Resident Evil: Umbrella Corps key
Umbrella Corps drops you into a competitive third-person shooter set in the Resident Evil universe. Fast rounds, tight maps, and almost nothing else.
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Resident Evil: Umbrella Corps is a competitive multiplayer third-person shooter developed and published by Capcom, set inside the Resident Evil universe but playing almost nothing like it. Forget survival horror atmosphere or resource management. This is small-team, close-quarters gunfighting across locations borrowed from the RE back catalogue, with matches designed to run short and aggressive. If you're coming in expecting anything resembling the mainline series, adjust those expectations before you even hit the menu. The core loop puts you in the boots of a mercenary working for shadowy bioweapons corps, fighting rival squads across compact arenas. Zombies roam the maps as a live environmental hazard, which is actually the most interesting mechanical idea in the game. You can use the undead as meat shields with a wrist-mounted Zombie Jammer, which is a genuinely clever twist that rewards smart positioning over straight aim. Weapons are varied enough - assault rifles, shotguns, melee options - and the TTK is low, which keeps rounds punchy. The One Life Match mode in particular creates real tension, since respawning is off the table and every bad decision is permanent for that round. Here's the honest problem: the player base never materialized in meaningful numbers, and without active matchmaking queues the multiplayer-only structure falls apart completely. There is a bare-bones single-player mode called The Experiment, built around solo challenge missions, but it reads more like an extended tutorial than a campaign. It will not hold your attention for long. The game shipped with limited content at launch and the live component that was supposed to sustain it simply did not happen. Who is this actually for, then? At this point, a small group of players - those who specifically want to excavate niche Capcom curios, or RE completionists who want everything in the catalogue on their shelf. If you can pull together a group of friends willing to play together rather than relying on matchmaking, there's a functional and reasonably fun budget shooter underneath the dust. The zombie jammer mechanic and the short-burst match structure give it a distinct enough identity that it isn't completely interchangeable with generic third-person shooters. It's just that almost none of the potential got room to breathe. Going in with lowered expectations and a coordinated group is the only way this lands. Solo or with random matchmaking in its current state, it's a hard sell regardless of circumstance.

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Etiquetas
Requisitos del sistema
Mínimos
- OS
- Windows 10 (All 64bit OS)
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 13 GB available space
- Graphics
- NVIDIA GeForce GTX460 or better
- Processor
- Intel Core i3-4160 @ 3.6GHz or better
- Sound Card
- DirectSound compatible (must support DirectX 9.0c or higher)
Recomendados
- OS
- Windows 10 (All 64bit OS)
- Memory
- 6 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 13 GB available space
- Graphics
- NVIDIA GeForce GTX760 or better
- Processor
- Intel Core i7-4790 @ 3.20GHz or better
- Sound Card
- DirectSound compatible (must support DirectX 9.0c or higher)
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Información del juego
- Desarrolladora
- CAPCOM
- Distribuidora
- CAPCOM Co., Ltd.
- Fecha de lanzamiento
- 21 jun 2016
