Compara los precios de Resident Evil: Revelations 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por CAPCOM Co., Ltd.. Publicado por CAPCOM Co., Ltd.. Lanzado el 24/2/2015. Disponible en PC, Xbox. Géneros: Action, Adventure. Puntuación Metacritic: 74/100.

Claire Redfield and Barry Burton share a prison island horror story told across four episodes, but Raid Mode is where this game quietly becomes something worth lingering in.

I went into Revelations 2 expecting a budget side-story to tick boxes between mainline entries, and that is roughly what the campaign delivers. Four episodes, two interlocking timelines, four playable characters who pair up by design rather than preference. Claire Redfield and Moira Burton anchor the past-timeline: Claire handles the shooting while Moira refuses firearms entirely, relying on her crowbar for close brawls and a flashlight to blind enemies and locate hidden items. Six months later, Barry Burton and the quietly unsettling Natalia Korda work the same island in the present. Natalia can sense enemies through walls and pinpoint their weak spots, but she cannot take them down alone, which means actually using the buddy-swap mechanic in single player becomes a real tactical loop rather than a gimmick. The Barry-Natalia pairing is the stronger half of the campaign by a fair margin, since both characters have limitations that genuinely feed off each other. The shooting itself sits in familiar Capcom third-person territory: enemy weak spots glow, the dodge mechanic from the first Revelations returns in slightly looser form, and resource management nudges you toward hoarding ammo and herbs even when the game never reaches true survival-horror tension. Critics were split on whether Revelations 2 is horror or action dressed in horror clothes, and the honest answer is closer to the latter. Light scares, a handful of well-designed enemy types, bullet-sponge bosses that feel more like tradition than challenge. The episodic structure produces uneven pacing across four chapters, with early episodes feeling thin on story and later ones compensating with busywork puzzles. The writing is cheerfully B-grade, Barry's dad jokes included, and the script never pretends otherwise. What rescues the overall package is Raid Mode. It is essentially a separate game running in parallel: pick a character from across the wider Resident Evil roster, customize weapons and skill loadouts, then work through around 200 combat missions pulled from multiple entries in the series. Locations from Resident Evil 5, 6, and the original Revelations show up here, and enemies come with modifiers like extra speed or bonus health. You can run it solo, through split-screen local co-op, or online. The loot loop is real, the difficulty scaling holds up, and it adds genuine replay value on top of a campaign that clocks in at maybe eight to ten hours depending on how thoroughly you explore. The one persistent sore point is the absence of online co-op for the story campaign itself, which limits co-op to couch play and makes the asymmetric character design feel underexploited for anyone without a nearby partner. Steam reviews sit at 78 percent positive across a substantial sample, which tracks with what the game actually is: a competent, occasionally inspired midrange action-horror title that never quite commits to being great at any single thing but stays fun enough to finish. If you are a series fan catching up, the campaign is worth one playthrough for Claire and Barry alone. If you are primarily a solo player chasing replay depth, Raid Mode justifies the price on its own. Go in expecting a polished but unambitious stopgap and you will land in roughly the right mindset. Alex, Scout Team

Resident Evil: Revelations 2

Resident Evil: Revelations 2

24 feb 2015CAPCOM Co., Ltd.
GamerScout opina

Claire Redfield and Barry Burton share a prison island horror story told across four episodes, but Raid Mode is where this game quietly becomes something worth lingering in.

