Compara los precios de Resident Evil Village - Winters’ Expansion (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por CAPCOM Co., Ltd.. Publicado por CAPCOM CO., LTD. Lanzado el 6/5/2021. Disponible en PC, Xbox. Géneros: Action. Puntuación Metacritic: 83/100.

Three solid reasons to return to Village: a tense third-person story campaign as Rose Winters, a revamped Mercenaries mode with Lady D and Heisenberg playable, and a new camera toggle for the full original run.

I went back into Castle Dimitrescu with Rose Winters and came out with complicated feelings, which is honestly the best thing I can say about a DLC this compact. The Winters' Expansion packages three distinct content drops together: the Shadows of Rose story campaign, a third-person mode retrofit for the main Village campaign, and the Mercenaries Additional Orders expansion with new stages and characters. Each piece hits differently, and whether the whole package lands for you depends almost entirely on which of those three things you actually want. Shadows of Rose is the centerpiece. Set 16 years after Village, it puts you in control of a teenage Rosemary Winters, a girl resentful of the mold-born powers she inherited from Ethan. The campaign drops her into a psychic memory of the Megamycete, meaning you re-walk familiar ground: Castle Dimitrescu, a condensed factory stretch, and a few other recognizable corridors. The recycled environments are a real point of friction. Locations that felt sprawling and interconnected in the base game get hollowed out into smaller corridors here, losing some of their atmosphere. What saves the experience is Rose's limited ability kit: psychic blasts that can dispel mold clusters blocking your path or freeze enemies briefly for follow-up shots. The loadout is deliberately thin (handgun, shotgun, pipe bombs) and resource management bites harder than you'd expect even on normal, which pushes the pacing back toward methodical old-school RE rather than Village's more action-forward groove. There are also stealth segments and escape-room puzzle stretches that break things up nicely. The whole campaign runs roughly three hours, which critics are split on. Some find it a tight, focused hit; others want it to keep going right when it starts finding its footing. The story itself is the weakest link: corny dialogue, an antagonist who shows up too late to land properly, and a finale that mirrors the base game a little too closely. The third-person mode is a fan-service item and it shows, in both the good and bad ways. Capcom retrofitted an over-the-shoulder camera onto a game built entirely around first-person, and it mostly works, but object interactions are occasionally janky and cutscenes flick back to first-person before snapping out again. For players who finished Village in first-person and want a reason for a second run, it delivers that fresh-angle experience. For anyone expecting the polish of the RE2 or RE3 remakes, the seams are visible. Mercenaries Additional Orders is the surprise strength. The base Mercenaries at Village launch was widely considered thin; the expansion adds two new stages (Bloody Village and Bloody River), introduces Chris Redfield as a starter character, and locks Karl Heisenberg (giant hammer, magnetic force pulls) and Lady Dimitrescu (talons, throwable vanities, insect swarms, a Thrill meter that lets her call in her daughters) behind rank requirements. The locking mechanic is backwards and frustrating, but once you get access to Heisenberg and Lady D, the mode genuinely opens up with distinct playstyles that feel nothing like shooting as Ethan. The honest tally: if you loved Village and want more of it, this delivers. The Shadows of Rose campaign is imperfect but atmospheric, Rose is a more compelling protagonist than her runtime deserves, and the Mercenaries overhaul gives the mode real legs for replayability. If you were lukewarm on Village or already burned out on its locations, the recycled environments and short story runtime will feel thin. One hard practical note: this content is also included in the Village Gold Edition, so check whether buying the expansion standalone makes more sense than upgrading the whole package before committing. Alex, Scout Team

Resident Evil Village - Winters’ Expansion (DLC)

Resident Evil Village - Winters’ Expansion (DLC)

6 may 2021CAPCOM Co., Ltd.CAPCOM CO., LTD
GamerScout opina

Three solid reasons to return to Village: a tense third-person story campaign as Rose Winters, a revamped Mercenaries mode with Lady D and Heisenberg playable, and a new camera toggle for the full original run.

