Compara los precios de Rise & Shine en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Super Mega Team. Publicado por Adult Swim Games. Lanzado el 13/1/2017. Disponible en PC, Linux. Géneros: Action, Indie. Puntuación Metacritic: 63/100.

Gorgeous hand-drawn art, a wise-cracking sentient gun, and a run-and-gun attitude that will absolutely body you. Worth it if you can live with the brevity.

My first hour with Rise & Shine felt like watching a very talented artist sketch their best work on a napkin and then pocket it before you'd really had a look. The craft is undeniable. Super Mega Team's hand-drawn world of Gamearth has a warmth and a Saturday-morning-cartoon energy that genuinely lights up the screen, and the comic-panel cutscenes that stitch the story together show real care. Every level has small events unfolding in the background, environments that shift from neon malls to dark mechanical corridors. The audio sits in quiet harmony with all of it, scoring the heavier moments with something that lands more than you'd expect from a game this short. At its core, Rise & Shine is a 2D cover-based run-and-gun with puzzle stitching. You play Rise, an ordinary kid dragged into a planetary war, armed only with Shine, a talking gun with a notably blunt personality. Shine is the comic heart of the thing: wisecracking constantly, balancing out Rise's persistent freak-out energy in a way that keeps the tone from collapsing under its own referential weight. The world is dense with nods to Zelda, Gears of War, classic RPGs, and more. Some of those land; some feel like the game filling silence with familiarity instead of ideas. But the characters themselves, Rise and Shine as a duo, are genuinely likable in ways that don't rely on the jokes. The mechanics ask more of you than the cartoonish visuals might suggest. Shine unlocks three bullet types over the course of the campaign: standard rounds, electric shots for robotic enemies, and remote-controlled bullets that you physically steer through corridors to hit switches or flank cover. Add a grenade launcher attachment and a cover system where obstacles genuinely degrade under fire, and there is real depth here on paper. The problems emerge when the game swings between its two registers. Frantic bullet-hell sequences and deliberate puzzle moments are jammed together without much breathing room, and switching between Shine's fire modes mid-firefight, especially on controller, can feel clumsy when it needs to feel automatic. Checkpoints are lenient enough to keep the frustration from becoming an exit event, and an Iron Man mode strips respawns for players who want to punish themselves properly. The thing the community largely agrees on, and that I have to be honest about, is the length. A standard run sits somewhere between two and five hours depending on how hard the difficulty spikes hit you. There are hidden collectibles and that unlockable Iron Man mode, but once the campaign is done, the experience closes firmly. No leaderboards, no score chasing, no challenge maps. For a game where the art alone could fill twice the canvas, finishing it feels like the credits rolling mid-sentence. At a low price point the sting fades; at full price it is harder to absorb. Rise & Shine is a game I would quietly press into the hands of someone who cares about hand-crafted presentation and can forgive mechanical roughness when the aesthetic reward is this clear. It's short, occasionally uneven, and stubbornly refuses to pad itself with content that would actually help it last. But there is a genuine creative voice inside it, and Shine the gun remains one of the more entertaining indie sidekicks in recent memory. Sometimes a two-hour thing that knows what it is beats a ten-hour thing that doesn't. Kai, Scout Team

Rise & Shine

Rise & Shine

13 ene 2017Super Mega TeamAdult Swim Games
GamerScout opina

Gorgeous hand-drawn art, a wise-cracking sentient gun, and a run-and-gun attitude that will absolutely body you. Worth it if you can live with the brevity.

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Mínimo histórico: €2.88

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Acerca de Rise & Shine

My first hour with Rise & Shine felt like watching a very talented artist sketch their best work on a napkin and then pocket it before you'd really had a look. The craft is undeniable. Super Mega Team's hand-drawn world of Gamearth has a warmth and a Saturday-morning-cartoon energy that genuinely lights up the screen, and the comic-panel cutscenes that stitch the story together show real care. Every level has small events unfolding in the background, environments that shift from neon malls to dark mechanical corridors. The audio sits in quiet harmony with all of it, scoring the heavier moments with something that lands more than you'd expect from a game this short. At its core, Rise & Shine is a 2D cover-based run-and-gun with puzzle stitching. You play Rise, an ordinary kid dragged into a planetary war, armed only with Shine, a talking gun with a notably blunt personality. Shine is the comic heart of the thing: wisecracking constantly, balancing out Rise's persistent freak-out energy in a way that keeps the tone from collapsing under its own referential weight. The world is dense with nods to Zelda, Gears of War, classic RPGs, and more. Some of those land; some feel like the game filling silence with familiarity instead of ideas. But the characters themselves, Rise and Shine as a duo, are genuinely likable in ways that don't rely on the jokes. The mechanics ask more of you than the cartoonish visuals might suggest. Shine unlocks three bullet types over the course of the campaign: standard rounds, electric shots for robotic enemies, and remote-controlled bullets that you physically steer through corridors to hit switches or flank cover. Add a grenade launcher attachment and a cover system where obstacles genuinely degrade under fire, and there is real depth here on paper. The problems emerge when the game swings between its two registers. Frantic bullet-hell sequences and deliberate puzzle moments are jammed together without much breathing room, and switching between Shine's fire modes mid-firefight, especially on controller, can feel clumsy when it needs to feel automatic. Checkpoints are lenient enough to keep the frustration from becoming an exit event, and an Iron Man mode strips respawns for players who want to punish themselves properly. The thing the community largely agrees on, and that I have to be honest about, is the length. A standard run sits somewhere between two and five hours depending on how hard the difficulty spikes hit you. There are hidden collectibles and that unlockable Iron Man mode, but once the campaign is done, the experience closes firmly. No leaderboards, no score chasing, no challenge maps. For a game where the art alone could fill twice the canvas, finishing it feels like the credits rolling mid-sentence. At a low price point the sting fades; at full price it is harder to absorb. Rise & Shine is a game I would quietly press into the hands of someone who cares about hand-crafted presentation and can forgive mechanical roughness when the aesthetic reward is this clear. It's short, occasionally uneven, and stubbornly refuses to pad itself with content that would actually help it last. But there is a genuine creative voice inside it, and Shine the gun remains one of the more entertaining indie sidekicks in recent memory. Sometimes a two-hour thing that knows what it is beats a ten-hour thing that doesn't.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Cover-Based ShooterBullet Hell LitePuzzle-ShooterParody WorldFourth-Wall HumorIron Man ModeRemote-Control BulletsSaturday Morning AestheticInstant-Death Combat

Requisitos del sistema

Mínimos

OS
Windows 7/8/10 (32bit and 64-bit OS supported)
Memory
2 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
512MB of Video Memory
Processor
2.4 GHz Dual core
Sound Card
Integrated audio interface

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Reseñas y valoraciones

Metacritic
63

Información del juego

Desarrolladora
Super Mega Team
Distribuidora
Adult Swim Games
Fecha de lanzamiento
13 ene 2017

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¿En qué plataformas está disponible Rise & Shine?

Rise & Shine está disponible en PC, Linux.

¿Cuándo se lanzó Rise & Shine?

Rise & Shine se lanzó el 13 de enero de 2017.

¿Quién desarrolló Rise & Shine?

Rise & Shine fue desarrollado por Super Mega Team y publicado por Adult Swim Games.

¿Merece la pena comprar Rise & Shine?

Rise & Shine tiene una puntuación Metacritic de 63/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.