Compara los precios de Return of the Obra Dinn en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Lucas Pope. Publicado por 3909. Lanzado el 18/10/2018. Disponible en PC, Mac, Xbox. Géneros: Adventure, Indie. Puntuación Metacritic: 89/100.

Sixty dead sailors, one magic pocket watch, and zero hand-holding: Obra Dinn is the rare game that treats you like an adult and then watches you sweat for it.

I put the Memento Mortem to its first frozen corpse on a grey October evening and didn't surface until the early hours of the morning. That is the cleanest summary I can give you. Return of the Obra Dinn is a first-person deduction mystery from solo developer Lucas Pope, set aboard a ghost ship that drifted back into an English harbour in 1807 carrying sixty dead or missing souls and exactly zero explanations. Your job, as an insurance adjuster for the East India Company, is to account for all of them: name, fate, and cause of death. The tool you are given is the Memento Mortem, a pocket watch that snaps you into a frozen tableau of someone's final seconds. You can walk around that freeze-frame, study the faces, listen to the short burst of dialogue before the death, read the room. Then you close the vision, open your logbook, and try to match what you saw to one of sixty illustrated faces on the crew manifest. The logbook is a masterwork of in-game design: it holds ship schematics, a roster, a sketch of the full crew, and a catalogue of possible fates ranging from "crushed by cargo" to causes you won't see coming. You record your guesses in pencil. The game only confirms them in groups of three, which is a brilliant anti-brute-force measure that also makes every validated triple feel like a small, private triumph. Importantly, it also means a guess you felt shaky about can be quietly proven right by two confident answers flanking it, which is enormously satisfying. The 1-bit monochromatic art style, built from polygons run through a dithering filter that echoes early Macintosh graphics, is not a gimmick. It strips color from scenes of real violence and strangeness, and that restraint makes the horror land harder. A Kraken attack rendered in full color would be spectacle; in stark black and white pointillism it becomes something closer to a woodcut nightmare. The sound design works the same way: mostly silence, then a gunshot, a snapping rope, or a creature screech that hits with the force of a jump-scare. The orchestral score is brief but memorable, with individual chapter themes that embed themselves in your memory the way sea shanties are supposed to. And the voice acting deserves special mention: Lucas Pope hired actors for authentic regional dialects across multiple languages, and those accents are legitimate puzzle clues. Listening carefully to how a dying man pronounces a word can unlock an entire chain of identities. There are real criticisms worth naming. Some players find the momentum dips in the later chapters, when the early satisfaction of cross-referencing fresh evidence gives way to grinding through the last stubborn unknowns by process of elimination rather than revelation. The ending, too, has divided opinion: the individual crew stories are vivid and sometimes devastating, but the overarching conclusion can feel thinner than the meticulous puzzle-work deserves. Replay value is essentially zero once you know the answers. The full run sits somewhere between six and twelve hours depending on how methodically you work, which means the per-hour value calculation looks different for everyone. None of those caveats change my recommendation, but they are worth knowing before you sit down. If you are the kind of person who loves logic grid puzzles, dog-eared notebooks, or the slow satisfaction of a mystery assembling itself without ever cheating you, Obra Dinn was made for you specifically. If you want color, combat, or someone to hold your hand through a difficult sequence, look elsewhere. For everyone in the former group: clear an evening, put headphones on, and start listening to how people die. Kai, Scout Team

Return of the Obra Dinn

Return of the Obra Dinn

18 oct 2018Lucas Pope3909
GamerScout opina

Sixty dead sailors, one magic pocket watch, and zero hand-holding: Obra Dinn is the rare game that treats you like an adult and then watches you sweat for it.

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I put the Memento Mortem to its first frozen corpse on a grey October evening and didn't surface until the early hours of the morning. That is the cleanest summary I can give you. Return of the Obra Dinn is a first-person deduction mystery from solo developer Lucas Pope, set aboard a ghost ship that drifted back into an English harbour in 1807 carrying sixty dead or missing souls and exactly zero explanations. Your job, as an insurance adjuster for the East India Company, is to account for all of them: name, fate, and cause of death. The tool you are given is the Memento Mortem, a pocket watch that snaps you into a frozen tableau of someone's final seconds. You can walk around that freeze-frame, study the faces, listen to the short burst of dialogue before the death, read the room. Then you close the vision, open your logbook, and try to match what you saw to one of sixty illustrated faces on the crew manifest. The logbook is a masterwork of in-game design: it holds ship schematics, a roster, a sketch of the full crew, and a catalogue of possible fates ranging from "crushed by cargo" to causes you won't see coming. You record your guesses in pencil. The game only confirms them in groups of three, which is a brilliant anti-brute-force measure that also makes every validated triple feel like a small, private triumph. Importantly, it also means a guess you felt shaky about can be quietly proven right by two confident answers flanking it, which is enormously satisfying. The 1-bit monochromatic art style, built from polygons run through a dithering filter that echoes early Macintosh graphics, is not a gimmick. It strips color from scenes of real violence and strangeness, and that restraint makes the horror land harder. A Kraken attack rendered in full color would be spectacle; in stark black and white pointillism it becomes something closer to a woodcut nightmare. The sound design works the same way: mostly silence, then a gunshot, a snapping rope, or a creature screech that hits with the force of a jump-scare. The orchestral score is brief but memorable, with individual chapter themes that embed themselves in your memory the way sea shanties are supposed to. And the voice acting deserves special mention: Lucas Pope hired actors for authentic regional dialects across multiple languages, and those accents are legitimate puzzle clues. Listening carefully to how a dying man pronounces a word can unlock an entire chain of identities. There are real criticisms worth naming. Some players find the momentum dips in the later chapters, when the early satisfaction of cross-referencing fresh evidence gives way to grinding through the last stubborn unknowns by process of elimination rather than revelation. The ending, too, has divided opinion: the individual crew stories are vivid and sometimes devastating, but the overarching conclusion can feel thinner than the meticulous puzzle-work deserves. Replay value is essentially zero once you know the answers. The full run sits somewhere between six and twelve hours depending on how methodically you work, which means the per-hour value calculation looks different for everyone. None of those caveats change my recommendation, but they are worth knowing before you sit down. If you are the kind of person who loves logic grid puzzles, dog-eared notebooks, or the slow satisfaction of a mystery assembling itself without ever cheating you, Obra Dinn was made for you specifically. If you want color, combat, or someone to hold your hand through a difficult sequence, look elsewhere. For everyone in the former group: clear an evening, put headphones on, and start listening to how people die.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:aaaDeduction PuzzleLogic GridHistorical SettingNo Hand-HoldingAtmospheric SoundscapeSingle-Playthrough Design1-Bit Art StyleObra-Dinn-like

Requisitos del sistema

Mínimos

OS
Windows 7 or better
Memory
4 GB RAM
Storage
2 GB available space
Graphics
Discrete GPU
Processor
2 GHz Intel i5 or better

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Reseñas y valoraciones

Metacritic
89

Información del juego

Desarrolladora
Lucas Pope
Distribuidora
3909
Fecha de lanzamiento
18 oct 2018

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¿En qué plataformas está disponible Return of the Obra Dinn?

Return of the Obra Dinn está disponible en PC, Mac, Xbox.

¿Cuándo se lanzó Return of the Obra Dinn?

Return of the Obra Dinn se lanzó el 18 de octubre de 2018.

¿Quién desarrolló Return of the Obra Dinn?

Return of the Obra Dinn fue desarrollado por Lucas Pope y publicado por 3909.

¿Merece la pena comprar Return of the Obra Dinn?

Return of the Obra Dinn tiene una puntuación Metacritic de 89/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.