Compara los precios de Risk of Pain en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por BekkerDev Studio. Publicado por BekkerDev Studio. Lanzado el 12/12/2023. Disponible en PC. Géneros: Action, Adventure, Casual, Indie.

A retro-cyberpunk precision platformer that will rack up your death count before you even find the rhythm. Worth it if you love wall-jumping puzzles with a synthwave heartbeat.

I have a soft spot for the kind of game that arrives quietly, dressed in pixel art and synthwave, asking nothing of you except patience and a willingness to fail repeatedly. Risk of Pain is exactly that kind of game. From solo outfit BekkerDev Studio, it drops you into a 2D hardcore puzzle platformer wrapped in a retro-cyberpunk shell: glowing neon, a purple character with luminous eyes, and a soundtrack that pulses against every trap-filled corridor you have to cross. The movement system is the whole show here. Your character can wall-jump and cling to surfaces, which means the vocabulary of each level is built around those two verbs. Puzzles and deadly traps are layered on top of that foundation, and the difficulty curve is genuinely steep. Early levels teach the basics gently enough, but the game commits to escalating the pressure with each stage. You will die a lot. That is not a caveat; that is the contract. If the phrase "precision platformer" makes your palms sweat in a good way, this is speaking your language. If it makes you groan and reach for something else, that reaction is also correct, and you should trust it. The aesthetic does a lot of heavy lifting. Pixel art blended with a cyberpunk sensibility gives the game a visual identity that punches a bit above its budget. The synthwave soundtrack is the quiet standout, the kind of score that makes a repeated death feel like part of a rhythm rather than a punishment. Small studios often skimp on audio, so finding a genuinely atmospheric soundtrack here feels like a little gift. It is not going to win comparisons to Celeste or Geometry Dash in terms of level design depth or mechanical range, but it is not pretending to be either of those. The community discussion threads on Steam reveal a game that landed with a modest but warm reception. Players wanted to know about controller support and how long the content runs. Those are both fair questions, and the honest answer from the available signal is: this is a short-to-medium experience sized for a single sitting or a weekend of repeated attempts, not a sprawling campaign. The roughly 75-80% positive Steam rating across a small review pool suggests the game delivers on what it promises rather than overpromising. That is more than can be said for a lot of games at this price tier. Where it falls short is in the breadth department. There are no unlockable modes, no online leaderboards visible from the outside, and the community hub is thin. Steam achievements were still being requested in discussions months after launch. For players who orbit a game for replay value and community, Risk of Pain does not have much infrastructure. For the player who wants a focused, aesthetically cohesive challenge with a good soundtrack and clean parkour mechanics, the lack of padding is actually a feature. Kai, Scout Team

Risk of Pain

Risk of Pain

12 dic 2023BekkerDev Studio
GamerScout opina

A retro-cyberpunk precision platformer that will rack up your death count before you even find the rhythm. Worth it if you love wall-jumping puzzles with a synthwave heartbeat.

PC
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€0.00
en N/A
Mínimo histórico: €2.47

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I have a soft spot for the kind of game that arrives quietly, dressed in pixel art and synthwave, asking nothing of you except patience and a willingness to fail repeatedly. Risk of Pain is exactly that kind of game. From solo outfit BekkerDev Studio, it drops you into a 2D hardcore puzzle platformer wrapped in a retro-cyberpunk shell: glowing neon, a purple character with luminous eyes, and a soundtrack that pulses against every trap-filled corridor you have to cross. The movement system is the whole show here. Your character can wall-jump and cling to surfaces, which means the vocabulary of each level is built around those two verbs. Puzzles and deadly traps are layered on top of that foundation, and the difficulty curve is genuinely steep. Early levels teach the basics gently enough, but the game commits to escalating the pressure with each stage. You will die a lot. That is not a caveat; that is the contract. If the phrase "precision platformer" makes your palms sweat in a good way, this is speaking your language. If it makes you groan and reach for something else, that reaction is also correct, and you should trust it. The aesthetic does a lot of heavy lifting. Pixel art blended with a cyberpunk sensibility gives the game a visual identity that punches a bit above its budget. The synthwave soundtrack is the quiet standout, the kind of score that makes a repeated death feel like part of a rhythm rather than a punishment. Small studios often skimp on audio, so finding a genuinely atmospheric soundtrack here feels like a little gift. It is not going to win comparisons to Celeste or Geometry Dash in terms of level design depth or mechanical range, but it is not pretending to be either of those. The community discussion threads on Steam reveal a game that landed with a modest but warm reception. Players wanted to know about controller support and how long the content runs. Those are both fair questions, and the honest answer from the available signal is: this is a short-to-medium experience sized for a single sitting or a weekend of repeated attempts, not a sprawling campaign. The roughly 75-80% positive Steam rating across a small review pool suggests the game delivers on what it promises rather than overpromising. That is more than can be said for a lot of games at this price tier. Where it falls short is in the breadth department. There are no unlockable modes, no online leaderboards visible from the outside, and the community hub is thin. Steam achievements were still being requested in discussions months after launch. For players who orbit a game for replay value and community, Risk of Pain does not have much infrastructure. For the player who wants a focused, aesthetically cohesive challenge with a good soundtrack and clean parkour mechanics, the lack of padding is actually a feature.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:sub-5Precision PlatformerWall-Jump MechanicsSynthwave SoundtrackRetro-CyberpunkDeath-LoopShort-Form Hardcore

Requisitos del sistema

Mínimos

OS
Windows 7 / 8 / 10 / 11
Memory
2 GB RAM
DirectX
Version 9.0
Storage
400 MB available space
Graphics
Intel UHD Graphics / AMD Radeon RX Vega 8
Processor
Dual-Core Processor 2.0+ GHz

Recomendados

OS
Windows 7 / 8 / 10 / 11
Memory
4 GB RAM
DirectX
Version 9.0
Storage
400 MB available space
Graphics
NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 6400
Processor
Quad-Core Processor 2.5 GHz

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Información del juego

Desarrolladora
BekkerDev Studio
Distribuidora
BekkerDev Studio
Fecha de lanzamiento
12 dic 2023

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¿En qué plataformas está disponible Risk of Pain?

Risk of Pain está disponible en PC.

¿Cuándo se lanzó Risk of Pain?

Risk of Pain se lanzó el 12 de diciembre de 2023.

¿Quién desarrolló Risk of Pain?

Risk of Pain fue desarrollado por BekkerDev Studio.