Compara los precios de Room 404 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Multimedium. Publicado por Multimedium. Lanzado el 26/11/2025. Disponible en PC. Géneros: Adventure, Indie, Simulation.

Spot the wrong detail or pay with your life: this hyper-realistic Chinese apartment horror runs about an hour and somehow makes a looping corridor feel genuinely threatening.

My instinct with short-session horror is to be skeptical, and Room 404 tested that instinct hard for the first ten minutes. Then I misread a corridor detail, walked the wrong way, and something that should not have been there was suddenly very close. That, in miniature, is the entire pitch: sustained attention rewarded, lapsed attention punished, no hand-holding, no combat, just your eyes against an environment designed to lie to you. The core loop is observation-based. You walk a fourth-floor apartment corridor that repeats, and each pass may or may not contain an anomaly. Call it right and you advance. Call it wrong, or miss a lethal one, and the game pushes back. The binary decision structure (anomaly present, go forward; none detected, turn back) sounds thin until the anomalies start doing things like shifting the timeline itself. Some distortions show the corridor in a state from a different point in time, which means the "correct" version of the hallway is itself unstable. That is a smart wrinkle on a well-worn genre mechanic. Community discussion around the game also flags certain anomalies as genuinely lethal, with consequences that set you back multiple floors, which adds real weight to each pass. It is not artificial difficulty so much as a reminder that this corridor has opinions about you. The setting is the strongest element. Multimedium built the game in Unreal Engine 5 using photoscanned assets to reconstruct a retro-Chinese apartment block with enough fidelity that the wrongness of each anomaly registers as physical unease rather than a puzzle-game abstraction. Peeling paint, bulletin boards, corridor lighting that feels borrowed from a 1990s housing block: the environmental storytelling does quiet, efficient work. Each anomaly is rooted in the actual history of the fourth-floor residents, which means paying attention to details earns you narrative as well as progress. Multiple endings are present, and the community is already chasing hidden achievements, which suggests the content density is higher than the 30-to-60-minute stated playtime implies for completionists. A few honest caveats. Some players have noted that audio feedback is underpowered relative to the visual fidelity, which is a real miss in a game where sound should be its own layer of anomaly detection. The fatal anomaly design can feel opaque on a first encounter, particularly one elevator sequence that community members describe as offering almost no time to read the situation before consequences land. That friction is partly the point, but it risks tipping from tense into tedious on a bad run. The use of AI-generated assets in some media elements is disclosed by the developer, which is worth knowing going in. For the strategy-and-sim corner of my brain, Room 404 scratches a specific itch: it rewards systematic observation, pattern recognition, and the discipline to not rush a read before committing to a direction. That is closer to decision-tree thinking than anything with a health bar. If you like games that respect your attention and make you feel genuinely stupid when you miss something obvious in plain sight, this is well-targeted. The free demo covers partial floors and is the cleanest possible way to know within twenty minutes whether the loop suits you. Diego, Scout Team

Room 404

Room 404

26 nov 2025Multimedium
GamerScout opina

Spot the wrong detail or pay with your life: this hyper-realistic Chinese apartment horror runs about an hour and somehow makes a looping corridor feel genuinely threatening.

PC
Steam Deck Playable
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€0.00
en N/A
Mínimo histórico: €4.64

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My instinct with short-session horror is to be skeptical, and Room 404 tested that instinct hard for the first ten minutes. Then I misread a corridor detail, walked the wrong way, and something that should not have been there was suddenly very close. That, in miniature, is the entire pitch: sustained attention rewarded, lapsed attention punished, no hand-holding, no combat, just your eyes against an environment designed to lie to you. The core loop is observation-based. You walk a fourth-floor apartment corridor that repeats, and each pass may or may not contain an anomaly. Call it right and you advance. Call it wrong, or miss a lethal one, and the game pushes back. The binary decision structure (anomaly present, go forward; none detected, turn back) sounds thin until the anomalies start doing things like shifting the timeline itself. Some distortions show the corridor in a state from a different point in time, which means the "correct" version of the hallway is itself unstable. That is a smart wrinkle on a well-worn genre mechanic. Community discussion around the game also flags certain anomalies as genuinely lethal, with consequences that set you back multiple floors, which adds real weight to each pass. It is not artificial difficulty so much as a reminder that this corridor has opinions about you. The setting is the strongest element. Multimedium built the game in Unreal Engine 5 using photoscanned assets to reconstruct a retro-Chinese apartment block with enough fidelity that the wrongness of each anomaly registers as physical unease rather than a puzzle-game abstraction. Peeling paint, bulletin boards, corridor lighting that feels borrowed from a 1990s housing block: the environmental storytelling does quiet, efficient work. Each anomaly is rooted in the actual history of the fourth-floor residents, which means paying attention to details earns you narrative as well as progress. Multiple endings are present, and the community is already chasing hidden achievements, which suggests the content density is higher than the 30-to-60-minute stated playtime implies for completionists. A few honest caveats. Some players have noted that audio feedback is underpowered relative to the visual fidelity, which is a real miss in a game where sound should be its own layer of anomaly detection. The fatal anomaly design can feel opaque on a first encounter, particularly one elevator sequence that community members describe as offering almost no time to read the situation before consequences land. That friction is partly the point, but it risks tipping from tense into tedious on a bad run. The use of AI-generated assets in some media elements is disclosed by the developer, which is worth knowing going in. For the strategy-and-sim corner of my brain, Room 404 scratches a specific itch: it rewards systematic observation, pattern recognition, and the discipline to not rush a read before committing to a direction. That is closer to decision-tree thinking than anything with a health bar. If you like games that respect your attention and make you feel genuinely stupid when you miss something obvious in plain sight, this is well-targeted. The free demo covers partial floors and is the cleanest possible way to know within twenty minutes whether the loop suits you.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstier:indieAnomaly DetectionRetro-Chinese SettingEnvironmental StorytellingFatal ConsequencesTimeline DistortionUE5 PhotoscanShort-Session HorrorDecision-Branch Gameplay

Requisitos del sistema

Mínimos

OS
Windows 10 64bit
Memory
8 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
NVIDIA GeForce GTX 1060
Processor
Intel® Core™ i5-6500

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OS
Windows 10 64bit
Memory
16 GB RAM
DirectX
Version 12
Storage
6 GB available space
Graphics
NVIDIA GeForce RTX 3060
Processor
Intel® Core™ i5-10400

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Información del juego

Desarrolladora
Multimedium
Distribuidora
Multimedium
Fecha de lanzamiento
26 nov 2025

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¿En qué plataformas está disponible Room 404?

Room 404 está disponible en PC.

¿Cuándo se lanzó Room 404?

Room 404 se lanzó el 26 de noviembre de 2025.

¿Quién desarrolló Room 404?

Room 404 fue desarrollado por Multimedium.