Compara los precios de Red Cap Zombie Hunter en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Vialgames.com. Publicado por Vialgames.com. Lanzado el 21/12/2021. Disponible en PC. Géneros: Action, Adventure, Casual, Indie.

A solo-dev 2D platformer that wears its Ghosts 'n Goblins love on its sleeve, but rough controls and physics issues make the climb to that zombie-infested skyscraper harder than it should be.

I went into Red Cap Zombie Hunter genuinely rooting for it. Solo-dev passion projects with a clear retro DNA are exactly the kind of thing I want to champion, and the first level's open admission that it is a tribute to the classic Ghosts 'n Goblins is an endearing declaration of intent. There are ten levels split across two distinct stages, a cemetery stretch full of catacombs and royal tombs followed by a city gauntlet where zombie construction workers and gun-toting undead cops fill the streets. The structure is modest and honest, and that counts for something. On paper the design has more going on than a mindless side-scrolling shooter. Levels ask you to read enemy placements and trap layouts rather than just sprint through. Sometimes that means waiting, sometimes it means taking the high road, sometimes it means doubling back. Coins and treasures you collect along the way feed into a small in-game shop where you can pick up gadgets like the eShield, the Laser Wheel, or a companion Robot, which adds a light layer of loadout thinking to what is otherwise a fairly linear experience. A tiered honor ranking runs from Stone up through Bronze, Silver, Gold, and Champion, giving completionists something to chase across replays. Character progress is saved locally and reportedly carries over into future Vialgames titles, which is a quietly ambitious cross-game idea for a one-person studio. Here is where honesty becomes necessary. The controls are not very responsive with a keyboard, and early gameplay footage from launch showed the player character hanging up on geometry in ways that should not happen. The developer has pushed post-launch patches specifically addressing jump mechanics and physics for the early levels, which is a good sign of ongoing care, but collision and physics complaints were persistent enough at launch to form a pattern in community feedback. A reviewer running the game on Proton flagged the same issues, and described the experience as tough going even setting aside the visual rough edges. Whether those patches have fully resolved things is hard to say without a current hands-on, but buyers should go in aware of the game's technical floor. The honest audience for Red Cap Zombie Hunter is someone who grew up with late-80s and early-90s arcade platformers, wants something compact, does not expect a polished AAA experience, and is willing to tolerate some jank in exchange for the unpretentious charm of a single developer following through on a personal project. The ten levels will not take a veteran player a huge amount of time, but the developer's own notes suggest certain stages can hold you up for hours if you refuse to adapt your approach. That is not a boast I would take entirely at face value given the control caveats, but the intent toward genuine challenge rather than walk-through-it easiness is clear. Kai, Scout Team

Red Cap Zombie Hunter

Red Cap Zombie Hunter

21 dic 2021Vialgames.com
GamerScout opina

A solo-dev 2D platformer that wears its Ghosts 'n Goblins love on its sleeve, but rough controls and physics issues make the climb to that zombie-infested skyscraper harder than it should be.

PC
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Mínimo histórico: €2.00

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I went into Red Cap Zombie Hunter genuinely rooting for it. Solo-dev passion projects with a clear retro DNA are exactly the kind of thing I want to champion, and the first level's open admission that it is a tribute to the classic Ghosts 'n Goblins is an endearing declaration of intent. There are ten levels split across two distinct stages, a cemetery stretch full of catacombs and royal tombs followed by a city gauntlet where zombie construction workers and gun-toting undead cops fill the streets. The structure is modest and honest, and that counts for something. On paper the design has more going on than a mindless side-scrolling shooter. Levels ask you to read enemy placements and trap layouts rather than just sprint through. Sometimes that means waiting, sometimes it means taking the high road, sometimes it means doubling back. Coins and treasures you collect along the way feed into a small in-game shop where you can pick up gadgets like the eShield, the Laser Wheel, or a companion Robot, which adds a light layer of loadout thinking to what is otherwise a fairly linear experience. A tiered honor ranking runs from Stone up through Bronze, Silver, Gold, and Champion, giving completionists something to chase across replays. Character progress is saved locally and reportedly carries over into future Vialgames titles, which is a quietly ambitious cross-game idea for a one-person studio. Here is where honesty becomes necessary. The controls are not very responsive with a keyboard, and early gameplay footage from launch showed the player character hanging up on geometry in ways that should not happen. The developer has pushed post-launch patches specifically addressing jump mechanics and physics for the early levels, which is a good sign of ongoing care, but collision and physics complaints were persistent enough at launch to form a pattern in community feedback. A reviewer running the game on Proton flagged the same issues, and described the experience as tough going even setting aside the visual rough edges. Whether those patches have fully resolved things is hard to say without a current hands-on, but buyers should go in aware of the game's technical floor. The honest audience for Red Cap Zombie Hunter is someone who grew up with late-80s and early-90s arcade platformers, wants something compact, does not expect a polished AAA experience, and is willing to tolerate some jank in exchange for the unpretentious charm of a single developer following through on a personal project. The ten levels will not take a veteran player a huge amount of time, but the developer's own notes suggest certain stages can hold you up for hours if you refuse to adapt your approach. That is not a boast I would take entirely at face value given the control caveats, but the intent toward genuine challenge rather than walk-through-it easiness is clear.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Ghosts 'n Goblins-inspiredSolo DevTrap-Based PlatformerHonor RankingCross-Game ProgressionGadget ShopRetro PlatformerKeyboard Responsiveness IssuesPost-Apocalyptic City

Requisitos del sistema

Mínimos

OS
10
Memory
2 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
NVIDIA GeForce GTX 1060 6GB
Processor
X64 architecture with SSE2 instruction set support

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Información del juego

Desarrolladora
Vialgames.com
Distribuidora
Vialgames.com
Fecha de lanzamiento
21 dic 2021

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¿En qué plataformas está disponible Red Cap Zombie Hunter?

Red Cap Zombie Hunter está disponible en PC.

¿Cuándo se lanzó Red Cap Zombie Hunter?

Red Cap Zombie Hunter se lanzó el 21 de diciembre de 2021.

¿Quién desarrolló Red Cap Zombie Hunter?

Red Cap Zombie Hunter fue desarrollado por Vialgames.com.