Compara los precios de Rogue Heroes: Ruins of Tasos en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Heliocentric Studios. Publicado por Team17 Digital. Lanzado el 23/2/2021. Disponible en PC. Géneros: Action, Adventure, Indie, RPG. Puntuación Metacritic: 81/100.

Zelda-brained comfort food that earns its roguelite label by making every failed dungeon run feel like progress, not punishment. Bring two friends and it quietly becomes one of the best co-op experiences on PC.

My first hour with Rogue Heroes felt like finding a worn SNES cartridge at the back of a drawer and realising it still works. The top-down pixel world, the sword swung in eight directions, the overworld gated by boulders and broken bridges that only open once you have the right tool - all of it lands with the particular warmth of something that knows exactly what it wants to be. Heliocentric Studios clearly grew up with A Link to the Past, and that affection is present in every hand-drawn swamp and cemetery you wander through. What separates this from a straightforward tribute act is the roguelite loop baked underneath. The four Great Dungeons generate fresh room configurations each run, so the layouts never quite calcify into muscle memory. You die - and you will die, especially early on - and then you spend your collected gems at the village of Intori, slowly constructing a blacksmith, a clinic, a gym, a farm. That town-building layer is lighter than it first appears: buildings mostly unlock upgrade trees rather than weaving a living community. The NPCs who show up are pleasant but quiet. Critics who wanted a richer narrative found the story entirely forgettable, and that is a fair read. The world has atmosphere; the lore barely registers. If you come in expecting character-driven writing, redirect your energy elsewhere. The class roster sits at ten options after post-launch updates, running from the tanky Knight to the elemental Mage to a Druid who shapeshifts into animals. Honest caveat: some classes feel more distinct on paper than in play. The Mage still leads with a sword strike on basic attacks, and a few builds overlap enough to feel redundant. The Reaper stands out as genuinely different in feel, verging on overpowered. Difficulty balance is uneven too - dungeon floors three and four can spike hard while some Titan boss fights end up being less threatening than the corridors leading to them. Solo players will feel that imbalance more sharply than those running with a group. Co-op, local or online, is where the game exhales and becomes something genuinely special. Up to four players crashing through procedural rooms, arguing over who gets the temporary hookshot, pooling gems for the next village building - the chaos is charming rather than frustrating. Local co-op at launch felt tighter than online, and early online builds carried a few rough edges, but the Druids and Dungeons free update patched meaningful improvements. Item management with a controller is still fussier than it should be, and the quick-select system is only adequate. These are friction points worth knowing about, not dealbreakers. For anyone who has a genuine fondness for classic 2D Zelda and wants that sensation stirred into a run-based loop with a patient upgrade curve, Rogue Heroes delivers with real warmth. The overworld rewards wandering, the side quests are quietly charming, and the infinite dungeon waiting after the main content gives the co-op crowd a reason to stay. It is not reinventing anything. But it builds its small world with enough care and craft that the hours pass without complaint. Kai, Scout Team

Rogue Heroes: Ruins of Tasos

Rogue Heroes: Ruins of Tasos

23 feb 2021Heliocentric StudiosTeam17 Digital
GamerScout opina

Zelda-brained comfort food that earns its roguelite label by making every failed dungeon run feel like progress, not punishment. Bring two friends and it quietly becomes one of the best co-op experiences on PC.

