Compara los precios de Repetendium en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Bearlex Games. Publicado por Bearlex Games. Lanzado el 4/11/2022. Disponible en PC. Géneros: Action, Adventure, Indie, Early Access.

Nuclear Throne meets Vampire Survivors with a mining twist - Repetendium is a scrappy Early Access bullet-hell that punches well above its asking price, even in its unfinished state.

I'll be honest: I almost scrolled past this one. A solo-dev pixel shooter with no Metacritic page and a name that sounds like a spell from a second-rate fantasy novel. Then I booted it up and lost two hours to it before remembering I had other things to do. Repetendium earns your attention by being almost absurdly fun to play, with the kind of snappy, kinetic energy that bigger studios often forget to include. The loop is deceptively simple. You pick a character, you dig through procedurally generated underground stages, you shoot everything that moves, and you make build decisions on the fly. The digging mechanic is the quiet star here: levels are not open arenas but dense, destructible terrain. You carve out paths, collect crystals, and a timer quietly pressures you to commit to each floor or bail to the next. That tension between greed and survival is where Repetendium finds its heartbeat. The roster of characters each changes how that tension feels - one is literally a fire-axe-wielding chicken, and there is a character that is actually a team of four where you play as their healer. That is the kind of design specificity that signals a developer with a real creative vision, not just a genre template. Weapon variety ranges from sniper rifles and laser guns to rapid-fire blasters, and the game gives you two distinct modes to play across: a pure roguelike mode with no persistent progression, and a roguelite mode with meta-upgrades for players who want to grind between runs. Both feel considered. The roguelike mode slots neatly into the score-attack mindset, hooking into global leaderboards for players who want to chase numbers. The roguelite mode is more forgiving and suits a couch co-op session, since local multiplayer is fully supported. The soundtrack brings genuine warmth to proceedings - the music has real personality, and the guns carry satisfying audio punch that rewards good play on a sensory level. But this is still Early Access, and the seams show. The content is thin: three procedurally generated stages, seven ranged weapons, and a perk pool that some players find converges toward the same meta build regardless of choices made. There is no proper ending. Runs simply escalate until you die, which works for score-chasing but frustrates players who want a narrative arc or a final boss to mark a full run. A few weapon types - notably the laser gun and sniper - feel underpowered in later stages regardless of how you spec them. Balance across characters is also uneven, with auto-shooting characters arguably outpacing manual shooters without enough tradeoff to justify the distinction. What gives Repetendium a pass on most of these criticisms is the developer's transparency and responsiveness. The roadmap has been updated honestly, more characters are planned, and a town hub system is in the works as a richer front-end for run preparation. The community around the game is small but active, and the dev is present in forums and Discord. For a game at this price, that kind of creative accountability matters. Kai, Scout Team

Repetendium

Repetendium

4 nov 2022Bearlex Games
GamerScout opina

Nuclear Throne meets Vampire Survivors with a mining twist - Repetendium is a scrappy Early Access bullet-hell that punches well above its asking price, even in its unfinished state.

PC
Steam Deck PlayableProtonDB Platinum
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€0.00
en N/A
Mínimo histórico: €1.24

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Acerca de Repetendium

I'll be honest: I almost scrolled past this one. A solo-dev pixel shooter with no Metacritic page and a name that sounds like a spell from a second-rate fantasy novel. Then I booted it up and lost two hours to it before remembering I had other things to do. Repetendium earns your attention by being almost absurdly fun to play, with the kind of snappy, kinetic energy that bigger studios often forget to include. The loop is deceptively simple. You pick a character, you dig through procedurally generated underground stages, you shoot everything that moves, and you make build decisions on the fly. The digging mechanic is the quiet star here: levels are not open arenas but dense, destructible terrain. You carve out paths, collect crystals, and a timer quietly pressures you to commit to each floor or bail to the next. That tension between greed and survival is where Repetendium finds its heartbeat. The roster of characters each changes how that tension feels - one is literally a fire-axe-wielding chicken, and there is a character that is actually a team of four where you play as their healer. That is the kind of design specificity that signals a developer with a real creative vision, not just a genre template. Weapon variety ranges from sniper rifles and laser guns to rapid-fire blasters, and the game gives you two distinct modes to play across: a pure roguelike mode with no persistent progression, and a roguelite mode with meta-upgrades for players who want to grind between runs. Both feel considered. The roguelike mode slots neatly into the score-attack mindset, hooking into global leaderboards for players who want to chase numbers. The roguelite mode is more forgiving and suits a couch co-op session, since local multiplayer is fully supported. The soundtrack brings genuine warmth to proceedings - the music has real personality, and the guns carry satisfying audio punch that rewards good play on a sensory level. But this is still Early Access, and the seams show. The content is thin: three procedurally generated stages, seven ranged weapons, and a perk pool that some players find converges toward the same meta build regardless of choices made. There is no proper ending. Runs simply escalate until you die, which works for score-chasing but frustrates players who want a narrative arc or a final boss to mark a full run. A few weapon types - notably the laser gun and sniper - feel underpowered in later stages regardless of how you spec them. Balance across characters is also uneven, with auto-shooting characters arguably outpacing manual shooters without enough tradeoff to justify the distinction. What gives Repetendium a pass on most of these criticisms is the developer's transparency and responsiveness. The roadmap has been updated honestly, more characters are planned, and a town hub system is in the works as a richer front-end for run preparation. The community around the game is small but active, and the dev is present in forums and Discord. For a game at this price, that kind of creative accountability matters.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Score AttackDestructible TerrainMining LoopAuto-Shooter CharacterCouch Co-opPerk BuildsTimer PressureSolo Dev

Requisitos del sistema

Mínimos

OS
Windows 7 64-bit
Memory
1 GB RAM
Storage
250 MB available space
Graphics
Discreet GFX card
Processor
Core i5

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Requires a 64-bit processor and operating system

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Información del juego

Desarrolladora
Bearlex Games
Distribuidora
Bearlex Games
Fecha de lanzamiento
4 nov 2022

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¿En qué plataformas está disponible Repetendium?

Repetendium está disponible en PC.

¿Cuándo se lanzó Repetendium?

Repetendium se lanzó el 4 de noviembre de 2022.

¿Quién desarrolló Repetendium?

Repetendium fue desarrollado por Bearlex Games.