Compara los precios de Revhead en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Creative Pudding Hungary Llc.. Publicado por Creative Pudding Hungary Llc.. Lanzado el 9/3/2017. Disponible en PC, Mac, Linux. Géneros: Action, Adventure, Casual, Indie, Racing, Simulation, Sports, Strategy.

Forget arcade gloss - Revhead hands you a newspaper, a scrapyard budget, and a chassis that needs everything. If the garage loop hooks you, you won't surface for hours.

I came into Revhead expecting a budget racer with a light wrenching gimmick bolted on. What I found is something closer to a mechanical management sim that happens to end in actual races - and that split personality is both its biggest strength and its most honest flaw. The garage loop is genuinely compelling. Every car in the game is assembled from dozens of individual components that connect the way real parts do: pull the drive belt and the car screams at you, let the battery degrade and your dash starts lying to you, run the wrong tire type on a dirt oval and watch your lap times crater. You source vehicles and parts through an in-game newspaper classifieds system, strip wrecks for usable components, and Frankenstein together builds by mixing engine families - L4, L6, V6, V8, and larger - across different car bodies. There are muscle cars, 4x4s, family sedans, and pickup trucks in the roster, each with its own weight and handling baseline to tune around. Gear ratios, suspension geometry, differential setup, tire pressure: the customization depth puts many larger-budget titles to shame. That part of Revhead, the part where you're cross-referencing part conditions and making buy-or-build decisions with a limited cash float, works. Steam players with real hours in the game consistently cite the build loop as the reason they stay. The race side is the problem. Revhead's driving model is arcade-adjacent with manual or automatic shifting available, but the handling feedback is thin and the AI sticks rigidly to racing lines without much reactive behaviour. Track variety spans asphalt circuits, dirt ovals, drag strips, and landspeed runs, which is a wider spread than you might expect, but the number of individual venues is limited enough that the loop starts repeating faster than the build progression can sustain it. The difficulty curve between Amateur and Pro tiers is steep and the game does not explain why - tire compound choice for surface type, weight distribution, suspension tuning for each track category - none of this is taught systematically. Players who understand suspension geometry will figure it out. Everyone else will restart multiple times before a community guide bails them out. Presentation is a clear weak point and there is no walking around it. Textures are low resolution, the open-world hub zones are barren of traffic or pedestrians, and the audio - engine sounds in particular - drew near-universal criticism across every review outlet that covered the console release. Performance on PC is generally more stable than the console ports, but frame-rate hitches during multi-car races have been noted even on respectable hardware. The UI is functional but clunky, and browsing the newspaper classifieds for parts is slower than it should be given how central that system is to progression. None of these issues are dealbreakers if you are there for the garage sim, but they make the experience harder to recommend to anyone who is not already sold on the concept. On Steam the game sits at a Very Positive rating across several hundred reviews, which is a reasonable signal that the audience it was built for finds enough value to overlook the roughness. The developer has pushed over 55 updates since launch and is still active, which matters for a title this niche. If your baseline is Car Mechanic Simulator or the old Street Rod games and you want something that makes you diagnose failure states rather than click a repair button, Revhead scratches that itch in a way few other games attempt. Go in knowing the racing is the weakest part, treat the garage as the game, and your tolerance for jank will determine whether this is an underrated gem or a frustrating chore. Diego, Scout Team

Revhead

Revhead

9 mar 2017Creative Pudding Hungary Llc.
GamerScout opina

Forget arcade gloss - Revhead hands you a newspaper, a scrapyard budget, and a chassis that needs everything. If the garage loop hooks you, you won't surface for hours.

