disappointed, because Saint Kotar is far more interested in atmosphere and consequence than in locking you out for forty minutes. There is a denouncement mechanic that lets you anonymously report townspeople as heretics - the consequences are irreversible and grim - and dialogue choices ripple out into multiple endings, which gives a second run genuine purpose. The cracks are real and worth naming honestly. The opening two hours are sluggish and disorienting in a way that reads less like intentional dread and more like unsteady pacing. NPC voice performances range from serviceable to memorably bad, with a consistency that some reviewers have charitably called Eurojank and others have not been so generous about. The leading duo fares considerably better - Nikolay in particular is voiced with real fragility - but the secondary cast can yank you out of the mood at the worst moments. The soundtrack does more heavy lifting: rustic folk instrumentation layered over electronic ambient drones that give the town its oppressive, almost liturgical weight. It is the kind of score I kept noticing between conversations rather than during them, which is the best compliment I can give it. Post-launch, the developers released a major update called The Void that added cutscenes, additional endings, and bug fixes, and a free DLC called The Ritual which introduces Viktoria as a playable third protagonist in a two-hour prequel chapter. That the studio came back to patch and expand a modest-budget debut speaks to the care behind it. Does that care always translate to a polished product? No. But Saint Kotar is one of those games where the sincerity of the vision survives the roughness of the execution - a nine-hour-or-so pilgrimage through genuine psychological unease, rooted in Croatian folklore and Catholic guilt, that you will not find anywhere else on the platform. If you can weather the slow start and set your expectations toward narrative immersion rather than puzzle challenge, the town of Sveti Kotar has a way of staying with you.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5EurojankBranching DialogueDenouncement SystemMultiple EndingsDual ProtagonistCroatian SettingOccult HorrorFolk SoundtrackNarrative-FirstChoices Matter

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
8 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
1 GB
Processor
1.4 GHz

Recomendados

OS
Windows 10
Memory
16 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
2 GB
Processor
2.0 GHz

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Información del juego

Desarrolladora
The-Mark Entertainment
Distribuidora
SOEDESCO
Fecha de lanzamiento
28 oct 2021

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¿En qué plataformas está disponible Saint Kotar?

Saint Kotar está disponible en PC, Mac, Linux, Xbox.

¿Cuándo se lanzó Saint Kotar?

Saint Kotar se lanzó el 28 de octubre de 2021.

¿Quién desarrolló Saint Kotar?

Saint Kotar fue desarrollado por The-Mark Entertainment y publicado por SOEDESCO.