PC
Steam Deck UnsupportedProtonDB Silver
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.66

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.665 Jun 2026
Keyshops
€0.63€0.66€0.70€0.735 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Rogue Heroes: Ruins of Tasos

My first hour with Rogue Heroes felt like finding a worn SNES cartridge at the back of a drawer and realising it still works. The top-down pixel world, the sword swung in eight directions, the overworld gated by boulders and broken bridges that only open once you have the right tool - all of it lands with the particular warmth of something that knows exactly what it wants to be. Heliocentric Studios clearly grew up with A Link to the Past, and that affection is present in every hand-drawn swamp and cemetery you wander through. What separates this from a straightforward tribute act is the roguelite loop baked underneath. The four Great Dungeons generate fresh room configurations each run, so the layouts never quite calcify into muscle memory. You die - and you will die, especially early on - and then you spend your collected gems at the village of Intori, slowly constructing a blacksmith, a clinic, a gym, a farm. That town-building layer is lighter than it first appears: buildings mostly unlock upgrade trees rather than weaving a living community. The NPCs who show up are pleasant but quiet. Critics who wanted a richer narrative found the story entirely forgettable, and that is a fair read. The world has atmosphere; the lore barely registers. If you come in expecting character-driven writing, redirect your energy elsewhere. The class roster sits at ten options after post-launch updates, running from the tanky Knight to the elemental Mage to a Druid who shapeshifts into animals. Honest caveat: some classes feel more distinct on paper than in play. The Mage still leads with a sword strike on basic attacks, and a few builds overlap enough to feel redundant. The Reaper stands out as genuinely different in feel, verging on overpowered. Difficulty balance is uneven too - dungeon floors three and four can spike hard while some Titan boss fights end up being less threatening than the corridors leading to them. Solo players will feel that imbalance more sharply than those running with a group. Co-op, local or online, is where the game exhales and becomes something genuinely special. Up to four players crashing through procedural rooms, arguing over who gets the temporary hookshot, pooling gems for the next village building - the chaos is charming rather than frustrating. Local co-op at launch felt tighter than online, and early online builds carried a few rough edges, but the Druids and Dungeons free update patched meaningful improvements. Item management with a controller is still fussier than it should be, and the quick-select system is only adequate. These are friction points worth knowing about, not dealbreakers. For anyone who has a genuine fondness for classic 2D Zelda and wants that sensation stirred into a run-based loop with a patient upgrade curve, Rogue Heroes delivers with real warmth. The overworld rewards wandering, the side quests are quietly charming, and the infinite dungeon waiting after the main content gives the co-op crowd a reason to stay. It is not reinventing anything. But it builds its small world with enough care and craft that the hours pass without complaint.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercooponline-cooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:aaaZelda-likeTown BuildingInfinite DungeonClass Selection4-Player Co-opOverworld ExplorationGem EconomyComfort Roguelite

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
4 GB RAM
Storage
300 MB available space
Graphics
GeForce GT 320, 1 GB | AMD Radeon R7 240, 2 GB
Processor
Intel Core 2 Quad Q6600, 2.4 GHz | AMD FX-4350

Sigue explorando

Community Discussion

Be the first to comment on Rogue Heroes: Ruins of Tasos.

Reseñas y valoraciones

Metacritic
81

Información del juego

Desarrolladora
Heliocentric Studios
Distribuidora
Team17 Digital
Fecha de lanzamiento
23 feb 2021

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Rogue Heroes: Ruins of Tasos →

Preguntas frecuentes sobre Rogue Heroes: Ruins of Tasos

¿Cuánto cuesta Rogue Heroes: Ruins of Tasos?

El precio de Rogue Heroes: Ruins of Tasos cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Rogue Heroes: Ruins of Tasos más barato?

Compara los precios de Rogue Heroes: Ruins of Tasos en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Rogue Heroes: Ruins of Tasos?

Rogue Heroes: Ruins of Tasos está disponible en PC.

¿Cuándo se lanzó Rogue Heroes: Ruins of Tasos?

Rogue Heroes: Ruins of Tasos se lanzó el 23 de febrero de 2021.

¿Quién desarrolló Rogue Heroes: Ruins of Tasos?

Rogue Heroes: Ruins of Tasos fue desarrollado por Heliocentric Studios y publicado por Team17 Digital.

¿Merece la pena comprar Rogue Heroes: Ruins of Tasos?

Rogue Heroes: Ruins of Tasos tiene una puntuación Metacritic de 81/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.