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I went back into Castle Dimitrescu with Rose Winters and came out with complicated feelings, which is honestly the best thing I can say about a DLC this compact. The Winters' Expansion packages three distinct content drops together: the Shadows of Rose story campaign, a third-person mode retrofit for the main Village campaign, and the Mercenaries Additional Orders expansion with new stages and characters. Each piece hits differently, and whether the whole package lands for you depends almost entirely on which of those three things you actually want. Shadows of Rose is the centerpiece. Set 16 years after Village, it puts you in control of a teenage Rosemary Winters, a girl resentful of the mold-born powers she inherited from Ethan. The campaign drops her into a psychic memory of the Megamycete, meaning you re-walk familiar ground: Castle Dimitrescu, a condensed factory stretch, and a few other recognizable corridors. The recycled environments are a real point of friction. Locations that felt sprawling and interconnected in the base game get hollowed out into smaller corridors here, losing some of their atmosphere. What saves the experience is Rose's limited ability kit: psychic blasts that can dispel mold clusters blocking your path or freeze enemies briefly for follow-up shots. The loadout is deliberately thin (handgun, shotgun, pipe bombs) and resource management bites harder than you'd expect even on normal, which pushes the pacing back toward methodical old-school RE rather than Village's more action-forward groove. There are also stealth segments and escape-room puzzle stretches that break things up nicely. The whole campaign runs roughly three hours, which critics are split on. Some find it a tight, focused hit; others want it to keep going right when it starts finding its footing. The story itself is the weakest link: corny dialogue, an antagonist who shows up too late to land properly, and a finale that mirrors the base game a little too closely. The third-person mode is a fan-service item and it shows, in both the good and bad ways. Capcom retrofitted an over-the-shoulder camera onto a game built entirely around first-person, and it mostly works, but object interactions are occasionally janky and cutscenes flick back to first-person before snapping out again. For players who finished Village in first-person and want a reason for a second run, it delivers that fresh-angle experience. For anyone expecting the polish of the RE2 or RE3 remakes, the seams are visible. Mercenaries Additional Orders is the surprise strength. The base Mercenaries at Village launch was widely considered thin; the expansion adds two new stages (Bloody Village and Bloody River), introduces Chris Redfield as a starter character, and locks Karl Heisenberg (giant hammer, magnetic force pulls) and Lady Dimitrescu (talons, throwable vanities, insect swarms, a Thrill meter that lets her call in her daughters) behind rank requirements. The locking mechanic is backwards and frustrating, but once you get access to Heisenberg and Lady D, the mode genuinely opens up with distinct playstyles that feel nothing like shooting as Ethan. The honest tally: if you loved Village and want more of it, this delivers. The Shadows of Rose campaign is imperfect but atmospheric, Rose is a more compelling protagonist than her runtime deserves, and the Mercenaries overhaul gives the mode real legs for replayability. If you were lukewarm on Village or already burned out on its locations, the recycled environments and short story runtime will feel thin. One hard practical note: this content is also included in the Village Gold Edition, so check whether buying the expansion standalone makes more sense than upgrading the whole package before committing.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamThird-Person ModeStory DLCHorde ModeResource ManagementPsychic AbilitiesReplay ValueFemale ProtagonistClassic RE Style

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Mínimos

OS
Windows 10 (64 bit)
Processor
AMD Ryzen 3 1200 / Intel Core i5-7500
Memory
8 GB RAM
Graphics
AMD Radeon RX 560 with 4GB VRAM / NVIDIA GeForce GTX 105…

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Windows 10 (64 bit)/Windows 11 (64 bit)
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AMD Ryzen 5 3600 / Intel Core i7 8700
Memory
16 GB RAM
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Reseñas y valoraciones

Metacritic
83
Steam
96%(147,282)

Información del juego

Desarrolladora
CAPCOM Co., Ltd.
Distribuidora
CAPCOM CO., LTD
Fecha de lanzamiento
6 may 2021

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Resident Evil Village - Winters’ Expansion (DLC) está disponible en PC, Xbox.

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Resident Evil Village - Winters’ Expansion (DLC) se lanzó el 6 de mayo de 2021.

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Resident Evil Village - Winters’ Expansion (DLC) fue desarrollado por CAPCOM Co., Ltd. y publicado por CAPCOM CO., LTD.

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Resident Evil Village - Winters’ Expansion (DLC) tiene una puntuación Metacritic de 83/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.