PCMacLinux
Steam Deck Verified
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €17.99

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€17.998 Jun 2026
Keyshops
€16.55€17.51€18.47€19.438 Jun13 Jun18 Jun23 Jun28 Jun
Tracking prices since 8 Jun 2026
Create alert

Capturas y multimedia

Acerca de Revhead

I came into Revhead expecting a budget racer with a light wrenching gimmick bolted on. What I found is something closer to a mechanical management sim that happens to end in actual races - and that split personality is both its biggest strength and its most honest flaw. The garage loop is genuinely compelling. Every car in the game is assembled from dozens of individual components that connect the way real parts do: pull the drive belt and the car screams at you, let the battery degrade and your dash starts lying to you, run the wrong tire type on a dirt oval and watch your lap times crater. You source vehicles and parts through an in-game newspaper classifieds system, strip wrecks for usable components, and Frankenstein together builds by mixing engine families - L4, L6, V6, V8, and larger - across different car bodies. There are muscle cars, 4x4s, family sedans, and pickup trucks in the roster, each with its own weight and handling baseline to tune around. Gear ratios, suspension geometry, differential setup, tire pressure: the customization depth puts many larger-budget titles to shame. That part of Revhead, the part where you're cross-referencing part conditions and making buy-or-build decisions with a limited cash float, works. Steam players with real hours in the game consistently cite the build loop as the reason they stay. The race side is the problem. Revhead's driving model is arcade-adjacent with manual or automatic shifting available, but the handling feedback is thin and the AI sticks rigidly to racing lines without much reactive behaviour. Track variety spans asphalt circuits, dirt ovals, drag strips, and landspeed runs, which is a wider spread than you might expect, but the number of individual venues is limited enough that the loop starts repeating faster than the build progression can sustain it. The difficulty curve between Amateur and Pro tiers is steep and the game does not explain why - tire compound choice for surface type, weight distribution, suspension tuning for each track category - none of this is taught systematically. Players who understand suspension geometry will figure it out. Everyone else will restart multiple times before a community guide bails them out. Presentation is a clear weak point and there is no walking around it. Textures are low resolution, the open-world hub zones are barren of traffic or pedestrians, and the audio - engine sounds in particular - drew near-universal criticism across every review outlet that covered the console release. Performance on PC is generally more stable than the console ports, but frame-rate hitches during multi-car races have been noted even on respectable hardware. The UI is functional but clunky, and browsing the newspaper classifieds for parts is slower than it should be given how central that system is to progression. None of these issues are dealbreakers if you are there for the garage sim, but they make the experience harder to recommend to anyone who is not already sold on the concept. On Steam the game sits at a Very Positive rating across several hundred reviews, which is a reasonable signal that the audience it was built for finds enough value to overlook the roughness. The developer has pushed over 55 updates since launch and is still active, which matters for a title this niche. If your baseline is Car Mechanic Simulator or the old Street Rod games and you want something that makes you diagnose failure states rather than click a repair button, Revhead scratches that itch in a way few other games attempt. Go in knowing the racing is the weakest part, treat the garage as the game, and your tolerance for jank will determine whether this is an underrated gem or a frustrating chore.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttier:aaaCar Building SimComponent-Level TuningWrench-and-RaceDirt Oval RacingDrag RacingPart Sourcing EconomyNewspaper ClassifiedsMechanical Failure SimAustralia SettingIndie Sim

Requisitos del sistema

Mínimos

OS
Windows 7, Windows 8.1, Windows 10 (64-bit versions only)
Memory
4 GB RAM
DirectX
Version 9.0
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
Min. 1GB ram
Processor
2GHz dual core

Recomendados

OS
Windows7, Windows 10
Memory
16 GB RAM
DirectX
Version 9.0
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
Nvidia GTX 960 (2GB)
Processor
i5

Sigue explorando

Community Discussion

Be the first to comment on Revhead.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Creative Pudding Hungary Llc.
Distribuidora
Creative Pudding Hungary Llc.
Fecha de lanzamiento
9 mar 2017

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Revhead →

Preguntas frecuentes sobre Revhead

¿Cuánto cuesta Revhead?

El precio de Revhead cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Revhead más barato?

Compara los precios de Revhead en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Revhead?

Revhead está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Revhead?

Revhead se lanzó el 9 de marzo de 2017.

¿Quién desarrolló Revhead?

Revhead fue desarrollado por Creative Pudding Hungary Llc..