Compara los precios de Resident Evil: Umbrella Corps key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por CAPCOM. Publicado por CAPCOM Co., Ltd.. Lanzado el 21/6/2016. Disponible en PC. Géneros: Action.

Umbrella Corps drops you into a competitive third-person shooter set in the Resident Evil universe. Fast rounds, tight maps, and almost nothing else.

Resident Evil: Umbrella Corps is a competitive multiplayer third-person shooter developed and published by Capcom, set inside the Resident Evil universe but playing almost nothing like it. Forget survival horror atmosphere or resource management. This is small-team, close-quarters gunfighting across locations borrowed from the RE back catalogue, with matches designed to run short and aggressive. If you're coming in expecting anything resembling the mainline series, adjust those expectations before you even hit the menu. The core loop puts you in the boots of a mercenary working for shadowy bioweapons corps, fighting rival squads across compact arenas. Zombies roam the maps as a live environmental hazard, which is actually the most interesting mechanical idea in the game. You can use the undead as meat shields with a wrist-mounted Zombie Jammer, which is a genuinely clever twist that rewards smart positioning over straight aim. Weapons are varied enough - assault rifles, shotguns, melee options - and the TTK is low, which keeps rounds punchy. The One Life Match mode in particular creates real tension, since respawning is off the table and every bad decision is permanent for that round. Here's the honest problem: the player base never materialized in meaningful numbers, and without active matchmaking queues the multiplayer-only structure falls apart completely. There is a bare-bones single-player mode called The Experiment, built around solo challenge missions, but it reads more like an extended tutorial than a campaign. It will not hold your attention for long. The game shipped with limited content at launch and the live component that was supposed to sustain it simply did not happen. Who is this actually for, then? At this point, a small group of players - those who specifically want to excavate niche Capcom curios, or RE completionists who want everything in the catalogue on their shelf. If you can pull together a group of friends willing to play together rather than relying on matchmaking, there's a functional and reasonably fun budget shooter underneath the dust. The zombie jammer mechanic and the short-burst match structure give it a distinct enough identity that it isn't completely interchangeable with generic third-person shooters. It's just that almost none of the potential got room to breathe. Going in with lowered expectations and a coordinated group is the only way this lands. Solo or with random matchmaking in its current state, it's a hard sell regardless of circumstance. Alex, Scout Team

Resident Evil: Umbrella Corps key

Resident Evil: Umbrella Corps key

21 jun 2016CAPCOMCAPCOM Co., Ltd.
GamerScout opina

Umbrella Corps drops you into a competitive third-person shooter set in the Resident Evil universe. Fast rounds, tight maps, and almost nothing else.

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Resident Evil: Umbrella Corps is a competitive multiplayer third-person shooter developed and published by Capcom, set inside the Resident Evil universe but playing almost nothing like it. Forget survival horror atmosphere or resource management. This is small-team, close-quarters gunfighting across locations borrowed from the RE back catalogue, with matches designed to run short and aggressive. If you're coming in expecting anything resembling the mainline series, adjust those expectations before you even hit the menu. The core loop puts you in the boots of a mercenary working for shadowy bioweapons corps, fighting rival squads across compact arenas. Zombies roam the maps as a live environmental hazard, which is actually the most interesting mechanical idea in the game. You can use the undead as meat shields with a wrist-mounted Zombie Jammer, which is a genuinely clever twist that rewards smart positioning over straight aim. Weapons are varied enough - assault rifles, shotguns, melee options - and the TTK is low, which keeps rounds punchy. The One Life Match mode in particular creates real tension, since respawning is off the table and every bad decision is permanent for that round. Here's the honest problem: the player base never materialized in meaningful numbers, and without active matchmaking queues the multiplayer-only structure falls apart completely. There is a bare-bones single-player mode called The Experiment, built around solo challenge missions, but it reads more like an extended tutorial than a campaign. It will not hold your attention for long. The game shipped with limited content at launch and the live component that was supposed to sustain it simply did not happen. Who is this actually for, then? At this point, a small group of players - those who specifically want to excavate niche Capcom curios, or RE completionists who want everything in the catalogue on their shelf. If you can pull together a group of friends willing to play together rather than relying on matchmaking, there's a functional and reasonably fun budget shooter underneath the dust. The zombie jammer mechanic and the short-burst match structure give it a distinct enough identity that it isn't completely interchangeable with generic third-person shooters. It's just that almost none of the potential got room to breathe. Going in with lowered expectations and a coordinated group is the only way this lands. Solo or with random matchmaking in its current state, it's a hard sell regardless of circumstance.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamCompetitive MultiplayerThird-Person ShooterSmall Team PvPEnvironmental HazardsShort Match FormatMercenary ThemeZombie MechanicsNiche Curio

Requisitos del sistema

Mínimos

OS
Windows 10 (All 64bit OS)
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
13 GB available space
Graphics
NVIDIA GeForce GTX460 or better
Processor
Intel Core i3-4160 @ 3.6GHz or better
Sound Card
DirectSound compatible (must support DirectX 9.0c or higher)

Recomendados

OS
Windows 10 (All 64bit OS)
Memory
6 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
13 GB available space
Graphics
NVIDIA GeForce GTX760 or better
Processor
Intel Core i7-4790 @ 3.20GHz or better
Sound Card
DirectSound compatible (must support DirectX 9.0c or higher)

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Información del juego

Desarrolladora
CAPCOM
Distribuidora
CAPCOM Co., Ltd.
Fecha de lanzamiento
21 jun 2016

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¿En qué plataformas está disponible Resident Evil: Umbrella Corps key?

Resident Evil: Umbrella Corps key está disponible en PC.

¿Cuándo se lanzó Resident Evil: Umbrella Corps key?

Resident Evil: Umbrella Corps key se lanzó el 21 de junio de 2016.

¿Quién desarrolló Resident Evil: Umbrella Corps key?

Resident Evil: Umbrella Corps key fue desarrollado por CAPCOM y publicado por CAPCOM Co., Ltd..