Compara los precios de Rochard en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Recoil Games. Publicado por Recoil Games. Lanzado el 15/11/2013. Disponible en PC. Géneros: Action, Single Player, Side View, Indie, Puzzle, Platform, Adventure. Puntuación Metacritic: 79/100.

A blue-collar asteroid miner, a gravity gun, and five chapters of physics puzzles wrapped in southern-fried sci-fi charm. Short, focused, and quietly clever.

Rochard is a side-scrolling puzzle platformer built around one deceptively simple idea: give a barrel-bellied space miner named John a G-Lifter, let him toggle low gravity on and off at will, and see how many interesting problems that combination can generate. The answer, it turns out, is quite a few. John works his way through five chapters set inside asteroid mining rigs and stranger locations, each room a self-contained physics challenge. You stack crates to reach ledges, hurl them at enemies, shoot them downward in low gravity to boost yourself like a makeshift double-jump, and thread objects through color-coded force fields that selectively block organic matter, inorganic matter, or weapon fire. The force field puzzles in particular have a satisfying logic to them: the game lays out the rules clearly and trusts you to work out the combination. The G-Lifter itself grows over the course of the game, picking up a Rock Blaster rifle mode, an explosive charge attachment, a grappling function, and enhanced lift capacity. There are also moments where full gravity reversal sends you walking on the ceiling, which the level design uses with enough restraint that it still feels like a treat rather than a gimmick. Recoil Games, a Finnish studio working with the Unity engine, squeezed a surprisingly varied set of scenarios out of a tight mechanical kit. The pacing does front-load the simpler ideas, but the back half earns it. Combat is present and it is the weaker half of the package. Enemies, turrets, and flying attack bots fill corridors and need to be cleared before you can focus on the puzzle beneath them. Most reviewers agreed that the gunfights feel like interruptions rather than features, and that the cover-and-regenerate health loop gets repetitive in drawn-out skirmishes. John moves a little sluggishly, which suits the character but can make the more timing-sensitive platforming sections feel awkward. These are real friction points, not imagined ones. What holds everything together is atmosphere and craft. The soundtrack was composed by Markus Kaarlonen of Finnish rock band Poets of the Fall, blending southern blues with 1980s electronic music in a way that sounds stranger on paper than it feels in play. It gives the game a genuinely odd, warm frequency. Jon St. John voices John Rochard with loose, self-deprecating charm, and the in-level dialogue between John, his techie crewmate Skyler, and the old mechanic Zander does real character work without stopping the game to do it. The cartoon visual style holds up, and the five chapter environments each carry their own color palette and personality rather than recycling the same corridor tiles. The runtime sits around four to six hours for a first playthrough, with a Hard Times expansion adding four extra puzzle-focused levels for those who want the difficulty pushed further. There is no branching, no procedural anything, no live service layer. It knows exactly what it is and when to stop. That kind of discipline in a small game is worth something. Kai, Scout Team

Rochard
ActionSingle PlayerSide ViewIndiePuzzlePlatformAdventure

Rochard

15 nov 2013Recoil Games
GamerScout opina

A blue-collar asteroid miner, a gravity gun, and five chapters of physics puzzles wrapped in southern-fried sci-fi charm. Short, focused, and quietly clever.

PC
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Acerca de Rochard

Rochard is a side-scrolling puzzle platformer built around one deceptively simple idea: give a barrel-bellied space miner named John a G-Lifter, let him toggle low gravity on and off at will, and see how many interesting problems that combination can generate. The answer, it turns out, is quite a few. John works his way through five chapters set inside asteroid mining rigs and stranger locations, each room a self-contained physics challenge. You stack crates to reach ledges, hurl them at enemies, shoot them downward in low gravity to boost yourself like a makeshift double-jump, and thread objects through color-coded force fields that selectively block organic matter, inorganic matter, or weapon fire. The force field puzzles in particular have a satisfying logic to them: the game lays out the rules clearly and trusts you to work out the combination. The G-Lifter itself grows over the course of the game, picking up a Rock Blaster rifle mode, an explosive charge attachment, a grappling function, and enhanced lift capacity. There are also moments where full gravity reversal sends you walking on the ceiling, which the level design uses with enough restraint that it still feels like a treat rather than a gimmick. Recoil Games, a Finnish studio working with the Unity engine, squeezed a surprisingly varied set of scenarios out of a tight mechanical kit. The pacing does front-load the simpler ideas, but the back half earns it. Combat is present and it is the weaker half of the package. Enemies, turrets, and flying attack bots fill corridors and need to be cleared before you can focus on the puzzle beneath them. Most reviewers agreed that the gunfights feel like interruptions rather than features, and that the cover-and-regenerate health loop gets repetitive in drawn-out skirmishes. John moves a little sluggishly, which suits the character but can make the more timing-sensitive platforming sections feel awkward. These are real friction points, not imagined ones. What holds everything together is atmosphere and craft. The soundtrack was composed by Markus Kaarlonen of Finnish rock band Poets of the Fall, blending southern blues with 1980s electronic music in a way that sounds stranger on paper than it feels in play. It gives the game a genuinely odd, warm frequency. Jon St. John voices John Rochard with loose, self-deprecating charm, and the in-level dialogue between John, his techie crewmate Skyler, and the old mechanic Zander does real character work without stopping the game to do it. The cartoon visual style holds up, and the five chapter environments each carry their own color palette and personality rather than recycling the same corridor tiles. The runtime sits around four to six hours for a first playthrough, with a Hard Times expansion adding four extra puzzle-focused levels for those who want the difficulty pushed further. There is no branching, no procedural anything, no live service layer. It knows exactly what it is and when to stop. That kind of discipline in a small game is worth something.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamPhysics PuzzlesGravity MechanicsSingle-Tool DesignSci-Fi SettingShort CampaignCollectible TrophiesLinear LevelsCartoon Art Style

Requisitos del sistema

Mínimos

Memory
1 GB RAM
Storage
3 GB
Graphics
GeForce 8 / ATI Radeon HD2xxx
Processor
Core 2 Duo 3.0 GHz
System requirements
Windows XP SP2 / Windows 7

Recomendados

Memory
2 GB
Storage
3 GB
Graphics
256 VRAM GeForce 8 / ATI Radeon HD2xxx
Processor
3.0 GHz Dual Core
System requirements
Windows 7

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Reseñas y valoraciones

Metacritic
79

Información del juego

Desarrolladora
Recoil Games
Distribuidora
Recoil Games
Fecha de lanzamiento
15 nov 2013

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¿En qué plataformas está disponible Rochard?

Rochard está disponible en PC.

¿Cuándo se lanzó Rochard?

Rochard se lanzó el 15 de noviembre de 2013.

¿Quién desarrolló Rochard?

Rochard fue desarrollado por Recoil Games.

¿Merece la pena comprar Rochard?

Rochard tiene una puntuación Metacritic de 79/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.