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Steam Deck PlayableProtonDB Gold
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Acerca de Resident Evil: Revelations 2

I went into Revelations 2 expecting a budget side-story to tick boxes between mainline entries, and that is roughly what the campaign delivers. Four episodes, two interlocking timelines, four playable characters who pair up by design rather than preference. Claire Redfield and Moira Burton anchor the past-timeline: Claire handles the shooting while Moira refuses firearms entirely, relying on her crowbar for close brawls and a flashlight to blind enemies and locate hidden items. Six months later, Barry Burton and the quietly unsettling Natalia Korda work the same island in the present. Natalia can sense enemies through walls and pinpoint their weak spots, but she cannot take them down alone, which means actually using the buddy-swap mechanic in single player becomes a real tactical loop rather than a gimmick. The Barry-Natalia pairing is the stronger half of the campaign by a fair margin, since both characters have limitations that genuinely feed off each other. The shooting itself sits in familiar Capcom third-person territory: enemy weak spots glow, the dodge mechanic from the first Revelations returns in slightly looser form, and resource management nudges you toward hoarding ammo and herbs even when the game never reaches true survival-horror tension. Critics were split on whether Revelations 2 is horror or action dressed in horror clothes, and the honest answer is closer to the latter. Light scares, a handful of well-designed enemy types, bullet-sponge bosses that feel more like tradition than challenge. The episodic structure produces uneven pacing across four chapters, with early episodes feeling thin on story and later ones compensating with busywork puzzles. The writing is cheerfully B-grade, Barry's dad jokes included, and the script never pretends otherwise. What rescues the overall package is Raid Mode. It is essentially a separate game running in parallel: pick a character from across the wider Resident Evil roster, customize weapons and skill loadouts, then work through around 200 combat missions pulled from multiple entries in the series. Locations from Resident Evil 5, 6, and the original Revelations show up here, and enemies come with modifiers like extra speed or bonus health. You can run it solo, through split-screen local co-op, or online. The loot loop is real, the difficulty scaling holds up, and it adds genuine replay value on top of a campaign that clocks in at maybe eight to ten hours depending on how thoroughly you explore. The one persistent sore point is the absence of online co-op for the story campaign itself, which limits co-op to couch play and makes the asymmetric character design feel underexploited for anyone without a nearby partner. Steam reviews sit at 78 percent positive across a substantial sample, which tracks with what the game actually is: a competent, occasionally inspired midrange action-horror title that never quite commits to being great at any single thing but stays fun enough to finish. If you are a series fan catching up, the campaign is worth one playthrough for Claire and Barry alone. If you are primarily a solo player chasing replay depth, Raid Mode justifies the price on its own. Go in expecting a polished but unambitious stopgap and you will land in roughly the right mindset.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamEpisodicDual ProtagonistSurvival HorrorRaid ModeAsymmetric Co-opResource ManagementThird-Person ShooterSplit-ScreenEpisodic HorrorBuddy System MechanicsLoot-Driven Raid ModeWeak-Spot CombatCouch Co-op Only CampaignMultiple EndingsRE Universe CharactersUnlockable Roster

Requisitos del sistema

Mínimos

Processor
Intel® Core™ 2 Duo E6700, AMD Athlon X2 2.8 GHz
Memory
2 GB RAM
Graphics
NVIDIA® GeForce® 8800 GTS, AMD Radeon HD 3850
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
23 GB…

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OS
Windows® 10
Processor
Intel® Core™ 2 Quad 2.7 GHz, AMD Phenom™ II X4 3.0 GHz
Memory
4 GB RAM
Graphics
NVIDIA® GeForce® GTX 560, AMD Radeon HD 6950
DirectX
Version 9.0c
Network
Broadband Intern…

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Reseñas y valoraciones

Metacritic
74
Steam
78%(31,339)

Información del juego

Desarrolladora
CAPCOM Co., Ltd.
Distribuidora
CAPCOM Co., Ltd.
Fecha de lanzamiento
24 feb 2015

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Resident Evil: Revelations 2 está disponible en PC, Xbox.

¿Cuándo se lanzó Resident Evil: Revelations 2?

Resident Evil: Revelations 2 se lanzó el 24 de febrero de 2015.

¿Quién desarrolló Resident Evil: Revelations 2?

Resident Evil: Revelations 2 fue desarrollado por CAPCOM Co., Ltd..

¿Merece la pena comprar Resident Evil: Revelations 2?

Resident Evil: Revelations 2 tiene una puntuación Metacritic de 74/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.