Compara los precios de Rogue State en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por LRDGames, Inc.. Publicado por LRDGames, Inc.. Lanzado el 16/10/2015. Disponible en PC. Géneros: Indie, Simulation, Strategy. Puntuación Metacritic: 66/100.

Survive 60 turns as a newly crowned Middle Eastern president while four rival factions, a scheming brother, and the occasional chicken dictator try to end your reign. Compact, punishing, and oddly compelling.

I went into Rogue State expecting a budget Democracy clone and came out three failed runs later genuinely annoyed at my own bad policy decisions. That tension is the whole game in miniature. You play as the freshly installed president of Basenji, a fictional Middle Eastern nation still smouldering from revolution, and your single objective is to hold power for 60 turns without being toppled by coups, economic collapse, or an invasion you did not see coming. It is a tight, opaque, turn-based political sim that sits closer to a roguelite puzzle than to any grand-strategy sandbox. The mechanical core revolves around four domestic factions: Patriots, Capitalists, Fundamentalists, and Liberals. Every policy slider you touch - alcohol laws, minimum wage, public executions, death penalty - pleases one group and alienates at least one other. Managing that web while also expanding infrastructure across three tech branches (security, social, economic), signing trade deals with up to eight randomized neighbors, maintaining a budget that does not crater, and pushing one of six clandestine projects to completion is genuinely demanding work. The game is fully turn-based with no time pressure mid-turn, so you do have room to think, but the random-event deck is merciless. Plagues, sneak attacks on your hospitals, absurdist curveballs like bipedal mechs running loose, and impossible minister requests can derail even a tight strategy. Reviewers and players consistently flagged this randomness as both the game's charm and its main frustration. The difficulty on default settings is steep enough that multiple reviewers admitted failing to win for several runs. Here is the case for newcomers despite all of that. Each campaign is short by strategy-game standards, a few hours at most, so a loss does not sting the way it does in a 40-hour Paradox run. The game includes Easy, Normal, Hard, and Endless modes, with the Hard setting gating behind an initial win to stop new players being immediately devoured. More importantly, the mechanics are opaque not because they are deep in a Crusader Kings sense, but because the tutorial does not explain interactions clearly enough. Once you grasp that your budget surplus dictates how many infrastructure purchases you can queue per turn, and that trading oil with neighbors early is almost always the right economic foundation, the game's logic clicks into place. That first win, earned rather than handed to you, lands with real satisfaction. What does not hold up as well in 2025 is the presentation layer. The UI was criticized at launch for inconsistent visual design and a stubborn refusal to support widescreen resolutions properly. The main play area is visually busy in a way that makes scanning for interactive elements harder than it needs to be. The writing and voice acting are a genuine highlight though, with a dry, tongue-in-cheek tone that makes disasters feel playful rather than punishing. The FMV-style news clips and the comic-book animation of your president wandering around the presidential office to consult different menus are charming touches that reviewers consistently praised. No mod ecosystem to speak of, no post-launch content updates of note, and the sequel Rogue State Revolution has since superseded it in scope. The original sits at a Metacritic score of 66 and a Steam user rating around 74-75 percent, which is an accurate read: better than the score implies for the right person, worse than the enthusiasm of fans suggests for everyone else. If you have already played the Revolution sequel and want the leaner, harder original, or if you are a political-sim obsessive who will not flinch at an unfriendly tutorial, Rogue State delivers a compact and replayable loop. Everyone else should probably start with Revolution instead. Diego, Scout Team

Rogue State

Rogue State

16 oct 2015LRDGames, Inc.
GamerScout opina

Survive 60 turns as a newly crowned Middle Eastern president while four rival factions, a scheming brother, and the occasional chicken dictator try to end your reign. Compact, punishing, and oddly compelling.

