Compara los precios de Rogue Voltage en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Horizont Computergrafik. Publicado por Horizont Computergrafik. Lanzado el 1/5/2026. Disponible en PC, Linux. Géneros: Indie, RPG, Simulation, Strategy.

Wire up 150+ modules, chain reactions, and timeline tricks to break a turn-based roguelike wide open, if you can stomach pixel art that divides opinion and early runs that feel almost too approachable.

I went in expecting another deckbuilder reskin and came out three hours later having dismantled a Time Bomb by routing an Amplifier's doubled output back into a storage cell I wasn't planning to use. That single moment tells you everything about whether Rogue Voltage is for you. The core loop is genuinely unlike anything I can map cleanly onto a genre label. Each of your two characters gets a 4x4 rack, and you fill it with modules you discover across runs: generators, amplifiers, storage cells, blasters, decelerators, healing canisters. The trick is that nothing activates by itself. You wire them together, deciding each turn where scarce energy flows. Feed the blaster and you hit hard. Feed the battery and you set up a bigger chain next round. Feed the decelerator and you shove an enemy backward on the shared timeline before it can act. That timeline layer is the second big idea, every unit on the field sits on a visible turn order you can push and pull through specific modules, which turns each combat into a priority-management puzzle on top of the circuit-building puzzle. The two systems talk to each other constantly, and that conversation is where the depth lives. With over 150 modules in the pool and nine characters that deploy in pairs (giving 36 distinct starting loadouts), the build space is large enough to stay interesting across multiple runs. The persistent camp progression, spending plasma at the trading post, upgrading the refinery to boost existing modules, unlocking new pieces for future runs, gives you a classic roguelite improvement arc without trivializing early runs. The community spent the Early Access period actively hunting game-breaking combinations, and the developer iterated on those discoveries, which means the 1.0 release lands with a meaningful amount of testing behind the synergy tree. Complaints exist and they are fair. Some players find the pixel art aesthetic off-putting, and the character designs in particular attract specific criticism around readability. Early runs can feel light on resistance, the pacing of threat escalation does not always match how fast a player who has read the tooltips can snowball a circuit into something oppressive. Combat on its own, stripped of clever wiring, is thin: enemies go down in a handful of hits and the variety per encounter is not high enough to paper over sessions where you draw a weak module pool. The tutorial is thoughtful and scaffolds complexity well, but the mid-game difficulty curve needs more attention than it currently gets. For strategy players who miss the tactile satisfaction of an engine-building board game translated to a screen, this scratches that itch better than most. Think of it less as a Slay the Spire clone and more as a Zachtronics puzzle game that decided it wanted to be a roguelite: deliberate, build-order dependent, occasionally brain-meltingly good when the circuit clicks. The pixel art aesthetic and relatively gentle early difficulty are real friction points for some, but the underlying decision space rewards patience and iteration in ways that hold up across many runs. Diego, Scout Team

Rogue Voltage

Rogue Voltage

1 may 2026Horizont Computergrafik
GamerScout opina

Wire up 150+ modules, chain reactions, and timeline tricks to break a turn-based roguelike wide open, if you can stomach pixel art that divides opinion and early runs that feel almost too approachable.

PCLinux
Steam Deck Verified
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.65

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€1.658 Jun 2026
Keyshops
€1.52€1.61€1.69€1.788 Jun13 Jun18 Jun23 Jun28 Jun
Tracking prices since 8 Jun 2026
Create alert

Capturas y multimedia

Acerca de Rogue Voltage

I went in expecting another deckbuilder reskin and came out three hours later having dismantled a Time Bomb by routing an Amplifier's doubled output back into a storage cell I wasn't planning to use. That single moment tells you everything about whether Rogue Voltage is for you. The core loop is genuinely unlike anything I can map cleanly onto a genre label. Each of your two characters gets a 4x4 rack, and you fill it with modules you discover across runs: generators, amplifiers, storage cells, blasters, decelerators, healing canisters. The trick is that nothing activates by itself. You wire them together, deciding each turn where scarce energy flows. Feed the blaster and you hit hard. Feed the battery and you set up a bigger chain next round. Feed the decelerator and you shove an enemy backward on the shared timeline before it can act. That timeline layer is the second big idea, every unit on the field sits on a visible turn order you can push and pull through specific modules, which turns each combat into a priority-management puzzle on top of the circuit-building puzzle. The two systems talk to each other constantly, and that conversation is where the depth lives. With over 150 modules in the pool and nine characters that deploy in pairs (giving 36 distinct starting loadouts), the build space is large enough to stay interesting across multiple runs. The persistent camp progression, spending plasma at the trading post, upgrading the refinery to boost existing modules, unlocking new pieces for future runs, gives you a classic roguelite improvement arc without trivializing early runs. The community spent the Early Access period actively hunting game-breaking combinations, and the developer iterated on those discoveries, which means the 1.0 release lands with a meaningful amount of testing behind the synergy tree. Complaints exist and they are fair. Some players find the pixel art aesthetic off-putting, and the character designs in particular attract specific criticism around readability. Early runs can feel light on resistance, the pacing of threat escalation does not always match how fast a player who has read the tooltips can snowball a circuit into something oppressive. Combat on its own, stripped of clever wiring, is thin: enemies go down in a handful of hits and the variety per encounter is not high enough to paper over sessions where you draw a weak module pool. The tutorial is thoughtful and scaffolds complexity well, but the mid-game difficulty curve needs more attention than it currently gets. For strategy players who miss the tactile satisfaction of an engine-building board game translated to a screen, this scratches that itch better than most. Think of it less as a Slay the Spire clone and more as a Zachtronics puzzle game that decided it wanted to be a roguelite: deliberate, build-order dependent, occasionally brain-meltingly good when the circuit clicks. The pixel art aesthetic and relatively gentle early difficulty are real friction points for some, but the underlying decision space rewards patience and iteration in ways that hold up across many runs.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Circuit BuildingTimeline ManipulationEngine BuilderPair CharactersDeterministic CombatCamp ProgressionZachtronics-likeEnergy Management

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
2 GB RAM
DirectX
Version 10
Storage
500 MB available space
Processor
2 GHz

Sigue explorando

Community Discussion

Be the first to comment on Rogue Voltage.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Horizont Computergrafik
Distribuidora
Horizont Computergrafik
Fecha de lanzamiento
1 may 2026

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Rogue Voltage →

Preguntas frecuentes sobre Rogue Voltage

¿Cuánto cuesta Rogue Voltage?

El precio de Rogue Voltage cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Rogue Voltage más barato?

Compara los precios de Rogue Voltage en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Rogue Voltage?

Rogue Voltage está disponible en PC, Linux.

¿Cuándo se lanzó Rogue Voltage?

Rogue Voltage se lanzó el 1 de mayo de 2026.

¿Quién desarrolló Rogue Voltage?

Rogue Voltage fue desarrollado por Horizont Computergrafik.