Compara los precios de Rescue 2: Everyday Heroes en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Fragment Production Ltd.. Publicado por Sales & Services GmbH. Lanzado el 3/6/2015. Disponible en PC. Géneros: Simulation, Strategy.

A fire-station management sim where you juggle multiple emergency units across a city, rough edges included, no apologies made.

Rescue 2: Everyday Heroes is a micromanagement-heavy emergency sim from Fragment Production Ltd., released in 2015. You run multiple fire stations, dispatch a variety of emergency vehicles, and try to keep response times low enough that the city does not burn down around your ears. If you have ever wanted a leaner, more operationally focused alternative to the Emergency series, this is roughly the lane Rescue 2 is trying to occupy. The keyword there is "trying." On the strategic side, the core loop has some real pull. Balancing station staffing, vehicle readiness, and call priority across several locations creates the kind of low-stakes tension that strategy players find oddly addictive. Each station functions as its own little resource puzzle, and when multiple incidents stack up simultaneously, you get a genuine triage decision to make. Do you strip Station 2 of its ladder truck to cover a bigger blaze across town, or do you let a smaller call go underserved? That decision space is narrow compared to a full grand-strategy title, but it is consistent and it is real. The problems, unfortunately, are also real. The AI behavior for dispatched units can be frustratingly passive, with vehicles occasionally refusing to path efficiently or standing idle when a follow-up task should be obvious. The tutorial gives you the mechanical basics but does not do enough to explain the longer-term station management rhythm, which means newcomers will likely spend their first hour underfunded and overextended. The interface is functional but not particularly well organized, and the feedback loop between your decisions and outcomes is murkier than it should be. At 63 percent positive across a modest review pool, the community is split, and that split feels accurate rather than unfair. For whom does this make sense? Primarily for players who have already exhausted the Emergency series and want something slightly different in structure, or for sim enthusiasts who specifically want a fire-service focus rather than a full multi-agency emergency management experience. It is not a game that rewards casual drop-in sessions. The depth is modest but real, and it asks you to pay attention to resource positioning over time rather than just reacting to individual calls. If you approach it with a prepared roster and some patience for rough AI moments, there is a functional management loop underneath the unpolished surface. If you are expecting tight systems design or strong tutorial scaffolding, manage expectations accordingly. Diego, Scout Team

Rescue 2: Everyday Heroes

Rescue 2: Everyday Heroes

3 jun 2015Fragment Production Ltd.Sales & Services GmbH
GamerScout opina

A fire-station management sim where you juggle multiple emergency units across a city, rough edges included, no apologies made.

PC
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Rescue 2: Everyday Heroes is a micromanagement-heavy emergency sim from Fragment Production Ltd., released in 2015. You run multiple fire stations, dispatch a variety of emergency vehicles, and try to keep response times low enough that the city does not burn down around your ears. If you have ever wanted a leaner, more operationally focused alternative to the Emergency series, this is roughly the lane Rescue 2 is trying to occupy. The keyword there is "trying." On the strategic side, the core loop has some real pull. Balancing station staffing, vehicle readiness, and call priority across several locations creates the kind of low-stakes tension that strategy players find oddly addictive. Each station functions as its own little resource puzzle, and when multiple incidents stack up simultaneously, you get a genuine triage decision to make. Do you strip Station 2 of its ladder truck to cover a bigger blaze across town, or do you let a smaller call go underserved? That decision space is narrow compared to a full grand-strategy title, but it is consistent and it is real. The problems, unfortunately, are also real. The AI behavior for dispatched units can be frustratingly passive, with vehicles occasionally refusing to path efficiently or standing idle when a follow-up task should be obvious. The tutorial gives you the mechanical basics but does not do enough to explain the longer-term station management rhythm, which means newcomers will likely spend their first hour underfunded and overextended. The interface is functional but not particularly well organized, and the feedback loop between your decisions and outcomes is murkier than it should be. At 63 percent positive across a modest review pool, the community is split, and that split feels accurate rather than unfair. For whom does this make sense? Primarily for players who have already exhausted the Emergency series and want something slightly different in structure, or for sim enthusiasts who specifically want a fire-service focus rather than a full multi-agency emergency management experience. It is not a game that rewards casual drop-in sessions. The depth is modest but real, and it asks you to pay attention to resource positioning over time rather than just reacting to individual calls. If you approach it with a prepared roster and some patience for rough AI moments, there is a functional management loop underneath the unpolished surface. If you are expecting tight systems design or strong tutorial scaffolding, manage expectations accordingly.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamEmergency ManagementFire Station SimResource DispatchingMulti-Unit StrategyCity OperationsReal-Time Micromanagement

Requisitos del sistema

Mínimos

Processor
Quadcore 2,4 GHz; AMD Phenom II X3 720 / Intel Core2 Quad Q6600
Memory
4 GB RAM
Graphics
AMD Radeon R7 250 / Geforce GTX 650
DirectX
Version 9.0c
Storage
1 GB avai…

Recomendados

Processor
AMD FX-8350 4,0 GHz / Intel Core i7-3820 3,60 GHz
Memory
8 GB RAM
Graphics
Nvidia GTX 760 / Radeon R9 255
DirectX
Version 9.0c
Storage
1 GB available space…

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Steam
63%(282)

Información del juego

Desarrolladora
Fragment Production Ltd.
Distribuidora
Sales & Services GmbH
Fecha de lanzamiento
3 jun 2015

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¿En qué plataformas está disponible Rescue 2: Everyday Heroes?

Rescue 2: Everyday Heroes está disponible en PC.

¿Cuándo se lanzó Rescue 2: Everyday Heroes?

Rescue 2: Everyday Heroes se lanzó el 3 de junio de 2015.

¿Quién desarrolló Rescue 2: Everyday Heroes?

Rescue 2: Everyday Heroes fue desarrollado por Fragment Production Ltd. y publicado por Sales & Services GmbH.