PC
ProtonDB Gold
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Mínimo histórico: €3.65

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I went into Rogue State expecting a budget Democracy clone and came out three failed runs later genuinely annoyed at my own bad policy decisions. That tension is the whole game in miniature. You play as the freshly installed president of Basenji, a fictional Middle Eastern nation still smouldering from revolution, and your single objective is to hold power for 60 turns without being toppled by coups, economic collapse, or an invasion you did not see coming. It is a tight, opaque, turn-based political sim that sits closer to a roguelite puzzle than to any grand-strategy sandbox. The mechanical core revolves around four domestic factions: Patriots, Capitalists, Fundamentalists, and Liberals. Every policy slider you touch - alcohol laws, minimum wage, public executions, death penalty - pleases one group and alienates at least one other. Managing that web while also expanding infrastructure across three tech branches (security, social, economic), signing trade deals with up to eight randomized neighbors, maintaining a budget that does not crater, and pushing one of six clandestine projects to completion is genuinely demanding work. The game is fully turn-based with no time pressure mid-turn, so you do have room to think, but the random-event deck is merciless. Plagues, sneak attacks on your hospitals, absurdist curveballs like bipedal mechs running loose, and impossible minister requests can derail even a tight strategy. Reviewers and players consistently flagged this randomness as both the game's charm and its main frustration. The difficulty on default settings is steep enough that multiple reviewers admitted failing to win for several runs. Here is the case for newcomers despite all of that. Each campaign is short by strategy-game standards, a few hours at most, so a loss does not sting the way it does in a 40-hour Paradox run. The game includes Easy, Normal, Hard, and Endless modes, with the Hard setting gating behind an initial win to stop new players being immediately devoured. More importantly, the mechanics are opaque not because they are deep in a Crusader Kings sense, but because the tutorial does not explain interactions clearly enough. Once you grasp that your budget surplus dictates how many infrastructure purchases you can queue per turn, and that trading oil with neighbors early is almost always the right economic foundation, the game's logic clicks into place. That first win, earned rather than handed to you, lands with real satisfaction. What does not hold up as well in 2025 is the presentation layer. The UI was criticized at launch for inconsistent visual design and a stubborn refusal to support widescreen resolutions properly. The main play area is visually busy in a way that makes scanning for interactive elements harder than it needs to be. The writing and voice acting are a genuine highlight though, with a dry, tongue-in-cheek tone that makes disasters feel playful rather than punishing. The FMV-style news clips and the comic-book animation of your president wandering around the presidential office to consult different menus are charming touches that reviewers consistently praised. No mod ecosystem to speak of, no post-launch content updates of note, and the sequel Rogue State Revolution has since superseded it in scope. The original sits at a Metacritic score of 66 and a Steam user rating around 74-75 percent, which is an accurate read: better than the score implies for the right person, worse than the enthusiasm of fans suggests for everyone else. If you have already played the Revolution sequel and want the leaner, harder original, or if you are a political-sim obsessive who will not flinch at an unfriendly tutorial, Rogue State delivers a compact and replayable loop. Everyone else should probably start with Revolution instead.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstrading-cardstier:sub-5Political SimTurn-BasedRogueliteFaction ManagementShort CampaignsHigh DifficultyTongue-in-CheekInfrastructure Building

Requisitos del sistema

Mínimos

OS
Windows 10, 8, 7, Vista, XP
Memory
512 MB RAM
Storage
1200 MB available space
Graphics
32-bit SVGA Video card
Processor
1.6 GHz
Sound Card
Supports all DirectX-compatible sound cards

Recomendados

OS
Windows 10, 8, 7, Vista, XP
Memory
1 GB RAM
DirectX
Version 9.0
Storage
1200 MB available space
Graphics
128 MB
Processor
2 GHz
Sound Card
Supports all DirectX-compatible sound cards

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Reseñas y valoraciones

Metacritic
66

Información del juego

Desarrolladora
LRDGames, Inc.
Distribuidora
LRDGames, Inc.
Fecha de lanzamiento
16 oct 2015

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¿En qué plataformas está disponible Rogue State?

Rogue State está disponible en PC.

¿Cuándo se lanzó Rogue State?

Rogue State se lanzó el 16 de octubre de 2015.

¿Quién desarrolló Rogue State?

Rogue State fue desarrollado por LRDGames, Inc..

¿Merece la pena comprar Rogue State?

Rogue State tiene una puntuación Metacritic de 66/100, lo que lo convierte en uno de los títulos destacados de Indie. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.