Compara los precios de Revenge of the Orcs: Flag of Conquest en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Dieselmine. Publicado por Shiravune. Lanzado el 11/8/2022. Disponible en PC. Géneros: Adventure, Strategy.

A dark-fantasy management loop where your two daily actions decide whether your orc army snowballs into a conquest or stalls out before the deadline. Short, blunt, and not shy about its content, go in knowing what you are signing up for.

My spreadsheet instincts kicked in about ten minutes into this one, because the core of Revenge of the Orcs: Flag of Conquest is a tight resource loop dressed in visual novel clothing. You play Org, a pig-type orc with a grudge and no army, and every in-game day you get exactly two actions to spend. Raid a town with your assembled orcs and mercenaries, process whatever you captured at your base, sell to fund the next recruitment wave, and repeat until you are strong enough to challenge one of three named heroines: Princess Knight Lina, the elven priestess Artie, and a tanned half-oni warrior. The day limit is the real pressure valve here. It forces you to think about action efficiency in a way that scratches the same itch as turn-economy management in lighter 4X games. Whether you snowball successfully or stall depends on how well you sequence those pairs of actions across the campaign. For a strategy-minded player, the honest assessment is that the loop is shallow. The snowball is nearly linear once you understand the economy: raid, process prisoners, sell, hire, scale up, fight a boss heroine, lock in your ending. There are four possible endings total, and the main branching factor is whether you have sufficiently trained the major heroines before the final confrontation and chosen not to sell them. That is a single binary condition per heroine, not the kind of multi-variable decision tree that keeps a strategy player up at night. The game clocks in at roughly five hours of content, which is accurate for one playthrough but thin for replayability unless the content itself is the draw. The production side is genuinely decent for an indie title in this niche. The art comes from multiple illustrators including Kimura Midori and Fukuro, and the styles sit comfortably in classic dark-fantasy anime territory. All three major heroines are fully Japanese voice-acted, which is a meaningful production investment for a title of this scale. The backdrops and music are atmospheric enough to hold the mood without calling attention to themselves. The Steam version sits at a mixed rating with a thin review pool, and the community broadly agrees: the art and voice work are the highlights, while the management loop is functional but repetitive. A free DLC patch noted in community posts improves some features and is worth grabbing if you go this route on Steam. The adult content is the elephant in the room, and I would be doing you a disservice by burying it. The scenario, written by Seinichi Sakamoto, puts you firmly in the role of a villain pursuing conquest and captures of the heroines. The themes include non-consensual content throughout. This is not a game with optional darkness tucked behind a toggle; it is the premise. If that framing conflicts with what you want from a strategy session, this is a hard pass regardless of the management mechanics. If you are already a Dieselmine or Shiravune fan who knows the developer's catalog, the game delivers exactly what that studio reliably produces: competent dark-fantasy VN structure with a thin but present resource loop on top. From a pure strategy angle, I cannot recommend this as a decision-depth purchase. The two-actions-per-day constraint is a neat idea that does not get pushed far enough, and the ending conditions are too linear to reward multiple runs. It exists in a specific niche and serves that niche adequately. Approach with clear expectations, grab the DLC patch, and do not expect the complexity of even a light grand-strategy title. Diego, Scout Team

Revenge of the Orcs: Flag of Conquest

Revenge of the Orcs: Flag of Conquest

11 ago 2022DieselmineShiravune
GamerScout opina

A dark-fantasy management loop where your two daily actions decide whether your orc army snowballs into a conquest or stalls out before the deadline. Short, blunt, and not shy about its content, go in knowing what you are signing up for.

PC
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My spreadsheet instincts kicked in about ten minutes into this one, because the core of Revenge of the Orcs: Flag of Conquest is a tight resource loop dressed in visual novel clothing. You play Org, a pig-type orc with a grudge and no army, and every in-game day you get exactly two actions to spend. Raid a town with your assembled orcs and mercenaries, process whatever you captured at your base, sell to fund the next recruitment wave, and repeat until you are strong enough to challenge one of three named heroines: Princess Knight Lina, the elven priestess Artie, and a tanned half-oni warrior. The day limit is the real pressure valve here. It forces you to think about action efficiency in a way that scratches the same itch as turn-economy management in lighter 4X games. Whether you snowball successfully or stall depends on how well you sequence those pairs of actions across the campaign. For a strategy-minded player, the honest assessment is that the loop is shallow. The snowball is nearly linear once you understand the economy: raid, process prisoners, sell, hire, scale up, fight a boss heroine, lock in your ending. There are four possible endings total, and the main branching factor is whether you have sufficiently trained the major heroines before the final confrontation and chosen not to sell them. That is a single binary condition per heroine, not the kind of multi-variable decision tree that keeps a strategy player up at night. The game clocks in at roughly five hours of content, which is accurate for one playthrough but thin for replayability unless the content itself is the draw. The production side is genuinely decent for an indie title in this niche. The art comes from multiple illustrators including Kimura Midori and Fukuro, and the styles sit comfortably in classic dark-fantasy anime territory. All three major heroines are fully Japanese voice-acted, which is a meaningful production investment for a title of this scale. The backdrops and music are atmospheric enough to hold the mood without calling attention to themselves. The Steam version sits at a mixed rating with a thin review pool, and the community broadly agrees: the art and voice work are the highlights, while the management loop is functional but repetitive. A free DLC patch noted in community posts improves some features and is worth grabbing if you go this route on Steam. The adult content is the elephant in the room, and I would be doing you a disservice by burying it. The scenario, written by Seinichi Sakamoto, puts you firmly in the role of a villain pursuing conquest and captures of the heroines. The themes include non-consensual content throughout. This is not a game with optional darkness tucked behind a toggle; it is the premise. If that framing conflicts with what you want from a strategy session, this is a hard pass regardless of the management mechanics. If you are already a Dieselmine or Shiravune fan who knows the developer's catalog, the game delivers exactly what that studio reliably produces: competent dark-fantasy VN structure with a thin but present resource loop on top. From a pure strategy angle, I cannot recommend this as a decision-depth purchase. The two-actions-per-day constraint is a neat idea that does not get pushed far enough, and the ending conditions are too linear to reward multiple runs. It exists in a specific niche and serves that niche adequately. Approach with clear expectations, grab the DLC patch, and do not expect the complexity of even a light grand-strategy title.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayercloud-savestier:indieDark Fantasy VNManagement LoopDay-Limit PressureVillain ProtagonistMultiple EndingsResource ScalingTurn EconomyAdult Content

Requisitos del sistema

Mínimos

OS
Windows 7 / 8 / 10
Memory
2 GB RAM
Storage
400 MB available space
Graphics
1024 x 768 dpi support
Processor
Intel Celeron / Pentium III 2GHz+

Recomendados

OS
Windows 7 / 8 / 10
Memory
4 GB RAM
Storage
1 GB available space
Graphics
1024 x 768 dpi support
Processor
Intel Celeron / Pentium III 2GHz+

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Información del juego

Desarrolladora
Dieselmine
Distribuidora
Shiravune
Fecha de lanzamiento
11 ago 2022

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¿En qué plataformas está disponible Revenge of the Orcs: Flag of Conquest?

Revenge of the Orcs: Flag of Conquest está disponible en PC.

¿Cuándo se lanzó Revenge of the Orcs: Flag of Conquest?

Revenge of the Orcs: Flag of Conquest se lanzó el 11 de agosto de 2022.

¿Quién desarrolló Revenge of the Orcs: Flag of Conquest?

Revenge of the Orcs: Flag of Conquest fue desarrollado por Dieselmine y publicado por Shiravune.